Difference between revisions of "Shard"

28 bytes added ,  6 years ago
Changed the generalization that all magic systems are related to shards to most to include the existence of Aviars, since First of the Sun is stated to not have any shard contact.
m (→‎Cognative Constructs: Spelling error)
(Changed the generalization that all magic systems are related to shards to most to include the existence of Aviars, since First of the Sun is stated to not have any shard contact.)
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AllMost magic systems that are currently known are related to Shards, with some rare exceptions. [[Allomancy]] is of Preservation, [[Hemalurgy]] is of Ruin, and [[Feruchemy]] is the balance between the two Shards. [[AonDor]], by name, appears to be related to [[Devotion]]. [[Awakening]] is of [[Endowment]]. [[Surgebinding]] is of [[Honor]]. The only magic that may not be related to a Shard are [[Hoid]]'s ability to move from planet to planet, but the mechanics of his powers are not clear.
 
The types of magics that exist on a world depends on which Shards are present. If Endowment were to move to Scadrial, additional combinations of magics may form.{{qa ref|691|25}}{{qa ref|1038|5|}} However, Shards did not ''create'' magic systems. Ruin and Preservation did not create the Metallic Arts.{{qa ref|727|5}} Rather, magic is a natural function of the world, a Shard's intent, [[Realmatic]] interactions, and sometimes genetics.{{qa ref|727|45}}
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