Difference between revisions of "User:Lyht/stormlight"

Jump to navigation Jump to search
== A short history of [[Roshar#History|Roshar]] ==
 
* Roshar, [[Braize]] and [[Ashyn]] created by Adonalsium. Humans created and put on Ashyn. Parhsendi created and put on Roshar. Siah Aimians, and Dysain Aimians?
* Adonalsium shattering. Cultivation and Honor settled in the Roshar system.
* Humans ruined Ashyn (possibly by motivation from Odium?) and had to move. They went to Roshar. Given Shinovar by the Parshendi.
* Odium follows?
* Possibly in a conflict cultivated by Odium, Humans invade greater Roshar.
* Parshendi given Voidform by Odium, Fuzed created by Odium. Also unmade?
* Haralds created by Honor, Oathpact created
** Fuzed and Haralds sent to Braize when they die
** Haralds tortured, and when one breaks they are all sent back?
*** In some writeups it sounds like all it takes is for one of the Haralds to agree to let the fuzed back. So they try and hide on Braize as long as they can. But eventually, they are captured by the Fuzed. They tortured until one of them relents.
* After a few desolations, the spren of Roshar create Knights Radient
* After many desolations, the Heralds all agree to not return to Braize. Taln is the only one that died and was sent back.
* Heralds disband
* Parshendi don't have Fuzed or voidlight.
* Knights Raient still fight the Parshendi
* 2k years
* The unmade [[Ba-Ado-Mishram]] brings voidlight and voidform back to Parshendi, through Connection.
* The Knights trap Ba-Ado-Mishram in a perfect gemstone, which also lobotomized the Parshendi. They are now parshmen, similar but less than even Dullform.
* The Knights lose the Sibling? and access to Urithiru
* They also learn they were the invaders, and voidbringers, bringing Odium to Roshar
* They are afraid they will destroy Roshar like they did Ashyn.
* Because of all this, they decide to give up their spren-bonds, even though it will kill the spren (sorta). (I have to assume the spren agree?) Day of Recreance.
* 2.5k years
* Events of books.
 
== magic ==