Difference between revisions of "Taldain"

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→‎Magic System: interpunction
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The world of Taldain has been settled by Autonomy and as a result her Investiture can be found throughout the planet, primarily in the atmosphere.{{wob ref|5876}} Autonomy has allowed it to spread unusually; making it in theory easy to access, a [[Returned]] for instance would have little difficulty living on Taldain{{wob ref|4675}} and one could also theoretically access the worlds Investiture on another planet so long as they can see the star system.{{wob ref|4770}} For a time this was the only way to access its magic system as the world was shut off from the [[Cognitive Realm]]{{wob ref|5876}} but eventually it became possible to visit the world again.{{wob ref|6205}}
 
The most dramatic form of Investiture that can be found on the planet is Sand Mastery which is located on Dayside,. despiteDespite its flashy appearance, it uses very little Investiture however and primarily works through subtle manipulationsmanipulation with [[Connection]] between the user, Shard and White Sand. It is believed by residents of Taldain that only Dayside was Invested by the Shard; however, this is incorrect, and in fact both parts of the world are Invested, with the majority of it falling on Dayside.{{au ref|Taldain}}
 
Darkside magic primarily functions through tattoos,{{wob ref|14993}} but its effects are not nearly as noticeable.{{wob ref|1509}}{{wob ref|5876}} This is seemingly the system referred to as [[Starmarks]].{{book ref|ws|part=ars}}{{book ref|ws|prologue}}
 
== Notes ==