Difference between revisions of "Taldain"
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'''Taldain''' is a planet in the [[cosmere]] located within the [[Taldain system]] and is the current residence of the [[Shard]] [[Autonomy]].{{wob ref|4021}}{{wob ref|6880}} It is the home world of [[Khriss]], and is the world upon which the story of ''[[White Sand]]'' is set.
Taldain is a tidally locked planet; one side of the world experiences perpetual day while the other side is locked in a type of endless night. This caused the ecology and culture on both sides of the planet to develop separately from one another. The two prominent cultures on Taldain are known as Dayside and Darkside.{{au ref|Taldain}} The individuals pertaining to each culture are known as 'Daysiders' and 'Darksiders' respectively. There is a temperature difference between the two halves, though not enough for it to snow on Darkside.{{wob ref|4158}}
The area between both sides is known as the [[Border Ocean]] which has the '''Terminal Storm'''
=== Dayside ===
{{image|Kerla Excerpt.jpg|side=right|width=150px|Kerla Landscape, as sketched by Duchess Khrissalla.}}
Most of the planet’s Investiture is found on Dayside.{{wob ref|1509}} Much of Dayside is covered in [[Sand (Taldain)|sand]] and rock, the sand itself being covered by lichen. This lichen is where the sand's striking white color comes from as well as the reason it changes
'''Dayside''' is home to one large circular landmass that is surrounded by ocean on all sides. On this landmass there are five nations; [[Kerzta]], [[Lossand]], [[Denka]], [[Seevis]], and [[Tallon]]. There is a mountain range on the eastern side of the landmass, which
==== Flora ====
In the Kerla, most plants, including farms of vegetables, exist beneath the sand.{{book ref|ws|part=ars}} The [[
The
==== Fauna ====
[[Sandling]]s inhabit
There are multiple breeds of
[[Tonk]]s are a type of domesticated
[[Terha]]n are another beast of burden, larger than a tonk and often used by soldiers as beasts of war. They may be treated by [[DoKall]] to make thier carapace immune to water when used in this role.{{book ref|ws|part=ars}}{{book ref|ws|9}} [[Rezal]]in may be used for faster long-distance transportation beasts, as their oversized rear legs allow them to move quickly from dune to dune.{{book ref|ws|part=ars}}{{ref|group=fn|text=Use of rezalin as mounts was described in the [[White_Sand_(prose)|prose]] version, but they only get one picture in the Omnibus and a passing reference in the [[Khrissalla's_Journal#Dayside_Kerla_and_Sandlings|Ars Arcanum]] sandling table.}}
=== Darkside ===
'''Darkside''', also known as '''Starside''',{{book ref|ws|prologue}} is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.{{wob ref|4160}} This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} The plant and animal life also glows under UV light.{{wob ref|4158}}{{au ref|Taldain}} Visitors to the region often describe it as looking somewhere between striking and garish.{{au ref|Taldain}} It also accounts for why Darksiders have dark skin when they don't live in a traditional climate where a high melanin content is common. Most of Darkside is covered in a lichen.{{book ref|ws|12|review=yes}} When visiting Dayside, Darksiders must wear dark lenses to protect their eyes. They can go without, however, if the angle of the sun is not directly above them.{{book ref|ws|15|review=yes}}
Unlike what was once assumed, Darkside is invested by [[Autonomy]], though the effects of this aren't as noticeable.{{au ref|taldain}}{{wob ref|5876}}{{wob ref|1509}}
== Notes ==
;Footnotes
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;References
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