Difference between revisions of "User:LadyLameness/Shadesmar"

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{/{location
|map=Shadesmar (TWoK).jpg
|world=Roshar
{{for|Cognitive Realm|the Cognitive Realm in general|pre=This article is about the Cognitive Realm region specific to [[Roshar]]}}
 
'''Shadesmar''' is the Rosharan subastral in the Cognitive Realm,{{wob ref|4445}} encompasses the entirety of the Rosharan system{{wob ref|14144}}{{wob ref|2262}} and is the kingdom, and birthplace, of spren.{{citebook ref|sa3|89}}
 
== Geography and Ecology ==
== Locations ===
It is common to find peninsulas in Shadesmar as they are the mirror of Physical Realm rivers. The depth of the river does not dictate the depth of the peninsula and in most cases one would not be able to swim underneath the peninsula.{{wob ref|11365}} Channels are sometimes cut in these peninsulas to create more convenient sea routes for travelers and traders.{{book ref|sa3|108}}{{map ref|Sea of Lost Lights}} Lighthouses can be found at the end of these peninsulas to signal to passing ships that they are close to land and that they should beware of hidden rocks.{{book ref|sa3|110}} These lighthouses are also trade waypoints where ships can deliver goods or restock supplies for their ongoing journey.{{book ref|sa3|95}}
 
Shadows behave strangely in Shadesmar, depending on the source of light that is creating them. Shadows cast by the sun will point towards it instead of away,{{book ref|sa2|7}}{{book ref|sa4|22}} while those cast by manifested fire will point away from the light source as would occur in the Physical Realm.{{book ref|sa3|97}} Backward shadows occur on rare occasions in the Physical Realm, although the reasoning for this is unknown.{{book ref|sa2|prologue}}{{cite|rysnbook interluderef|sa2|i|3}} Shadows pointing towards a lightsource occurs due to cultural reasons.{{wob ref|653}}
 
===== Shadesmar Oceans =====
Instead of water, Shadesmar oceans, rivers, and lakes are made of small, translucent,{{book ref|sa2|1}} dark glass beads,{{book ref|sa1|45}}{{book ref|sa2|prologue}} approximately the size of the tip of an index finger,{{book ref|sa4|22}} a bean or a fingernail.{{wob ref|8533}} Each of these beads represent the soul of an non-living item in the Physical Realm,{{book ref|sa3|89}} and has a very basic consciousness that is able to communicate its primal intent. The beads cannot always be understood and some spren are able to act as translators between beads and other parties.{{book ref|sa2|7}} Beads can be removed from their location in the ocean and taken anywhere within Shadesmar, regardless of where its corresponding item is in the Physical Realm, as the body and mind of the object are connected via the Spiritual Realm.{{book ref|sa3|108}} The beads must be securely stored, however, to prevent them from returning on their own to the corresponding location of their item.{{book ref|sa3|108}} Consuming a bead and transitioning to the Physical Realm would have a negative effect.{{wob ref|12032}} There are no beads that represent the power of the Shards in the system.{{wob ref|14026}}
 
It is possible to gain impressions from beads of what object they represent{{book ref|sa2|prologue}}{{wob ref|6642}} - this is more easily done by those who are Invested,{{book ref|sa3|89}}{{book ref|sa3|93}} however, there is still an element of natural talent with some people being better suited to the task than others.{{citebook ref|sa4|26}} Investiture is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Impressions will match the magnitude of the object, with larger, older, and/or grander objects threatening to overwhelm the person holding the bead.{{book ref|sa3|89}} As well as this, the weight of each bead is related, but not equal, to the physical object it represents, with souls for larger objects being deceptively heavier than they appear.{{book ref|sa2|7}}
 
Investiture is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Investiture, such as Stormlight, can be detected by the beads if contained in a gemstone, or held by a Radiant. The degree that the beads can sense Investiture from a Knights Radiant is dependent on the order, with some being less "detectable" than others.{{book ref|sa3|89}} Because of the reaction of the Shademar ocean beads, it can be dangerous for Surgebinders to use their powers while in the Realm, lest they draw the beads - and dangerous spren - to themselves and their companions.{{book ref|sa3|89}} Despite these issues, traveling Shadesmar without sufficient Stormlight is unwise as it is the currency of the realm and can be used by the spren to heal if required.{{cite|Notum healing}}{{cite|currency}} It is unclear if the Shadesmar beads can be infused with Stormlight.{{wob ref|10295}}{{wob ref|10290}}
 
Cryptics have a feared reputation in Shadesmar,{{book ref|sa2|3}} however, rarely venture outside of their city.{{book ref|sa4|26}} They are not well liked by other spren.{{book ref|sa4|26}} Cultivationspren are not very important politically,{{book ref|sa2.5|2}} however, those who rebond humans are considered quite highly by others in the Cognitive Realm.{{book ref|sa4|19}} Inkspren are not commonly found around Shadesmar as the group tend to keep to themselves.{{book ref|sa4|29}}
 
==== Spren-Human Politics ====
Humans and spren have a strained relationship due to the Recreance, which had a profound effect on spren societies, with many true spren being partially{{book ref|sa3|47}}{{book ref|sa4|87}} or almost completely wiped out.{{book ref|sa4|87}} The spren hold deep resentment for humans and while humans have gained back the trust of some groups through reforged Nahel bonds, many of the spren are still suspicious or outright hostile towards them.{{book ref|sa3|102}}{{cite|namelessbook inksprenref|sa4|29}} Many true spren blame humans for the deaths of their friends and family during the Recreance,{{book ref|sa4|30}}{{cite|namelessbook inksprenref|sa4|29}} as they are unaware that these spren were willing participants at the time. Despite the tension between the two races, humans have never been known to attack spren or harm them.{{book ref|sa4|36}}{{cite|kIsharbook icky sceneref|sa4|111}}
 
The Radiants of Urithiru have attempted to open a diplomatic relationship with some of the more hostile spren, including the honorspren.{{book ref|sa4|30}} WhileFollowing the Radiants doAdolin’s wishtrial forat the helphands of the honorspren, thisand isMaya’s alsoconfession aabout politicalspren maneuverparticipation asin itthe is believe that gainingRecreance, the honorspren’srelationship trustbetween willhumans make the otherand spren orders moremay willingstart to rebondimprove and fightbe Odiummended.{{citebook ref|sa4|115}}{{book ref"sa4"94}}
 
Following Adolin’s trial at the hands of the honorspren, and Maya’s confession about spren participation in the Recreance, the relationship between humans and spren may start to improve and be mended.{{cite|honorspren going to bond??}}{{cite|blended going back to Inkspren}}
 
Ha!” she said. “You have been tricked, god! I am Hualinam’lunanaki’akilu, the daughter of Numuhukumakiaki’aialunamor, the Fal’ala’liki’nor, he who drew the Bow of Hours at the dawn of the new millennium, heralding the years of change! If you were to kill me, you would be violating the ancient pact of the Seven Peaks, and so must now forfeit the battle!”
Nikli blinked in what seemed like a very human show of utter confusion. “I . . . have no idea what any of that means,” he said.
“. . . You don’t?” Cord asked.
“No.”
“Excuse me.” She hurried over to Rysn, each footstep clanking on the stone. She knelt. “Are you well?”
“Well as I can be,” Rysn said. “Cord . . . I think they’re going to kill everyone to keep their secret.”
“They don’t seem to know about the ancient treaties,” Cord whispered. “And in truth, those treaties were made with other gods. I had hoped the Gods Who Sleep Not would be similarly bound, but now I am not certain.” She looked down. Dawnshard 18
 
==== Odium’s Forces ====
Odium’s forces control different sections of Shadesmar, including Cultivation’s Perpendicularity,{{book ref|sa3|102}} an area near Thaylen City,{{book ref|sa3|102}} and the city of Celebrant,{{book ref|sa3|102}} and plan to build their own empire within the Cogntive Realm.
Deadeyes are spren who have been "killed" though the breaking of the Nahel bond. They did not exist prior to the Recreance, and most deadeyes can trace their "deaths" back to when they agreed to break their bond with their Knights Radiant. Deadeyes still maintain the same general appearance they took prior to dying, however, appear raggedy and their eyes are scratched out.{{book ref|sa3|87}}
 
Although deadeyes physically live in Shadesmar, like with Radiant bonded spren, they can be pulled completely into the Physical Realm in the form of a Shardblade. Because Shardblades are their physical form, deadeyes are unable to be summoned as a blade in Shadesmar. They will, however, still respond if someone tries to summon them in the Cognitive Realm, stretching in an unnatural way towards the summoner.{{book ref|sa3|89}} This causes them distress and pain.{{book ref|sa3|89}}{{book ref|sa4|94}} As Shardplate is also the physical manifestation of spren in the Physical Realm,{{citebook ref|sa4|110}} it can also not be physically taken into Shadesmar.{{book ref|sa4|21}}{{book ref|sa4|22}}
 
Deadeyes are often placid, and unphased by what goes on around them.{{book ref|sa3|89}}{{citebook ref|sa3|Notum101}} However, that does not mean they are able to feel stronger emotion or become dangerous if provoked,{{book ref|sa3|117}}{{book ref|sa4|35}} though this is rare.{{citebook ref|sa4|29}}{{book ref|sa4|35}} Deadeyes can be found wandering aimlessly around Shadesmar and are known to wander off without care for their surroundings.{{book ref|sa3|101}} This has led to some spren imprisoning deadeyes to prevent them from disappearing on their own,{{book ref|sa3|101}} though this does not prevent them from being summoned as a Blade.{{book ref|sa4|87}}
 
The honorspren of Lasting Integrity often find lost deadeyes in the barrens or the shallows of the ocean nearby their keep, and will bring them back to Lasting Integrity to take care of them.{{book ref|sa4|87}} The honorspren take their duty seriously and the deadeyes are treated well in their care. Although, despite their good intentions, the honorspren do have a habit of being dismissive of deadeyes.{{book ref|sa4|36))(Notum)
=== Travel ===
==== Local Travel ====
Travel is largely conducted by Reachers and peakspren, who can be hired for travel over both land and sea.{{book ref|sa3|99}}{{citebook ref|RoWsa4|26}} They utilize mandras for sea travel in lieu of standard sailing equipment to offset the lack of wind in Shadesmar.{{book ref|sa3|97}} Multiple mandras have to be used at the same time on all ships, as these spren will occasionally be pulled into the Physical Realm and vanish -- a phenomenon known as "dropping."{{book ref|sa3|99}} Ships move faster than an average ship in the Physical Realm, largely because they are not dependent on wind direction and can use the most efficient path to reach their destination.{{book ref|sa3|99}} Some ships will keep rations and water making machines aboard in case they encounter human passengers.{{book ref|sa3|99}}
 
Not all ships are equipped, or willing, to take on humans. Although dock registrar's will keep a list of all ships in port and their destinations, as well as which will take passengers, they do not keep records of which ships are human friendly, and humans looking for passage must visit each ship individually to ask about passage.{{book ref|sa3|101}}
Land travel is conducted using established caravan routes. A large number of caravans can be commonly found on the southern edge of Shadesmar near the Expanse of Vibrance and it is not unusual for these caravans to include humans.{{book ref|sa4|29}}
==== Realmatic Travel ====
Travel between the Realms is possible through the use of the Oathgates or Cultivation’s Perpendicularity. Those with access to the Surge of Transportation are also able to physically move between the Realms, although it is harder to move from Shadesmar to the Physical than vice versa. Stormlight is necessary when using the Oathgates{{citebook ref|sa3|8}} or Elsecalling.{{book ref|sa1|70}} Odium is also able to transition Cognitive Shadows and the Unmade between the Realms to allow them to take over a physical host’s body. He does this by pulling the souls “along ancient paths” so that they can cross the realms.{{book ref|sa3|116}}
 
Communication between the Physical Realm and Shadesmar is slow moving and likely requires the physical delivery of information through traders and travelers.{{book ref|sa4|78}} Instantaneous communication methods such as spanreeds do not work across the Realms,{{book ref|sa4|20}} likely due to the nature of spren. Unbound seons, however, can be used to communicate with those on the different planes, provided one can be found and is willing to provide help with communication.{{book ref|sa4|78}}{{book ref|sa4|20}}
 
==== Trade ====
Reachers and peakspren are commonly found as traders and sailors in Shadesmar, often transporting goods between the different port cities.{{book ref|sa3|99}}{{citebook ref|sas4|RoW26}} There are dedicated cities and towns that act as waypoints where traders can resupply during their journeys.{{citebook ref|sa3|102}}{{book ref|sa4|Nameless29}} Haggling is an accepted practice in at least some trade cities.{{book ref|sa3|102}} Trade within these places is conducted in an open aired manner due to the lack of consideration needed for traditional Physical Realm weather occurrences.{{book ref|sa3|102}}{{book ref|sa4|29}}
 
Items that are imported from the Physical Realm are considered much more valuable than manifested items because they will not eventually disappear. However, these are much harder to obtain as they have to be brought through a perpendicularity or Oathgate.{{book ref|sa4|29}} This has been historically unattainable since the Recreance, as the Oathgates had been sealed and abandoned{{book ref|sa3|116}}{{book ref|sa4|22}}{{cite|Mraize, maybe RoW 13?}} and the Horneaters that guarded Cultivation’s Perpendicularlity were not receptive to travelers using the waypoint.{{book ref|sa4|13}} Non-manifested weapons, in particular, are worth a lot of money in Shadesmar.{{book ref|sa4|75}} Following the True Desolation, traders from outside of the Rosharan system increased in traffic, with people being drawn to the subastral by stories of Shardblades, and a desire to purchase them. Rosharan wines are also popular off-world.{{book ref|sa4|30}}
 
As well as being the major currency, Stormlight is a valued commodity because it can be used to manifest objects from the Physical Realm. These objects can then be sold as wares by a merchant. The price set for an manifested item is reflective of the length of time the object will last in Shadesmar before it disappears,{{book ref|Sa4|75}} not the craftsmanship of the item.{{book ref|sa4|29}} These items, however, can be reinfused so that they will last longer.{{book ref|sa4|26}} The skill of the manifester determines the length of time the item will remain in the realm,{{book ref|sa4|26} although true ability to manifest objects is rare,{{book ref|sa4|26}} and can be quite dangerous,{{book ref|sa3|108}} and draining.{{book ref|sa4|26}}
=== Food and Drink ===
 
True spren do not require food or water to survive,{{book ref|sa3|93}} however, they are able to consume Stormlight{{citeboo ref|Notumsa4|36}} or human emotions.{{book ref|sa3|99}} The weather patterns of Shadesmar also can have a similar effect on spren, that nourishment would have on a human.{{book ref|sa3|101}}{{book ref|sa3|110}} Lesser spren feed on Stor
 
Human rations are available for purchase in Shadesmar cities and are sometimes carried by spren sailors, even when they do not currently have human passengers.{{book ref|sa3|99}} Rations are most easily found in port cities which see a steady trade of the goods to help accommodate for humans that live in the area.{book ref|sa3|93}} Tinned food is commonly found in Shadesmar, and may originate from Scadrial due to their canning processes.{{book ref|sa3|97}}{{book ref|sa3|102}}{{citewob ref|Scadrial8650}}{{wob canningref|10807}} Water can be created using a hydrator; these devices are carried on ships in the case that humans are granted passage by the captain.{{book ref|sa3|99}}
=== Leisure Activities ===
==== Gardening ====
Clothing in Shadesmar is either created as part of a spren’s essence, or is manifested from the Physical Realm.{{book ref|sa4|30}} Spren do not follow any of the fashion trends seen on Roshar, and will instead mix and match clothing from a variety of Rosharan cultures in ways that would be considered bizarre or unseemly in the Physical Realm.{book ref|sa3|102}}{{book ref|sa4|29}} Spren clothing that is created from a being essence can be changed by the given individual, however, Stormlight is required.{{book ref|sa3|102}}
 
Honorspren in particular have a propensity towards military dress,{{book ref|sa4|36}} although some in the younger generation tend towards flowing garments instead.{{citebook ref|sa4|87}}
=== Languages ===
Like humans, spren speak a multitude of different languages and the ability to speak multiple languages, spren or human, varies between individuals.{book ref|sa2|60}}{{book ref|sa3|102}} These languages must be learned and are not inherently known.{{book ref|sa4|26}} Most spren are able to speak human languages.{{book ref|sa4|21}}
 
There appears to be some languages that are specific for different types of spren.{{book ref|sa3|108}}{{citebook ref|crypticssa4|26}} Not all languages are spoken, with some spren, such as Reachers, known to communicate using vibrations passed through metal plates.{{book ref|sa3|99}}
=== Religion ===
==== Mythology ====
=== Magic ===
 
Some species and people have a more natural ability to view the Cognitive Realm. Singers can commonly see some level of Shadesmar,{{book ref|sa4|48}} which usually equates to seeing the entirety of a spren’s physical appearance,{{cute|Venlibook flashback with whatsherface SOH (Axindwethref|sa4|48)}} while humans rarely can see the other realm naturally.{{book ref|sa4|i|5}} Some Horneaters also have the ability to see spren that are invisible to others,{{citebook ref|rock/rasarr put something like this whole sentence on the cultivation’s perp page maybe just steal thatsa3.5|9}} though it is unclear if this is related to their singer ancestry, or their interactions with Cultivation’s Perpendicularity. Cultivation has the power to permanently move someone more into the Cognitive than they normally would be, which can allow them to physical touch spren that are not physically manifested in the Physical.{{book ref|sa2.5|4}}
==== Surgebinding ====
All Radiants have an attachment to Shadesmar, by virtue of the Nahel bond,{{book ref|sa3|33}} and on occasion, they can see a glimpse of the realm.{{cite|Kaladin}}{{book ref|sa1|45}} Some Orders however, have greater access due to being able to access the Surges of Transformation and Transportation.{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} Due to this higher affinity, it is particuarly dangerous for Elsecallers, Lightweavers, and Willshapers to visit Shadesmar without sufficient Stormlight as it risks their minds or physical beings becoming trapped in the Cognitive Realm.{{book ref|sa1|70}}{{cite|Jasnah being trapped}} All three orders are capable of mentally peeking into Shadesmar,{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} although there is a level of talent involved in this process.{{book ref|sa4|20}} This ability is a "quiet" type of Investiture and will not draw the attention of secretspren.{{book ref|sa1|45}}
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