Difference between revisions of "Shard"

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→‎Magic Generation: This does not belong here
(→‎Movement: limited movement of Shards)
(→‎Magic Generation: This does not belong here)
 
=== Magic Generation ===
Shards will begin to fuel magic when they settle on a world. Each Shard can do this differently, though much of the system is restricted by the world itself. Because of this, the Shard is able to directly interact with the users of the magic and provide the needed investiture. Ruin and Preservation's ability to fuel all the Metallic Arts is an example of this.{{wob ref|6072}} [[Ruin]] could also manipulate the contents of [[Feruchemical]] [[metalmind]]s.{{wob ref|9695}}
 
=== Communication ===
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