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When the [[Aonic]] peoples migrated to Arelon they found Elantris empty and abandoned. Initially it was viewed with superstition, people believed it was haunted. King Rhashm, who renamed himself [[Raoshem]], strove to overcome the fears of his people and settled Elantris as the center of his kingdom. Several decades later people started being taken by the [[Shaod]], becoming Elantrians.{{ref|?|768|2|Aon Ehe - History and Use}}
===Capital of Arelon===
It was during the [[Sel#Middle Era| Middle Era]] on Sel that Elantris' sphere of influence greatly expanded, coinciding with the development of Arelon as a nation-state.{{ref|?|768|6|Aon Ene - History and Use}}
===The Reod===
Ten years prior to the events of the novel [[Elantris]] a large earthquake occurred in the south of Arelon causing a significant crack in the ground, later refered to as the [[Chasm]]. This caused an event that came to be called the Reod from [[Aon#Reo| Aon Reo]] which means punishment and retribution. The Chasm signified a large enough change in the geography of Arelon that the Aons used across Elantris, including the massive Aon Rao the Elantrian Metropolitan Area formed, became incomplete. Elantris, and the Elantrians that called it home, "fell" because of this. The city, which had glowed with an inner light, grew dark and a greasy slime started to cover every surface. The Elantrians themselves were likewise diminished. Their silvery skin turned grey and was covered in dark splotches and their brilliant white hair began to fall out among other, less readily apparent, changes such as their hearts ceasing to beat and their wounds refusing to heal. The strongest and most powerful Elantrians were also placed under extreme pressure from the Dor which ached for release, leaving them effectively immobilized.
==Trivia==
In the original draft of the novel that eventually became Elantris the city was known as "Adonis." Brandon changed the name of the city after preliminary readers pointed out Adonis was the name of a figure from Greek Mythology.{{ref|annotation|e|title page}}
 
Brandon designed the three gangs who hold sway over Elantris at the time of Raoden's arrival to represent the three aspects the Elantrians had to overcome. Karata's gang, with their isolationist policies represents their solitude. Aanden, or rather Taan's, self-imposed madness represents their self-pity. Shaor's gang of "wildmen" represent their pain.{{ref|annotation|e|chapter=16}}
==Notes==
<references />
Editors, Keepers, Synod
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