Difference between revisions of "User:LadyLameness/Shadesmar"

Ch 119
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(Ch 119)
Peninsulas, that reflect physical world rivers, will have lighthouses built at the very end of them, as a signal to passing ships that there is land nearby. They also provide a waypoint for ships to restock supplies on their journey.{{book ref|sa3|95}} Canal's are occasionally cut through the peninsulas to make sea travel easier.{{book ref|sa3|108}}
 
The land in Shadesmar is made of a glassy, black obsidian or obsidian like material.{{cite}} It is easy to move quietly over land.{{book ref|sa3|97}} The ground is cold.{{book ref|sa3|117}}
 
Black sky, and a strange, tiny,{{book ref|sa2|7}} white sun that hangs on the horizon in the far distance.{{book ref|sa1|45}}{{book ref|sa2|1}} The sun does not move, and there is no day/night cycle.{{book ref|sa3|91}} Clouds run towards the sun - combined with the sea of beads it gives the impression that the sun is at the end of a long tunnel{{book ref|sa1|48}} The clouds are straight and long and point towards the horizon.{{book ref|sa2|prologue}} They are also rather flat.{{book ref|sa3|116}} The sun can be described as 'cold'{{book ref|sa3|89}} The sun does not appear to change position in the sky, regardless of time of day or distance travelled.{{book ref|sa3|95}} The sky is completely black with no stars or moon visible.{{book ref|sa3|95}}
 
The "seas" are made of tiny, translucent,{{book ref|sa2|1}} dark glass beads{{book ref|sa1|45}}{{book ref|sa2|prologue}} that represent objects that exist in the Physical Realm. These beads are bean-sized, or slightly larger than a fingernail.{{wob ref|8533}} The beads are attracted to Stormlight{{book ref|sa1|45}} and will force their way through barriers if possible (such as a hand over a mouth).{{book ref|sa2|prologue}} The beads represent "souls of objects." {{book ref|sa3|89}} It is possible to suffocate if drawn beneath the beads.{{book ref|sa1|70}} It does not seem possible to swim through the beads as bodies as they provide no buoyancy.{{book ref|sa2|prologue}} Sinking in the beads is similar to sinking through a viscous liquid.{{book ref|sa2|prologue}} The weight of individual beads differ based on their physical form, with larger objects correlating to heavier beads.{{book ref|sa2|7}} Spren can translate conversations between humans and beads though it is possible to speak to the cognitive aspect of the beads directly.{{book ref|sa2|7}} The impression given off by the beads match the magnitude of the object in the Physical Realm (eg. the palace).{book ref|sa3|89}} Nonetheless, the sea roils and the beads constantly moving and clack against each other.{{book ref|sa3|93}}{{book ref|sa3|99}} Beads can be carried anywhere in Shadesmar, regardless of where its corresponding item is in the Physical Realm, as the tie between the physical and cognitive aspects occurs through the Spiritual Realm.{{book ref|sa3|108}} If not properly secured, they will work their way back to the corresponding location of their physical counterpart.{{book ref|sa3|108}} Rocks can be found near the shore, hidden within the beads.{{book ref|sa3|110}}
 
The seas are populated by spren of different varieties.{{book ref|sa3|89}}
 
The minds of sentient beings reflect in the Cognitive Realm as small{{book ref|sa2|7}} flames.{{book ref|sa1|45}} They give off light.{{book ref|sa1|70}} The differ in size, between species?consciousness?.{{book ref|sa2|7}} The hover above the sea of beads.{{book ref|sa3|87}} These flames will disappear if the person is to die, however, unlike in the Scadrian subastral, they do not seem to appear in Shadesmar before they move on to the Beyond.{{book ref|sa3|89}}{Winds Pleasure reference? Maybe other references of this as well}}{/{MB:Secret History reference}}{{cite|There's some wob about this as well}} The flames do not appear to be hot and if someone touches them they will be able to percieve the person in the Physical, including their emotions.{book ref|sa3|89}} Souls that are corrupted will turn red.{{book ref|sa3|116}}
 
Fused souls that do not yet inhabit a body appear twisted and shimmer with a dark light, in a rough humanoid shape.{{book ref|sa3|116}}
 
Shadesmar is considered a dangerous place due to potential to attract the wrong spren which would attack.{book ref|sa3|89}}
Many ferns are black, however, some have vibrant colors, that blend together to create a stained glass effect. If touched, they will crumple.{{book ref|sa3|95}}
 
Living objects, that appear to be made of obsidian also exist. One type resembles a mushroom. They can be as large as trees but grow very, very slowly.{{book ref|sa3|97}} Like in the Physical Realm, lifespren are attracted to the plants in Shadesmar.{{book ref|sa3|110}}
 
It is possible to find creatures that are not native to the Cognitive Realm in Shadesmar such as birds.{{book ref|sa3|102}}
 
On the island that represents the Longbrow's Strait there is a jungle made of black, glass plants. The trunks of the trees are translucent and the leaves are a multitude of colors. Moss can also be found resembling melted glass. It will break when touched. Further inland there are trees with deep crimson trunks and limbs of burnt red crystals. At the ends of the branches are bunches of minerals.{{book ref|sa3|110}}
 
The obsidian ground can be cracked and broken{{book ref|sa3|110}}
 
There is no wind in Shadesmar.{{book ref|sa3|116}}
 
Forested mountains.{{book ref|sa3|116}}
=== Notable Location ===
 
 
It is possible for the Stormfather to detect someone who rides the Highstorm by accessing it through Shadesmar, though he does not seem used to this happening.{{cite}} This is not two ways, however, as Kaladin cannot feel the Stormfather or experience the Physical Realm/see Roshar.{{book ref|sa3|97}}
 
 
== History ==
 
 
At some point, likely in either 1173 or 1174, Sja-anat succeeded at Enlightening an Oathgate spren for the first time,{{book ref|sa3|97}} corrupting the Kholinar Oathgate and allowing for passage between Realms again, after the gates were locked by Honor (?).{{cite}}
 
Shallan and friends are transported to Shadesmar through the corrupted Kholinar Oathgate by Sja-anat. They escape, following a penninsula that represents the Deathbend River till they reach Riino's Lighthouse. From there they travel to Celebrant on Ico's ship. After drawing the attention of the Fused, the group escapes on board the Honor's Path after surrendering themselves to the honorspren. Once the Fused catchup to the ship, the group, bar Azure, escape through the ocean of beads then travel on foot across the island of the Longbrow's Strait to reach Thaylen City.
 
Just before Honor died he ordered the Oathgates locked, forbidding the spren from letting people transition realms.{{book ref|sa3|116}}
 
== Culture and Society ==
Spren do not need to sleep or eat,{{book ref|sa3|91}} nor do they get tired from activity,{{book ref|sa3|95}} even in Shadesmar. They may feed off human emotions. In Shadesmar they can think on their own without a bond.{{book ref|sa3|91}}
 
As is the case in the Physical Realm, emotionspren can be attracted in Shadesmar. This can be dangerous, and even potentially deadly, as some types of emotionspren are much larger and more vicious than they appear to be in the Physical Realm.{{book ref|sa3|93}}{{book ref|sa3|95}} Like in the Physical Realm, lifespren are attracted to the plants in Shadesmar.{{book ref|sa3|110}}
 
Not all lesser spren live in Shadesmar, with windspren rarely being seen in the Cogntive Realm because the winds do not fade like passions do.{{book ref|sa3|95}} It may be that other naturespren, if not all naturespren, live primarily in the physical realm.
 
Celebrant keeps a store of sand that can be used to put out fires when required.{{book ref|sa3|102}} Due to Shadesmar's lack of water, this may be the main purpose of such a store.
 
Not all spren live primarily in Shadesmar. This may be due to the specific nature of the spren in question. For example, wind spren live primarily in the Physical Realm and are rarely seen in the Cognitive.{{book ref|sa3|108}}
 
Honorspren use a different spren language.{{book ref|sa3|108}}
 
Spren are able to sense the Everstorm in Shadesmar even if they are not directly aware of it.{{book ref|sa3|110}}
 
==== Deadeyes ====
Deadeyes still maintain the same general appearance they took prior to dying, however, appear raggedy and their eyes are scratched out.{{book ref|sa3|87}}
 
They are often placid, and unphased by what goes on around them.{{book ref|sa3|89}}{{cite|Notum}} However, that does not mean they are able to feel stronger emotion or become dangerous if provoked.{{book ref|sa3|117}} They are known to wander off without care for their surroundings,{{book ref|sa3|101}} particularly if being summoned in the Physical Realm. This has led to some spren imprisoning deadeyes to prevent them from disappearing.{{book ref|sa3|101}} It is unclear if the deadeye can still be summoned in the Physical Realm, if locked in captivity.
 
 
Water can be produced using devices that will manifest liquid from the Physical Realm. Pure water can be produced by ice that is physically located on high mountain tops that has never melted or known warmth.{{book ref|sa3|99}}
 
Spren are said to feed on human emotion,{{cite}}{{book ref|sa3|99}} however they also appear to get some sort of reaction from the highstorm as it appears to energize them.{{book ref|sa3|101}}{{book ref|sa3|110}}
== Clothing ===
The Oathgates allow for transportation between the Physical and Cognitive Realms. The mechanism that allows for them to do this, is unknown.
 
In Shadesmar, only the control building platform exists,{{cite}}{{book ref|sa3|116}}. It is made of white stone. Each Oathgate is guarded by two gigantic spren, approximately thirty feet tall, which carry spears{{book ref|sa3|89}}- one pitch black and the other a brilliant white that reflects a kaleidoscope of colors.{{citebook ref|sa3|116}} When corrupted, these spren turn red.{{cite}} Although they may appear statuesque, these spren are alive and able to interact and speak with those who are nearby.{{book ref|sa3|87}}{{citebook ref|Shallansa3|116}} talkingThey toare bound by the Oathgateoaths sprenthey took but do enjoy granting passage and wish they were permitted to do so again.{{book ref|sa3|116}}
 
Despite having a physical form in Shadesmar, a bead of the Oathgate still exists.{{cite}}
 
Prior to the the Final Desolation, Sja-anat had been unable to corrupt any of the Oathgate spren. Their corruption is thought to potentially lead to odd consequences when the gate is used. This is used to the the advantage of Shallan and friends when escaping Kholinar City.{{book ref|sa3|97}}
 
The platforms can be destroyed to prevent travel, however, as long as the spren aren't compromised the control building can be rebuilt and then utilized.{{book ref|sa3|117}}
 
==== Unmade ====
Ashertmarn exists in both the Physical and the Cognitive Realms simultaneously.{{book ref|sa3|89}}{/something from Kholinar}} It is unclear if this is the Unmade's permanent state or if they have transferred part of themselves through to the physical in the same vein as high spren.
 
Nergaoul appears as a large mass of living red light. It appears wrong and can almost cause pain to those that look at it.{{book ref|sa3|116}}
Nergaoul
 
Moelach appears to exist entirely in the Cognitive Realm. The effect he has on humans when they are on their deathbed indicates that they may have interaction with the Cognitive before they pass on, even if it is not to the same extent as on Scadrial. Moelech has been known to move across different parts of Roshar and is currently located in the Horneater Peaks.{{cite|so many references to find - stuff from Kharbranth, wobs, Horneater peaks}}
 
Yelig-nar appears as a figure of black swirling smoke and is the size of a normal person.
 
==== Perpendicularities ====
Ivory suggests that Jasnah search for Taln in Shadesmar as it is harder to hide due to the the manifestation of souls.{{book ref|sa3|47}} (Easier to find how?)
 
Odium appears to have the ability to draw spirits, and Unmade, through to the Physical Realm.{{book ref|sa3|116}} According to the Oathgate spren, souls of the dead can be pulled along ancient paths across realms to take over hosts.{{book ref|sa3|116}}
 
Venli is able to see into Shadesmar shortly before she interacts with Odium.{{book ref|sa3|116}}
== Trivia ==
Ingesting the beads and then moving to the Physical Realm would not be good for a person.{{wob ref|12032}}
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