Difference between revisions of "Sylphrena"

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== Appearance and Personality ==
{{image|Kaladin and Syl by Audrey Hotte.jpeg|side=right|width=300px}}
 
=== Appearance ===
{{image|Kaladin and Syl by Audrey Hotte.jpeg|side=right|width=300px}}
{{for|/Gallery|more images}}
 
In the [[Physical Realm]], Syl can take on a variety of appearances, including a ribbon of light,{{book ref|sa3|5}} a flurry of leaves,{{book ref|sa1|23}} flame,{{book ref|sa1|40}} or a small cloud.{{book ref|sa1|27}} However, she prefers the form of a young woman about a handspan tall, with an angular face and flowing hair that fade into mist behind her head.{{book ref|sa1|2}} She usually wears a long, flowing dress, of a girlish cut.{{book ref|sa1|9}} She will often augment it with various other articles of clothing, like a cap, a jacket or an umbrella, or swap it out for similar attire, like a [[havah]] with a [[safehand]].{{book ref|sa3|46}}{{book ref|sa3|5}} Regardless of her clothing, however, she always goes barefoot.{{book ref|sa3|91}} In any form she takes, her entire form has a uniform, blue-white color, and glows with faint blue light. While [[Kaladin]] and [[Lunamor]] can always see her, to others, she's invisible unless she wills herself to be seen.{{book ref|sa1|21}}
 
AsSyl is also able to appear as a shape-shifting [[Shardblade|Shardspear]]. She occasionally appears as a sword or shield, shebut glowsmost brightlyoften andmanifests hasas a spear.{{book ref|sa2|86}} Common between all these forms are a physical makeup of glowing, swirlingsilvery metal and glyphs engraved on the surface.{{book ref|sa2|86}}{{book ref|sa3|10}} As a Shardspear, the glyphs are swirling ones engraved along the spearhead.{{book ref|sa2|86}} She is able to appear in varying lengths, but typically appears with a cylindrical grip, unadorned save for a foot long helical swirl of metal right at before the tip. The spearhead has a single serration at the base where it connects to the grip.{{file ref|Call_to_Adventure_cover.jpg}}{{file ref|Windrunner_by_Felix_Abel_Klaer.png}}{{file ref|The_Next_Ideal.png}}{{file ref|Bridge_4_poster_without_text.jpg}} As a Shardblade, Syl typically appears sleek and beautiful, with a Windrunner glyph centered on the blade. Lines running off the glyph towards the hilt are reminscent of her hair.{{book ref|sa3|10}}
 
In [[Shadesmar]], Syl is incapable of changing forms, or becoming invisible.{{book ref|sa3|97}} There, she is human-sized, looking like a pretty girl with blue-white skin.{{book ref|sa3|90}} She wears a dress but, like with her Physical Realm form, she is barefoot.{{book ref|sa3|91}} This being said, while she is humanoid, she does not share human biology -- her eyes are decorative rather than functional, and she sees the world in the same way spren without human features, like the [[Cryptic]]s, do.{{book ref|sa3|97}}
 
{{image|Cloud-Haired Syl by clarinking.jpg|side=left|width=350px}}
=== Personality ===
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== Abilities and Attributes ==
{{image|Kaladin by Caio SantosThe_Next_Ideal.jpgpng|side=right|width=350px250px|EmpoweringAs a [[Kaladin]]Shardspear}}
 
Like other larger spren, Syl can change her form and choose who to show herself to, making her an excellent spy.{{book ref|sa3|97}} She can float or fly through the air, as well as walk sideways, and is particularly good at finding things.{{book ref|sa1|55}} She can also use [[Adhesion]] to stick things together. She generally uses this to play pranks on people, though she has also applied this ability to assist people.{{book ref|sa1|2}}{{book ref|sa3|77}} She's also, like all [[honorspren]], able to sense an oncoming [[highstorm]] days prior.{{book ref|sa3|20}}
It was around this time that Kaladin began backsliding on his oaths, causing Syl to worry about him.{{book ref|sa2|22}} Nonetheless, she stuck by him, and gave him a warning when [[Szeth]] was coming to assassinate Dalinar. She also immediately recognized Szeth as not a Surgebinder, despite his abilities.{{book ref|sa2|32}} Despite her increasing knowledge, though, she was still surprised at finding out that Kaladin could heal Shardblade wounds.{{book ref|sa2|33}}
 
Even as Kaladin's mental state continued to deteriorate, Syl still insisted that Dalinar could be trusted, and that Kaladin should open up to him, especially after learning about [[Moash]]'s plot to kill [[Elhokar]].{{book ref|sa2|41}}{{book ref|sa2|44}} Eventually, after a successful training in the chasms that saw Kaladin learn how to fly, and her sharing more information about Surgebinding, he was almost convinced, but his motivation evaporated when he saw that Dalinar made Amaram the head of the new Knights Radiant.{{book ref|sa2|52}}{{book ref|sa2|55}} Syl still managed to convince him that things would be different during [[Adolin]]'s four-on-one duel.{{book ref|sa2|57}} Unfortunately, she was wrong, and when Kaladin asked to challenge Amaram as a boon he was arrested.{{book ref|sa2|57}}
 
=== Death and Rebirth ===
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