Difference between revisions of "Szeth"

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== Attributes and Abilities ==
[[File: The Assassin in White by Ari Ibarra.jpg|200px250px|thumb|right|<center><small>by {{a|Ari Ibarra}}</small></center> Drawing [[Nightblood]]]]
 
Szeth is an exceptionally skilled combatant; when ordered to fight, he becomes a nigh-on unstoppable killing machine. He's proficient with a sword, as well as the martial art of [[kammar]]. He combines both of those skills with his [[Surgebinding]] abilities to a deadly effect.{{book ref|sa1|i|9}} In one-on-one combat, he can hold his own, and even defeat, a master swordsman.{{book ref|sa2|85}} He's fearless when attacking even people in [[Shardplate]] and wielding [[Shardblade]]s, trusting his greater, [[Stormlight]]-augmented agility to carry him through the battle unharmed.{{book ref|sa1|prologue}} He also shows great cunning, resourcefulness and determination, which serve him well both in and out of combat.{{book ref|sa3|98}}
Szeth is master of the three lashings, Stormlight, and the Shardblade he wields. Szeth is proficient at the martial art of Kammar as well. Furthermore, he shows cunning, intelligence, resourcefulness and determination. When ordered, Szeth is an unstoppable killing machine.
 
=== Surgebinding ===
Szeth is trained in the use of all ten [[Surge]]s, having practiced with them through the Shin's eight [[Honorblade]]s.{{book ref|sa3|120}} When he was exiled, he was given [[Jezrien]]'s Honorblade, granting him the powers of a [[Windrunner]] and thus the Surges of [[Gravitation]] and [[Adhesion]].{{book ref|sa3|87}} Over the years, he has become a master of it, easily controlling all three [[Lashing]]s. However, he is unaccustomed to fighting other Windrunners, levelling the playing field somewhat when his opponent can also take to the skies.{{book ref|sa2|85}}
Szeth was bonded to an Honorblade which granted him the [[Surgebinder]] powers of a [[Windrunner]]. He was not bound to an honorspren like the other known Windrunner, [[Kaladin]].{{wob ref|4685}} Szeth possessed relatively expert knowledge of the Windrunner order of the [[Knights Radiant]], knowing the name of the order as well as the name for the powers they possessed: the three [[Lashing]]s. Since unbonding Jezrien's Honorblade, he has become a Skybreaker of the Third Ideal.
 
The training has also included basic information about all Radiant orders; Szeth is familiar with their names, their powers and their capabilities, as well as strategies to counter all of them.{{book ref|sa3|120}} It has also gave him an assortment of other, non-supernatural skills, such as ice-skating.{{book ref|sa3|120}}
=== Honorblades ===
Szeth has trained with all the Honorblades that the Shin possessed (8 out of 10), and thus has experience using all of the surges. He is shown to have detailed knowledge of the capabilities of Edgedancers, but seems to prefer the surge of gravitation above all the others as it grants him the power of flight.
 
At the present, Szeth no longer has Jezrien's Honorblade, and has since become a [[Skybreaker]] of the Third Ideal. This gives him access to the Surges of Gravitation and [[Division]]. While he has been using the former extensively, thanks to his prior experience, he's yet to use the latter, although he already has access to it.{{book ref|sa3|121}} Theoretically, he should also have a Shardblade at this point, although his spren is too skittish to approach him.{{book ref|sa3|121}}
=== Shardblade ===
 
Szeth possessed an Honorblade that was long and thin, edged on both sides. It was smaller than most others. Being bonded to this blade granted Szeth the abilities of a Windrunner without a spren bond. After losing his Honorblade, Szeth was presented with [[Nightblood]].{{book ref|sa2|88}} Presumably, the high spren he bonded had also granted him a Shardblade since he swore the third ideal of the Skybreakers.
=== HonorbladesNightblood ===
{{for|Nightblood}}
 
After losing Jezrien's Honorblade, Szeth has been gifted [[Nightblood]] by [[Nale]].{{book ref|sa2|88}} While Szeth cannot dismiss Nightblood the way he could with a regular Shardblade, he is nonetheless just as dangerous with it, if not more, as with a Blade. He cannot, however, draw it from its sheath in most circumstances; lacking [[Breath]], he has to feed it Stormlight to survive the act of using it.{{book ref|sa3|98}}
 
Notably, it seems that unlike Shardblades, Nightblood is capable of erasing [[Fused]] from existence completely, preventing them from resurrecting in the next [[Everstorm]].{{book ref|sa3|117}}{{wob ref|10440}}
 
== Relationships ==
Editors, Keepers
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