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In the [[Physical Realm]], Syl can take on a variety of appearances, including a ribbon of light,{{book ref|sa3|5}} a flurry of leaves,{{book ref|sa1|23}} flame,{{book ref|sa1|40}} or a small cloud.{{book ref|sa1|27}} However, she prefers the form of a young woman about a handspan tall, with an angular face and flowing hair that
Syl is also able to appear as a shape-shifting [[Shardblade]]. She occasionally appears as a sword or shield, but most often manifests as a spear.{{book ref|sa2|86}} Common between all these forms are a physical makeup of glowing, silvery metal and glyphs engraved on the surface.{{book ref|sa2|86}}{{book ref|sa3|10}} As a Shardspear, the glyphs are swirling ones engraved along the spearhead.{{book ref|sa2|86}} She is able to appear in varying lengths, but typically appears with a cylindrical grip, unadorned save for a foot long helical swirl of metal right before the tip. The spearhead has a single serration at the base where it connects to the grip.{{file ref|Call_to_Adventure_cover.jpg}}{{file ref|Windrunner_by_Felix_Abel_Klaer.png}}{{file ref|The_Next_Ideal.png}}{{file ref|Bridge_4_poster_without_text.jpg}} As a Shardblade, Syl typically appears sleek and beautiful, with a Windrunner glyph centered on the blade. Lines running off the glyph towards the hilt are reminscent of her hair.{{book ref|sa3|10}}
{{image|Cloud-Haired Syl by clarinking.jpg|side=left|width=350px}}
=== Personality ===
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