Difference between revisions of "User:LadyLameness/Shadesmar"

Need to double check everything's been extracted from 97, then onto 99
(Up to chapter 95)
(Need to double check everything's been extracted from 97, then onto 99)
Shadesmar is a overlay of the Physical Realm, filled with personified ideas, as well as the cognitive aspects of physical objects.{/{wob ref| }}{{book ref|sa2|1}} Space does not map directly between location, with distance depending on the amount of consciousness in or about a given place.
 
Geographically, Roshar in the [[Cognitive Realm]] appears like an inversion of the continent in the Physical Realm, with the land reflecting as a sea of beads and bodies of water as land made of obsidian.{{book ref|sa2|7}}{book ref|sa3|87}}{book ref|sa3|89}}
Peninsulas, that reflect physical world rivers, will have lighthouses built at the very end of them, as a signal to passing ships that there is land nearby. They also provide a waypoint for ships to restock supplies on their journey.{{book ref|a3|95}}
 
The land in Shadesmar is made of a glassy, black obsidian or obsidian like material.{{cite}} It is easy to move quietly over land.{{book ref|sa3|97}}
 
Black sky, and a strange, tiny,{{book ref|sa2|7}} white sun that hangs on the horizon in the far distance.{{book ref|sa1|45}}{{book ref|sa2|1}} The sun does not move, and there is no day/night cycle.{{book ref|sa3|91}} Clouds run towards the sun - combined with the sea of beads it gives the impression that the sun is at the end of a long tunnel{{book ref|sa1|48}} The clouds are straight and long and point towards the horizon.{{book ref|sa2|prologue}} The sun can be described as 'cold'{{book ref|sa3|89}} The sun does not appear to change position in the sky, regardless of time of day or distance travelled.{{book ref|sa3|95}} The sky is completely black with no stars or moon visible.{{book ref|sa3|95}}
 
The "seas" are made of tiny, translucent,{{book ref|sa2|1}} dark glass beads{{book ref|sa1|45}}{{book ref|sa2|prologue}} that represent objects that exist in the Physical Realm. These beads are bean-sized, or slightly larger than a fingernail.{{wob ref|8533}} The beads are attracted to Stormlight{{book ref|sa1|45}} and will force their way through barriers if possible (such as a hand over a mouth).{{book ref|sa2|prologue}} The beads represent "souls of objects." {{book ref|sa3|89}} It is possible to suffocate if drawn beneath the beads.{{book ref|sa1|70}} It does not seem possible to swim through the beads as bodies as they provide no buoyancy.{{book ref|sa2|prologue}} Sinking in the beads is similar to sinking through a viscous liquid.{{book ref|sa2|prologue}} The weight of individual beads differ based on their physical form, with larger objects correlating to heavier beads.{{book ref|sa2|7}} Spren can translate conversations between humans and beads though it is possible to speak to the cognitive aspect of the beads directly.{{book ref|sa2|7}} The impression given off by the beads match the magnitude of the object in the Physical Realm (eg. the palace).{book ref|sa3|89}}
 
Crystal looking trees can be found along the southern coast of Sea of Lost Lights, near the Expanse of the Vapors{{book ref|sa2|7}}{{map ref|Shadesmar}} The have spikey limbs made of glass, with no leaves.{{book ref|sa2|7}}
 
There is a variety of plant life in Shadesmar, including ferns,{{book ref|sa3|95}} trees,{{book ref|sa2|7}} and _____. The plants can look brittle, however, they grow in the same way as plants in the Physical Realm.{{book ref|sa3|95}}
 
Many ferns are black, however, some have vibrant colors, that blend together to create a stained glass effect. If touched, they will crumple.{{book ref|sa3|95}}
 
Living objects, that appear to be made of obsidian also exist. One type resembles a mushroom. They can be as large as trees but grow very, very slowly.{{book ref|sa3|97}}
 
=== Notable Location ===
 
Cryptics rule one of the greater cities in Shadesmar, though its name is unknown.{{book ref|sa2|3}}
 
 
[[Celebrant]]
==== Highstorm ====
 
In Shadesmar, the highstorm appears as rippling lights and shimmering clouds that glow with a strange, ethereal luminescence. Riino surprised Kaladin hasn't seen a highstorm before.{{book ref|sa3|97}} The highstorm has a vibrant set of colors.{{book ref|sa3|97}} They appear to have a pulse, potentially a beat.{{book ref|sa3|97}} Accessing the highstorm through Shadesmar, such as by using Riino's globe of magic, will allow someone Invested brief access to the Spiritual Realm, as the three Realms blend together.{{book ref|sa3|97}}
== History ==
 
While in Shadesmar, Jasnah caused quite a bit of strife with the spren. While there she learnt about the Everstorm and that it would transform the singers and knows that this has not happened before. She spent some time with the highspren who shared with her details of past Desolations and how the Fused return, which lead her to want to seek particular records upon her return to the Physical. At some point she began searching for a waypoint where the realms were close enough for her to Elsecall back to the Physical Realm. Shortly before she arrived back in the Physical Realm, it is implied she was in some sort of conflict.{{book ref|sa2|epilogue}}
 
(Spit this paragraph and move first bit elsewhere)
Both Orders can use the glass beads in Shadesmar to form various structures that can be used there. For example, [[Jasnah]] can create a raft out of Shadesmar beads that she could stand safely on.{{book ref|WoK|70}} While trapped in Shadesmar, Shallan uses this ability on several occasions. While attempting to use the [[Thaylen City]] [[Oathgate]], she makes a wall physically appear there, rather than just being made of beads. This is called manifesting, and is described as being dangerous by Captain [[Notum]].
 
 
Azure first travelled to Shadesmar a year before Part 4 OB. She used guides to pass through and thought there was a lot of crazy stuff that she avoided as much as possible.{{book ref|sa3|89}} It took four weeks for her to pass through.{{book ref|sa3|93}}
 
Moving through Cultivation's Perpendicularity became a rarer occurrence after the Fused and voidspren increased their influence in Shadesmar{{book ref|sa3|97}} and took over the area in which the perpendicularity was located.(confirm wording of last bit/Celebrant) Ships that travelled in the direction of the perpendicularity never arrived at their destination.{{book ref|sa3|97}}
 
News that Surgebinders had returned was not widespread common knowledge when Kaladin and co visited Shadesmar (or at least Riino didn't know).{{book ref|sa3|97}}
 
When [[Shallan]] tries to use the corrupted Oathgate in [[Kholinar]] it transports all those in the control room to Shadesmar.{{book ref|sa3|87}} [[Azure]] tells them that the way to get out is to go to where the [[Horneater Peaks]] are in the Physical Realm and use [[Cultivation's Perpendicularity]].{{book ref|sa3|93}}
 
After transporting Kaladin and co to Shadesmar, Sja-anat reported to Odium that they had been sent far from the transfer point. Odium tasked his forces to hunt for the group within the Cognitive Realm.{{book ref|sa3|97}}
 
At some point, likely in either 1173 or 1174, Sja-anat succeeded at Enlightening an Oathgate spren for the first time, corrupting the Kholinar Oathgate and allowing for passage between Realms again, after the gates were locked by Honor (?).{{cite}}
 
 
 
== Culture and Society ==
Radiant spren can choose to transition their minds from Shadesmar and into the Physical Realm, and can be pulled through temporarily to form Shardblades. Even when their minds have transitioned to the Physical, Radiant spren still exist mostly in the Cognitive and can sometimes be viewed if looking into Shadesmar.{{book ref|sa2|7}} This partial transition is also why Radiant spren are oftentimes invisible to anyone they have not chosen to reveal themselves to, though different spren have different skill levels at both appearing and disappearing.{{book ref|sa2|i|9}} Spren that have transitioned have barely any substance in the Physical making it difficult to touch them, and in some cases it should be impossible.{{book ref|sa2|i|9}}
 
When Radiant spren first transition their minds from Shadesmar, they lose much of their mind and memory,{{book ref|sa2|7}} and risk losing their sapience.{\{get reference to Syl at Honor Chasm}} Returning to the Cognitive Realm does not restore their memories completely, however, they do appear to gain a certain amount of recognition about their surroundings{{book ref|sa3|95}} and some memories of the Realm.{{cite|one of the early Shadesmar sequence chapters}}
 
There is great variety among spren, both in appearance and in cognitive levels. Most spren appear physical differently in the Physical Realm,{{book ref|sa2|3}} than they do in the Cognitive.{{book ref|sa3|87}}
Many spren in Shadesmar are hostile towards humans due to their part in the Recreance. This makes getting information about Shadesmar, spren, their cities and their culture, quite difficult.{{book ref|sa2|1}} There are, however, spren who are still friendly towards humans, and who will help them travel the realm by either providing them passage or specific guides.{{book ref|sa3|89}}{{book ref|sa3|93}}{{cite|celebrant}} Lightspren are usually guides, as they have a propensity for travel. They are the traders of Shadesmar and transport and trade goods amongst the spren.
 
Cryptics have a single city and are content with not possessing more. They are more interested in listening.{{book ref|sa3|47}} Humans are warned against Cryptics. Cryptics themselves do not take offense to this and believe it to be because they are famous within Shadesmar.{{book ref|sa3|93}} They make some humans in the Cognitive nervous.{{book ref|sa3|97}}
 
Lesser spren appear to live in the beads.{{book ref|sa3|89}}
 
Spren do not need to sleep or eat,{{book ref|sa3|91}} nor do they get tired from activity,{{book ref|sa3|95}} even in Shadesmar. They may feed off human emotions. In Shadesmar they can think on their own without a bond.{{book ref|sa3|91}}
 
As is the case in the Physical Realm, emotionspren can be attracted in Shadesmar. This can be dangerous, and even potentially deadly, as some types of emotionspren are much larger and more vicious than they appear to be in the Physical Realm.{{book ref|sa3|93}}{{book ref|sa3|95}}
 
Not all lesser spren live in Shadesmar, with windspren rarely being seen in the Cogntive Realm because the winds do not fade like passions do.{{book ref|sa3|95}} It may be that other naturespren, if not all naturespren, live primarily in the physical realm.
 
Spren, when corrupted by Sja-anat, have a physical change to the bodies in the Cognitive Realm, instead of just the Physical manifestation being changed. Sja-anat is able to control and speak through these spren to others that are in the Cognitive Realm.{{book ref|sa3|97}}
 
Sea travel is conducted on ships pulled by mandra's in lieu of sails, a mast, and oars.{{book ref|sa3|97}}
 
==== Deadeyes ====
Deadeyes are spren who have been 'killed' though the breaking of the Nahel bond. Most deadeyes came into being after the Recreance.{{cite}}
 
They are often placid, and unphased by what goes on around them.{{book ref|sa3|89}}{{cite|Notum}} They are known to wander off without care for their surroundings, particularly if being summoned in the Physical Realm. This has led to some spren emprisoning deadeyes to prevent them from disappearing.{{cite|Notum}}
 
 
=== The Recreance ===
 
 
It has been long believed, by many sapient spren in Shadesmar, that the honorspren would never rebond with humans after the Recreance.{{book ref|sa3|47}}
 
The honorspren, despite knowing something bad was coming, refused to take action, prior to Syl leaving for the Physical Realm.She believes the honorspren born after the Recreance to be foolish because of this.{{book ref|sa3|95}}
 
The spren do not appreciate those who claim to tell the future, leading to supposed oracles living in remote parts of Shadesmar.{{book ref|sa3|97}}
 
=== Economy ===
Stormlight is the major currency of Shadesmar and can be traded in for chips (?) which can then be used to buy items or barter for passage.{{book ref|sa3|93}} Infused spheres can also be traded directly, depending on who someone is trading with.{{book ref|sa3|97}}
 
=== Politics ===
There is a complex, but negative political relationship between Honorspren and Cryptics.{{book ref|sa2|3}} Jasnah has not been able to devote much time to learning about spren politics.{{book ref|sa2|3}}
 
The honorspren have tried to conquer Shadesmar, at least once. They failed or were eventually overthrown. The other spren in Shadesmar are not endeared towards them, due to their actions.{{book ref|sa3|47}}
 
Effects such as rippling clothing and hair that occur for honorspren in the Physical Realm, does not occur in Shadesmar.{{book ref|sa3|97}}
=== Food and Drink ===
It is possible to find food and water in Shadesmar that is suitable for humans. It is most easily found in port cities. There is a constant supply that keeps food in Shadesmar to accomodate the humans that live there.{{book ref|sa3|93}} Tinned food is a common type of food found in Shadesmar, and may originate from Scadrial due to their canning processes.{{book ref|sa3|97}}{{cite|Scadrial canning}}
 
Spren do not require food or water.{{book ref|sa3|93}}
==== Manifestations ====
 
Manifestations of fire give off no heat and cast shadows away from their light source.{{book ref|sa3|97}}
==== Surgebinders (?) ====
All Radiant's have an attachment to Shadesmar, by virtue of the Nahel bond.{{book ref|sa3|33}} Some Orders however, have greater access due to being able to access particular Surges.
In Shadesmar, only the control building platform exists,{{cite}}. It is made of white stone. Each Oathgate is guarded by two gigantic spren, approximately thirty feet tall, which carry spears{{book ref|sa3|89}}- one pitch black and the other a brilliant white that reflects a kaleidoscope of colors.{{cite}} When corrupted, these spren turn red. Although they may appear statuesque, these spren are alive and able to interact and speak with those who are nearby.{{book ref|sa3|87}}{{cite|Shallan talking to the Oathgate spren}}
 
Despite having a physical form in Shadesmar, a bead of the Oathgate still exists. {{cite}}
==== Unmade ====
Several of the Unmade have forms in the Cognitive Realm, however, it appears that they do not all act in a similar manner. It is unclear whether all the Unmade have Cognitive forms and if they can move between the Realms by choice
 
===== Cultivation's Perpendicularity =====
Cultivation's Perpendicularity resides in the Horneater Peaks.{{cite}} Since the Fused have increased their influence in Shadesmar, travellers moving through the perpendicularity have become rare.{{book ref|sa3|97}}
 
== Weird Stuff ==
Editors, Keepers, Synod
3,209

edits