Difference between revisions of "Spiritweb"

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→‎Shardblades: Removed claim about shardblades cutting the cognitive aspect instead of the spirtweb, which is contradicts what we know about radiant healing from WOR, ROW, and somme WOBs.
m (→‎Shardblades: Removed claim about shardblades cutting the cognitive aspect instead of the spirtweb, which is contradicts what we know about radiant healing from WOR, ROW, and somme WOBs.)
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The '''spiritweb''' is the network of [[Connection]]s and [[Investiture]] which make up the soul of a creature, place, or object. Residing in the [[Spiritual Realm]], Spiritwebsspiritwebs lack any tangible shape or size, with their borders defined by their [[Identity]]. Contained within a spiritweb are various pieces, including '''Spiritual DNA''', the '''Spiritual Aspect''', and one’s '''Spiritual Ideal'''.{{wob ref|3923}}
 
== Mechanics ==
=== Spiritual DNA ===
A person’s spiritweb, closely related to Spiritual DNA,{{wob ref|115}} makes up their presence in the Spiritual Realm. Measuring and quantifying a spiritweb is possible, if difficult, to do.{{wob ref|13361}} Spiritual DNA can be passed from parent to child like regular DNA,{{wob ref|5514}} yet does not function exactly the same as identical twins can have different Spiritual DNA.{{wob ref|3037}}{{wob ref|7761}}{{wob ref|16270}} Some ways of utilizing Investiture are written into Spiritual DNA. Spiritwebs can be manufactured, though the process of how is unknown.{{wob ref|15234}}
 
=== Damaging and Healing ===
A person's spiritweb can be damaged either through physical or emotional trauma. This creates "cracks" in the soul. It is easier for Shards to [[Invest]] in people who are damaged in this way, as Investiture can enter the soul through these "cracks". This is why [[Allomancer]]s need to undergo [[Snapping]] in order to awaken their powers, and is implied to be the reason why [[Surgebinder]]s tend to have psychological problems.{{wob ref|5469}}{{book ref|sa2|68}}{{book ref|sa4|110}} Spiritwebs can be damaged with weapons like hemalurgic spikes and Shardblades. Those wounds can then be healed with a graft of Investiture. The healing process does leave a permanent wound on a person's spiritweb.{{wob ref|126}} Investing an object or person for a long period of time will warp and change their spiritweb.{{wob ref|2690}} In humans, this process leads to [[Savant]]ism.{{wob ref|7267}}
 
==== Healing the Physical ====
All forms of Investiture which one can use are related to the spiritweb. Some manifestations of Investiture are built into a person's Spiritual DNA, such as [[Allomancy]] and [[Feruchemy]]. Other abilities, such as [[Hemalurgy]] and [[Surgebinding]], involve manipulating Spiritual DNA. A few types of Investiture even work by manipulating or overwriting the spiritweb directly, such as [[Forgery]].
 
=== The DorAwakening ===
The ability to give [[Breath]], which is a part of a person's Spiritual aspect, is built into a [[Nalthis|Nalthian]]'s Spiritual DNA.{{citewob ref|12603}} The ability to [[Awakening|Awaken]] is not limited to Nalthians, as shown by [[Hoid]]'s use of it.{{book ref|sa3|epilogue}}
 
=== The Dor ===
==== AonDor ====
[[AonDor]] requires some innate Spiritual DNA, but the [[Shaod]] that turns someone into an [[Elantrian]] likely involves some sort of change to the Spiritual DNA during the transition.{{citewob ref|14742}}{{wob ref|2173}}
 
==== Forgery ====
[[Forgery]] works by overlaying an object’s or person’s history and spiritweb with an alternative one. This may indicate that it is possible to remove the effects of a [[soulstamp]], though it is currently unknown.{{wob ref|837}}
 
=== AwakeningHeat Sharing ===
People from the planet [[Canticle]] are able to exchange portions of their spirtweb similar to breath. Unlike breath, heat can only be exchanged with people of Canticle (including by invitation).{{book ref|tsm|Thirty-Nine}} It is unclear how this would interact with Allomancy, as the strength of Allomantic power is generally proportional to the amount of [[Preservation|Preservation's]] investiture an Allomancer contains.{{Cite}}
The ability to give [[Breath]], which is a part of a person's Spiritual aspect, is built into a [[Nalthis|Nalthian]]'s Spiritual DNA.{{cite}} The ability to [[Awakening|Awaken]] is not limited to Nalthians, as shown by [[Hoid]]'s use of it.{{book ref|sa3|epilogue}}
 
=== The Metallic Arts ===
==== Allomancy ====
Multiple forms of Allomancy relate to the spiritweb. Allomantic [[zinc]] and [[brass]] will work only on creatures with a sufficient level of sapience and work better on creatures whose spiritweb has been damaged, as with Hemalurgic constructs.{{citebook ref|mb2|54}}{{book ref|mb3|3}}{{epigraph ref|mb3|21}} The ability to use Allomancy is passed down via Spiritual DNA.{{wob ref|12576}}
 
==== Feruchemy ====
 
=== Surgebinding ===
A [[Surgebinder]]'s [[Nahel bond]] withinvolves a [[spren]] worksattaching in a similar way, a spren becoming spiritually attachedthemselves to a certain point on a person's spiritweb, merging togethermore fully as the [[Surgebinder]] progresses in their [[Immortal Words|Oaths]].{{wob ref|184}}{{cite|WOB on merging more as oaths progress}}
 
==== Nahel BondBondsmithing ====
A [[Bondsmith]] that is bonded to the [[Stormfather]] is able to read a person's spiritweb.{{book ref|sa4|47}} The person's spiritweb appears to the Bondsmith as faintly glowing lines of varying thickness depending on the strength of the connection. It is currently unknown if other Bondsmiths share this ability.
A [[Surgebinder]]'s [[Nahel bond]] with a [[spren]] works in a similar way, a spren becoming spiritually attached to a certain point on a person's spiritweb, merging together as the [[Surgebinder]] progresses in their [[Immortal Words|Oaths]].{{cite}}
 
==== Soulcasting ====
Although it does not directly alter the spiritweb, [[Soulcasting]] can alter a spiritweb if the Cognitive aspect stays altered for long enough.{{citebook ref|sa3|part=ars}}
 
==== Regrowth ====
[[Regrowth]] allows for healing both the Physical form of a living thing and its spiritweb, as does a sufficient amount of Stormlight. This likely functions by restoring one’s physical form to the state of their Spiritual Ideal.{{wob ref|9441}} Regrowth can even go so far as to reattach the soul of one recently deceased, as seen with [[Szeth]].{{book ref|sa2|88}}{{book ref|sa3|90}}
 
=== Shardblades ===
A [[Shardblade]] can be stolen with Hemalurgy,{{wob ref|1153}}{{wob ref|4548}} because it is Connected to a person's spiritweb. When a Shardblade cuts through living matter, its edge fuzzes, leaving the physical body uninjured, whilst cutting the being's Cognitive self - not their spiritweb.{{book ref|sa1|13}}
 
=== Fabrials ===