Difference between revisions of "User:LadyLameness/Shadesmar"

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Geographically, Roshar in the [[Cognitive Realm]] appears like an inversion of the continent in the Physical Realm, with the land reflecting as a sea of beads and bodies of water as land made of obsidian.{{book ref|sa2|7}}{book ref|sa3|87}}{book ref|sa3|89}}
Peninsulas, that reflect physical world rivers, will have lighthouses built at the very end of them, as a signal to passing ships that there is land nearby. They also provide a waypoint for ships to restock supplies on their journey.{{book ref|a3|95}}reache
 
The land in Shadesmar is made of a glassy, black obsidian or obsidian like material.{{cite}} It is easy to move quietly over land.{{book ref|sa3|97}}
Black sky, and a strange, tiny,{{book ref|sa2|7}} white sun that hangs on the horizon in the far distance.{{book ref|sa1|45}}{{book ref|sa2|1}} The sun does not move, and there is no day/night cycle.{{book ref|sa3|91}} Clouds run towards the sun - combined with the sea of beads it gives the impression that the sun is at the end of a long tunnel{{book ref|sa1|48}} The clouds are straight and long and point towards the horizon.{{book ref|sa2|prologue}} The sun can be described as 'cold'{{book ref|sa3|89}} The sun does not appear to change position in the sky, regardless of time of day or distance travelled.{{book ref|sa3|95}} The sky is completely black with no stars or moon visible.{{book ref|sa3|95}}
 
The "seas" are made of tiny, translucent,{{book ref|sa2|1}} dark glass beads{{book ref|sa1|45}}{{book ref|sa2|prologue}} that represent objects that exist in the Physical Realm. These beads are bean-sized, or slightly larger than a fingernail.{{wob ref|8533}} The beads are attracted to Stormlight{{book ref|sa1|45}} and will force their way through barriers if possible (such as a hand over a mouth).{{book ref|sa2|prologue}} The beads represent "souls of objects." {{book ref|sa3|89}} It is possible to suffocate if drawn beneath the beads.{{book ref|sa1|70}} It does not seem possible to swim through the beads as bodies as they provide no buoyancy.{{book ref|sa2|prologue}} Sinking in the beads is similar to sinking through a viscous liquid.{{book ref|sa2|prologue}} The weight of individual beads differ based on their physical form, with larger objects correlating to heavier beads.{{book ref|sa2|7}} Spren can translate conversations between humans and beads though it is possible to speak to the cognitive aspect of the beads directly.{{book ref|sa2|7}} The impression given off by the beads match the magnitude of the object in the Physical Realm (eg. the palace).{book ref|sa3|89}} Nonetheless, the sea roils and the beads constantly moving and clack against each other.{{book ref|sa3|93}}{{book ref|sa3|99}}
 
The seas are populated by spren of different varieties.{{book ref|sa3|89}}
==== Highstorm ====
 
In Shadesmar, the highstorm appears as rippling, colorful, lights and shimmering clouds that glow with a strange, ethereal luminescence. Riino surprised Kaladin hasn't seen a highstorm before.{{book ref|sa3|97}} The highstorm has a vibrant set of colors.{{book ref|sa3|97}} They appear to have a pulse, potentially a beat.{{book ref|sa3|97}} Accessing the highstorm through Shadesmar, such as by using Riino's globe of magic, will allow someone Invested brief access to the Spiritual Realm, as the three Realms blend together.{{book ref|sa3|97}} Fortune tellers such as Riino hold services where travellers can pay to have their fortunes told for the cost of two marks of Stormlight.{{book ref|sa3|97}} Like many Rosharan cultures, the spren also disapprove of fortune tellers meaning that Riino and others like him are forced to live in remote locations.{{book ref|sa3|97}}
 
It is possible for the Stormfather to detect someone who rides the Highstorm by accessing it through Shadesmar, though he does not seem used to this happening.{{cite}} This is not two ways, however, as Kaladin cannot feel the Stormfather or experience the Physical Realm/see Roshar.{{book ref|sa3|97}}
== History ==
Azure first travelled to Shadesmar a year before Part 4 OB. She used guides to pass through and thought there was a lot of crazy stuff that she avoided as much as possible.{{book ref|sa3|89}} It took four weeks for her to pass through.{{book ref|sa3|93}}
 
Moving through Cultivation's Perpendicularity became a rarer occurrence after the Fused and voidspren increased their influence in Shadesmar{{book ref|sa3|97}} and took over the area in which the perpendicularity was located.(confirm{{book wording of last bit/Celebrant)ref|sa3|101}} Ships that travelled in the direction of the perpendicularity never arrived at their destination.{{book ref|sa3|97}}
 
News that Surgebinders had returned was not widespread common knowledge when Kaladin and co visited Shadesmar (or at least Riino didn't know).{{book ref|sa3|97}}
When [[Shallan]] tries to use the corrupted Oathgate in [[Kholinar]] it transports all those in the control room to Shadesmar.{{book ref|sa3|87}} [[Azure]] tells them that the way to get out is to go to where the [[Horneater Peaks]] are in the Physical Realm and use [[Cultivation's Perpendicularity]].{{book ref|sa3|93}}
 
After transporting Kaladin and co to Shadesmar, Sja-anat reported to Odium that they had been sent far from the transfer point. Odium tasked his forces to hunt for the group within the Cognitive Realm. Sja-anat warns Shallan of this, so that she and her friends can better evade their enemies.{{book ref|sa3|97}}
 
At some point, likely in either 1173 or 1174, Sja-anat succeeded at Enlightening an Oathgate spren for the first time, corrupting the Kholinar Oathgate and allowing for passage between Realms again, after the gates were locked by Honor (?).{{cite}}
 
 
At some point, likely in either 1173 or 1174, Sja-anat succeeded at Enlightening an Oathgate spren for the first time,{{book ref|sa3|97}} corrupting the Kholinar Oathgate and allowing for passage between Realms again, after the gates were locked by Honor (?).{{cite}}
 
== Culture and Society ==
There is great variety among spren, both in appearance and in cognitive levels. Most spren appear physical differently in the Physical Realm,{{book ref|sa2|3}} than they do in the Cognitive.{{book ref|sa3|87}}
 
Many spren in Shadesmar are hostile towards humans due to their part in the Recreance. This makes getting information about Shadesmar, spren, their cities and their culture, quite difficult.{{book ref|sa2|1}} There are, however, spren who are still friendly towards humans, and/or who will help them travel the realm by either providing them passage or specific guides.{{book ref|sa3|89}}{{book ref|sa3|93}}{{citebook ref|celebrantsa3|101}} Not all of these guides however trust humans with more than a contract of travel.{{book ref|sa3|101}} Lightspren are usually guides, as they have a propensity for travel. They are the traders of Shadesmar and transport and trade goods amongst the spren.{{book ref|sa3|99}}
 
Cryptics have a single city and are content with not possessing more. They are more interested in listening.{{book ref|sa3|47}} Humans are warned against Cryptics. Cryptics themselves do not take offense to this and believe it to be because they are famous within Shadesmar.{{book ref|sa3|93}} They make some humans in the Cognitive nervous.{{book ref|sa3|97}} Cryptics have a fearful reputation.{{book ref|sa2|3}} They could be equated to the upper class of Shadesmar.{{book ref|sa2|3}}
Spren, when corrupted by Sja-anat, have a physical change to the bodies in the Cognitive Realm, instead of just the Physical manifestation being changed. Sja-anat is able to control and speak through these spren to others that are in the Cognitive Realm.{{book ref|sa3|97}}
 
Sea travel is conducted on ships pulled by mandras in lieu of sails, a mast, and oars.{{book ref|sa3|97}} Multiple mandras have to be used at the same time on all ships, as they will occasionally be pulled into the Physical Realm and vanish -- a phenomenon known as 'dropping'.{{book ref|sa3|99}} Ships move faster than an average ship in the Physical Realm, largely because they are not dependent on wind direction and can use the most efficient path to reach their destination.{{book ref|sa3|99}} Reachers use physical lamps for light, as Stormlight fades too quickly in Shadesmar to be of use.{{book ref|sa3|99}} At least some Reacher ships keep rations and water making machines aboard in case they ferry human passengers.{{book ref|sa3|99}} The Reachers are aware of the dangers of the Physical Realm during the Final Desolation and consider Shadesmar to be a safer place.{{book ref|sa3|101}}
Sea travel is conducted on ships pulled by mandra's in lieu of sails, a mast, and oars.{{book ref|sa3|97}}
 
Not all ships are equipped, or willing, to take on human passengers. Although dock registrar's will keep a list of all ships in port and their destinations, as well as which will take passangers, they do not keep record of which ships are human friendly, and humans looking for passage must visit each ship individually to ask about passage.{{book ref|sa3|101}}
 
Lesser spren, such as mandras can only travel so far away from human population centers in the Physical Realm before they will begin to die. The reason for this is unknown.{{book ref|sa3|99}}
 
Feast of Light - honorspren dress up when they go to this.{{book ref|sa3|101}}
 
Generally the humans that visit Shadesmar are refugees, merchants, or explorers.{{book ref|sa3|99}} Considering that Jasnah caused such a ruckus when she went through Shadesmar as it had been a long time since the spren had, had to deal with a human like her, it may be that humans normally found in Shadesmar come from off world.
 
Although mixed spren cities exist, such as Celebrant, the different varieties of spren do not mingle very often and will more often than not keep to their own kind. Honorspren are rarely, if ever, seen due to their unfavourable relationship with the other spren. Humans are also rare enough that any in a spren city will be noticed by those around them.{{book ref|sa3|102}}
 
Spren children do not appear like human children. They are also not common. Spren are born in parts of Shadesmar when power coalesces and becomes sapient. When this occurs, older spren will go and fetch the new spren children. It doesn't happen often and many spren will go hundreds of years without doing it.{{book ref|sa3|102}}
 
Aging of spren does not occur like it does with humans. Without a bond, they do not learn fast or change much.{{book ref|sa3|102}}
 
==== Deadeyes ====
Deadeyes still maintain the same general appearance they took prior to dying, however, appear raggedy and their eyes are scratched out.{{book ref|sa3|87}}
 
They are often placid, and unphased by what goes on around them.{{book ref|sa3|89}}{{cite|Notum}} They are known to wander off without care for their surroundings,{{book ref|sa3|101}} particularly if being summoned in the Physical Realm. This has led to some spren emprisoningimprisoning deadeyes to prevent them from disappearing.{{citebook ref|Notumsa3|101}} It is unclear if the deadeye can still be summoned in the Physical Realm, if locked in captivity
 
 
The spren do not appreciate those who claim to tell the future, leading to supposed oracles living in remote parts of Shadesmar.{{book ref|sa3|97}}
 
Lightspren are highly distrustful of humans and do not believe they can be trusted with oaths, though a contract of travel is fine. They believe that humans will betray trust if given to them and believe this to be in their nature.{{book ref|sa3|101}}
 
Ashspren are overly hostile to humans.{{book ref|sa3|102}}
=== Economy ===
Stormlight is the major currency of Shadesmar and can be traded in for chips (?) which can then be used to buy items or barter for passage.{{book ref|sa3|93}} Infused spheres can also be traded directly, depending on who someone is trading with.{{book ref|sa3|97}} Dun spheres can be traded, however are worth much less than infused ones.{{book ref|sa3|101}}
 
Like all of Shadesmar, Celebrant uses Stormlight for currency. Due to Stormlight fading quickly while in the Cognitive Realm, Celebrant employs moneylenders who will exchange notes for renewed spheres. The Stormlight is then transferred to perfect gemstones{{book ref|sa3|99}} where it will remain indefinitely without fading.
 
As many of the items in Shadesmar are manifested from the Physical Realm, prices in Shadesmar vary based on the longevity of each item.{{book ref|sa3|102}} Haggling appears to be acceptable.{{book ref|sa3|102}}
=== Politics ===
There is a complex, but negative political relationship between Honorspren and Cryptics.{{book ref|sa2|3}} Jasnah has not been able to devote much time to learning about spren politics.{{book ref|sa2|3}}
Inkspren do not like Cryptics and think they cause trouble due to their enjoyment of lies. They do not war with the Cryptics, however, may have warred with the honorspren.{{book ref|sa3|47}}
 
The honorspren have tried to conquer Shadesmar, at least once. They failed or were eventually overthrown. The other spren in Shadesmar are not endeared towards them, due to their actions.{{book ref|sa3|47}}{{book ref|sa3|99}?}
 
Effects such as rippling clothing and hair that occur for honorspren in the Physical Realm, does not occur in Shadesmar.{{book ref|sa3|97}}
 
Following the escape of Syl from Lasting Integrity,{{cite}} posters of Syl were placed around Shadesmar in an effort to find her.{{book ref|sa3|99}}
 
=== Food and Drink ===
It is possible to find food and water in Shadesmar that is suitable for humans. It is most easily found in port cities. There is a constant supply that keeps food in Shadesmar to accomodate the humans that live there.{{book ref|sa3|93}} Tinned food is a common type of food found in Shadesmar, and may originate from Scadrial due to their canning processes.{{book ref|sa3|97}}{{book ref|sa3|102}}{{cite|Scadrial canning}}
 
Spren do not require food or water.{{book ref|sa3|93}}
 
Water can be produced using devices that will manifest liquid from the Physical Realm. Pure water can be produced by ice that is physically located on high mountain tops that has never melted or known warmth.{{book ref|sa3|99}}
 
Spren are said to feed on human emotion,{{cite}}{{book ref|sa3|99}} however they also appear to get some sort of reaction from the highstorm as it appears to energize them.{{book ref|sa3|101}}
== Clothing ===
While some spren manifest their own clothing as part of the essence, others wear physical clothing, likely manifested from the Physical Realm.{{book ref|sa3|102}} Spren do not follow Rosharan fashion or cultural trends and will mix and match items in ways that would be considered bizarre by Rosharans.{{book ref|sa3|102}}
 
Spren who manifest their own clothing can change them in Shadesmar, however it takes Stormlight to do so.{{book ref|sa3|102}}
=== Languages ===
Spren have their own languages, with some knowing human languages.{{book ref|sa2|60}} Cryptics do not use human languages.{{book ref|sa2|60}} Many Reachers in Ico's crew do not know Alethi.{{book ref|sa3|102}}
 
=== Mythology(?) ===
Traditionally, the Elsecallers have been the prime liaisons with the 'great ones of the spren' and were happy to bring along people of other orders to assist them in their visits and interactions. Implied that Elsecallers had a higher affinity for Shadesmar than Lightweavers or Willshapers.{{epigraph ref|sa2|53}}
 
Beads and spren are attracted to Stormlight. For this reason, it can be dangerous for Surgebinders to use their powers in Shadesmar, although different powers have different levels of detectability (Windrunners will attract more attention than Lightweavers).{{book ref|sa3|89}} It does not appear that the Surges necessarily need to be used for spren and beads to become aware of it - a Radiant or gem holding stormlight is enough. Spren, at least lesser spren, feed on stormlight.{{book ref|sa3|89}} Sapient spren also are affected by stormlight, however, have claimed they do not 'feed' on it as such.{{cite}} Sapient spren are well aware of how dangerous it can be to carry stormlight in Shadesmar (in terms of other spren and beads).{{book ref|sa3|89}} The spren can be distracted from people within Shadesmar if there are high emotions on the other side in the Physical.{book ref|sa3|89}}
 
Stormlight can be used to build objects out beads. The soul within a given bead can be used as a guide when creating objects - it is unclear if a guide is necessary. It is unclear if any Invested person is able to create such objects. These objects can be load bearing, even when they would not be in the Physical Realm, and the entire object does not need to be created.{{book ref|sa3|89}} These structures do not always move easily, which may correlate to their size and to the soul of the bead (Shallan and Oathgate platform).{book ref|sa3|89}} It is possible to reclaim some of the stormlight expended when the item breaks apart.{book ref|sa3|89}} Visualization required.{book ref|sa3|89}}
==== Surgebinders (?) ====
All Radiant's have an attachment to Shadesmar, by virtue of the Nahel bond.{{book ref|sa3|33}} Some Orders however, have greater access due to being able to access particular Surges.
 
(Riino's Lighthouse)
The building is a large stone tower that is topped by an enormous bonfire. The bonfire does not give off any heat and, unlike the Shadesmar sun, casts shadows away from itself instead of towards itself. Because of this, it may be a manifestation that has been pulled through from the Physical Realm.{{book ref|sa3|97}}{/{ref|group=fn|text=This would be in the same vein that [[Kelsier]] manifests a campfire in the [[Cognitive_Realm#Scadrial|Scadrial subastral]].{/{msh ref|4|2}}}}
 
Water can be produced using devices that will manifest liquid from the Physical Realm. Pure water can be produced by ice that is physically located on high mountain tops that has never melted or known warmth.{{book ref|sa3|99}}
 
Some humans know how to manifest souls, however, they are few and far between. It is also a rare skill amongst spren. Cultivationspren with gardening skills are amongst the best at manifesting objects.
 
While it is unclear, spren may build their cities using objects manifested from the Physical Realm.{{book ref|sa3|102}}
 
===== Transformation =====
 
Despite having a physical form in Shadesmar, a bead of the Oathgate still exists.{{cite}}
 
Prior to the the Final Desolation, Sja-anat had been unable to corrupt any of the Oathgate spren. Their corruption is thought to potentially lead to odd consequences when the gate is used. This is used to the the advantage of Shallan and friends when escaping Kholinar City.{{book ref|sa3|97}}
 
==== Unmade ====
Several of the Unmade have forms in the Cognitive Realm, however, it appears that they do not all act in a similar manner. It is unclear whether all the Unmade have Cognitive forms and if they can move between the Realms by choice
===== Cultivation's Perpendicularity =====
Cultivation's Perpendicularity resides in the Horneater Peaks.{{cite}} Since the Fused have increased their influence in Shadesmar, travellers moving through the perpendicularity have become rare.{{book ref|sa3|97}}
 
The area around the perpendicularity has gained a poor reputation due to the number of ships vanishing.{{book ref|sa3|101}}
 
== Weird Stuff ==