Difference between revisions of "Warbreaker"

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== Magic System ==
The book uses a system of magic whichon Nalthis is heavily reliant on art.the presence of Color, which is so important that i Magic users are known as Awakeners and their power comes from the number of BioChromatic [[Breath]]s they have stored. A Breath can be thought of as a soul, or as the manifestation of the 'sixth sense'. Once robbed of the breath, a person is called a [[Drab]]. Drabs find it difficult to perceive color and do not experience the 'sixth sense' or the odd sensation resulting from someone watching you unobserved. The more Breaths a person obtains, the more dramatic their abilities become. There are ten levels or 'Heightenings' of this magic.
 
Any amount of Breath allows [[Awakening]]: the ability to, through specific commands, call inanimate objects to life by investing Breath in them and draining the color from another object (Awakeners usually carry a few pieces of cloth for this purpose). The closer the object's resemblance to a human (anthropomorphic shape), the easier it is to awaken. Objects of a greater size require more Breath, as do objects directed to carry out complicated commands. Breath can be regained from objects by the person who invested them with the command "Your Breath to mine."
 
The following is mostly from the [[Ars_Arcanum|Ars Arcanum]] of Warbreaker:
 
*First - 50 Breaths - Aura Recognition (The ability to determine how many breaths another person has)
*Third - 600 Breaths - Perfect Color Recognition (Similar to Perfect Pitch, but with the ability to determine the hues of colors)
*Fourth - 1,000 Breaths - Perfect Life Sense
*Fifth - 2,000 Breaths - Agelessness (Also, immunity to toxins and most physical ailments, thoughalthough death is still possible from physical violence)
*Sixth - 3,500 Breaths - Instinctive Awakening (Ability to use basic awakening commands without training or practice. Difficult commands become easier to practice and discover)
*Seventh - 5,000 Breaths - Breath Recognition (Similar to Aura recognition, but for objects that have been invested with breath)
*Tenth - 50,000 Breaths - Audible Command (Ability to awaken objects the awakener is not physically touching) , Color Distortion (Creates colors from a white object by bending the light around it), Perfect Invocation (Awakener is able to draw more color when awakening leaving objects white rather than grey)
 
Specialized forms of this magic that are pertinent to Warbreaker include the Lifeless and the [[Returned]]. The Lifeless are reanimated human bodies that require only one Breath to Awaken. They are sustained with a specialized liquid called ichor alcohol. Lifeless feel little or no pain and are able to follow simple commands.
 
The Returned are the gods of the Halladren religion. They are people who are said to have died in such a heroic manner as to be given the chance to return to this world from the afterlife. They lose their memories during the return trip but are guided by their own inherent prophetic powers. The Returned must consume one Breath every two weeks or else they die. They each contain a single powerful Breath that alone allows them to reach Fifth Heightening; granting them, among other things, agelessness. The Returned also may spend this one Breath once in their lives to perform a miracle and upon doing so, they die.
 
The God King is believed to be an especially powerful Returned, who consumes many breaths a week. It is considered a privilege by the citizens of Hallandren to donate their Breath to one of the Returned, even though it leaves them as a Drab.
* [[Awakening]], [[BioChroma]], [[Returned]], [[Breath]].
 
It is important to note that all use of Breath in order to Awaken is considered heresy in Idris.
 
==Publication==
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