Difference between revisions of "Sylphrena"

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In the [[Physical Realm]], Syl can take on a variety of appearances, including a ribbon of light,{{book ref|sa3|5}} a flurry of leaves,{{book ref|sa1|23}} flame,{{book ref|sa1|40}} or a small cloud.{{book ref|sa1|27}} However, she prefers the form of a young woman about a handspan tall, with an angular face and flowing hair that fade into mist behind her head.{{book ref|sa1|2}} She usually wears a long, flowing dress, of a girlish cut.{{book ref|sa1|9}} She will often augment it with various other articles of clothing, like a cap, a jacket or an umbrella, or swap it out for similar attire, like a [[havah]] with a [[safehand]].{{book ref|sa3|46}}{{book ref|sa3|5}} Regardless of her clothing, however, she always goes barefoot.{{book ref|sa3|91}} In any form she takes, her entire form has a uniform, blue-white color, and glows with faint blue light. While [[Kaladin]] and [[Lunamor]] can always see her, to others, she's invisible unless she wills herself to be seen.{{book ref|sa1|21}}
 
As a [[Shardblade|Shardspear]], she glows brightly and has glowing, swirling glyphs engraved along the spearhead.{{book ref|sa2|86}} She is able to appear in varying lengths, but typically appears with a cylindrical grip, unadorned save for a foot long helical swirl of metal right at before the tip. The spearhead has a single serration at the base where it connects to the grip.{{file ref|Call_to_Adventure_cover.jpg}}{{file ref|Windrunner_by_Felix_Abel_Klaer.png}}{{file ref|The_Next_Ideal.png}}{{file ref|UrithiruBridge_4_poster_without_text.jpg}}
{{image|The_Next_Ideal.png|Syl as a Shardspear|side=left|width=150px}}
 
As a Shardspear, she glows brightly and has glowing, swirling glyphs engraved along the spearhead.{{book ref|sa2|86}} She is able to appear in varying lengths, but typically appears with a cylindrical grip, unadorned save for a foot long helical swirl of metal right at before the tip. The spearhead has a single serration at the base where it connects to the grip.{{file ref|Call_to_Adventure_cover.jpg}}{{file ref|Windrunner_by_Felix_Abel_Klaer.png}}{{file ref|The_Next_Ideal.png}}{{file ref|Urithiru.jpg}}
 
In [[Shadesmar]], Syl is incapable of changing forms, or becoming invisible.{{book ref|sa3|97}} There, she is human-sized, looking like a pretty girl with blue-white skin.{{book ref|sa3|90}} She wears a dress but, like with her Physical Realm form, she is barefoot.{{book ref|sa3|91}} This being said, while she is humanoid, she does not share human biology -- her eyes are decorative rather than functional, and she sees the world in the same way spren without human features, like the [[Cryptic]]s, do.{{book ref|sa3|97}}
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As an honorspren, Syl has the capacity to bond with people, gaining higher sentience in the [[Physical Realm]] in exchange for granting her partner -- currently, [[Kaladin]] -- [[Windrunner]] abilities, including the [[Surge]]s of Adhesion and [[Gravitation]].{{book ref|sa1|57}} Beyond that, once her Surgebinder reaches the Third Oath, she is able to transform into a living, shape-shifting [[Shardblade]]. In this form, she's capable of communicating with [[Kaladin]] telepathically.{{book ref|sa2|86}}
 
However, there is a downside to this bond. When Kaladin strays from his Oaths and break them, Syl begins to lose her higher mental functions, to the point where she essentially dies.{{book ref|sa2|64}}{{book ref|sa2|69}} However, she is brought back once Kaladin returns to the path of the Windrunner and swears the Third Oath.{{book ref|sa2|84}}
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