Difference between revisions of "Taldain"

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== Geography and Ecology ==
Taldain is a tidally locked planet,; one side of the world experiences perpetual day while the other side is locked in a type of endless night. This caused the ecology and culture on both sides of the planet to develop separately from one another. The two prominent cultures on Taldain are known as Dayside and Darkside.{{au ref|Taldain}} The individuals pertaining to each culture are known as 'Daysiders' and 'Darksiders' respectively. There is a temperature difference between the two halves, though not enough for it to snow on Darkside.{{wob ref|4158}}
 
The area between both sides is known as the '''Terminal Storm''', where storms rage violently on the seas, making it dangerous to cross.{{book ref|ws|part=ars}}{{book ref|ws|prologue}}
==== Flora ====
 
The [[Dorim vine]] is a plant used as a water source on Dayside by its inhabitants, and areas where they grow are not considered to be desert. The plant stores water primarily as a defensive measure against other creatures as its water dissolves the shells of many sand creatures. Because of this any creature attempting to eat the plant would find their mouths beginning to melt.{{book ref|ws|3|review=yes}} As a result, the growth of Dorim vines limits how large sandlings can grow.{{book ref|ws|9|review=yes}}
 
The city of [[Kezare]] someisis cultivated for farming and is more fertile than the low sand regions, as a result of this it has more varied flora.{{book ref|ws|4|review=yes}}{{wob ref|3963}} The Darkside quarter of the city also has flowers native to Darkside growing within it.{{book ref|ws|5|review=yes}}
 
==== Fauna ====
 
[[Sandling]]s inhabit the areas known as the deep sands on the continent, and it is rare for them to venture far from the deepsandsdeep sands.{{book ref|ws|2|review=yes}} Sandlings live by eating the layer of sand exposed to the surface. Similar to what happens when it is used for Sand Mastery, the sand turns dull after being digested and needs to recharge.{{book ref|ws|9|review=yes}}
 
There are multiple breeds of this type of creature. Some of them, such as Karaks, are hunted for sport.{{book ref|ws|9|review=yes}} Another breed consists of thousands of small sandlings which stick together in the Deepdeep sands; when they move they agitate the sand above them causing them to be mistaken for a much larger creature forcing wanderers to retreat.{{book ref|ws|9|review=yes}} Delrak Naisha are another breed found in the deep sands. They are creatures that wait just beneath the sand; if the sand above them is disturbed, they emerge and consume whatever is above them.{{book ref|ws|9|review=yes}}
 
[[Tonk]]s are a type of domesticated animal on Dayside unrelated to Sandlings,sandlings; they are primarily used as mounts.{{book ref|ws|3|review=yes}} They are scared of water, however, and refuse to cross it, limiting where they can be taken to.{{book ref|ws|4|review=yes}} Travelling with Tonkstonks is also frustrating because of their natural instinct to bury themselves underneath sand during a sandstorm and their tendency to mistake many things for sandstorms.{{book ref|ws|4|review=yes}}
 
=== Darkside ===
 
== History ==
At an unknown date the planet was created and purposefully placed in its current location in the [[Taldain System]].{{wob ref|3343}} Following the [[Shattering]], Autonomy settled into the system as the sole Shard present.{{wob ref|4021}}{{wob ref|6880}} At another stage in its early history the planet was settled by humans,; due to how the genetics of the settles played out, Daysiders ended up with paler skin.{{wob ref|1900}}
 
OvertimeOver time those on Dayside began to notice the influence of one of Autonomy's Avatars which became known as the [[Sand Lord]].{{wob ref|5876}} This entity eventually would form the basis toof [[Ker'Reen Philosophy]] and became the dominant object of worship for the people of [[Kerzta]]. Differing religious beliefs waswere formed in the [[Diem]], an important part of the government of [[Lossand]]. This difference of faith led to frequent war between Lossand and Kerzta. Permanent peace was eventually gained when the high priest government of Kerzta was replaced by a merchant nobility.{{book ref|ws|2|review=yes}}
 
After 200 years, there was a push again by the A'kar, the head priest of Ker'Reen Philosophy, to take control by democratic means. They made contact with a [[Elorin|recent convert]] to Ker'Reen Philosophy within the Diems ranks and persuaded them to remain a member of the Diem and assist with a plan to wipe the organisation out. It was hoped that by doing so the A'kar would win favour with the public, under the pretence that the destruction of the Diem was the Sandlords whim.{{book ref|ws|2|review=yes}} Their efforts nearly succeeded but ultimately the remnants of the Diem managed to organise themselves and the [[Kenton|new Lord Mastrell]] succeeded in persuading the Lossand government to maintain the Diem. This allowed the Diem to grow more powerful than before, as a result support for the A'kar crumbled and they failed to take control of the Kerzta government.{{book ref|ws|18|review=yes}}
 
== Culture ==
The culture of Taldain is split between the Dayside and Darkside due to the planetsplanet's unique geography.{{au ref|Taldain}}
 
=== Dayside ===
Because the sun does not set on '''Dayside''', individuals living there have a variety of issues that needed to be resolved. In regards to keeping time, an hour on Taldain is 100 minutes long.{{book ref|ws|1|review=yes}} Because of its stationary nature many Daysiders find it easy to navigate by using the sun as a reference point.{{book ref|ws|3|review=yes}} Due to its ever present nature many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws|3|review=yes}} Most Daysiders are afraid of the dark as well being unused to it.{{book ref|ws|16|review=yes}}
 
On Dayside there is a large circular continent that can be found, on this landmass there are a variety of countries. The largest and most powerful nations is [[Kerzta]] which is located on the western portion of the Dayside continent. Its people worship the [[Sand Lord]] and abide by the [[Ker'Reen Philosophy]]. [[Lossand]] is a country that is immediately next to it and stretches in a wedge from [[KraeDa]] in the center of the continent to the southern coast around the [[Ry'Do Ali River]]. It is ruled by the Council of [[Taishin]], the heads of the eight Professions vital to their life and culture. Both of these nations have an enmity with one another due to Kerzta accepting Sand mastery, althought they have not been in direct conflict in centuries.
The world of Taldain has been settled by Autonomy and as a result her investiture can be found throughout the planet, primarily in the atmosphere.{{wob ref|5876}} Autonomy has allowed it to spread unusually; making it in theory easy to access, a [[Returned]] for instance would have little difficulty living on Taldain{{wob ref|4675}} and one could also theoretically access the worlds investiture on another planet so long as they can see the star system.{{wob ref|4770}} For a time this was the only way to access its magic system as the world was shut off from the [[Cognitive Realm]]{{wob ref|5876}} but eventually it became possible to visit the world again.{{wob ref|6205}}
 
The most dramatic form of investiture that can be found on the planet is Sand Mastery which is located on Dayside, despite its flashy appearance it uses very little investiture however and primarily works through subtle manipulations with [[Connection]] between the user, Shard and White Sand. It is believed by residents of Taldain that only Dayside was invested by the Shard; however, this is incorrect, and in fact both parts of the world are invested, with the majority of it falling on Dayside.{{au ref|Taldain}}
 
Darkside magic primarily functions through tattoos{{wob ref|14993}} but its effects are not nearly as noticeable.{{wob ref|1509}}{{wob ref|5876}} This is seemingly the system referred to as [[Starmarks]].{{book ref|ws|part=ars}}{{book ref|ws|prologue}}
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