Difference between revisions of "Shard"
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==== Magic Generation ====
When a Shard Invests a world, it will begin to fuel the local magic system. Each Shard can do this differently, though much of the system is dictated by the planet itself. Because of this connection to the magic, a Shard is able to directly interact with its users and provide the needed Investiture directl when needed.{{wob ref|6072}}
While not all magic systems in the cosmere are directly tied to a Shard, Shardic presence greatly influences the shape a magic system takes. On a [[Shardworld]], magic forms as a result of the interactions between Shard's power, [[Realmatic]]s, the world's natural inclinations and, in some places, even genetics.{{wob ref|6072}} For this reason, the exact function magic performs will not always be related to the Shard's nature -- for example, [[Surgebinding]], despite being powered by [[Honor]], is capable of manipulating [[Division]], separating things. However, how the magic is ''obtained'' is, in fact, tied to the Shard.{{wob ref|4032}} [[Hemalurgy]] demands that a person be destroyed, in line with the intent of Ruin, while Surgebinding demands forging bonds.
==== Futuresight ====
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Shards can perceive the future, although it can be difficult for them. Some are better at it than others, with [[Cultivation]] and [[Preservation]] in particular being noted as particularly excelling.{{book ref|sa1|75}}{{wob ref|5309}} Like all seers, Shards utilize [[Fortune]] to see ahead; and, like all seers, they can be wrong about both what they see and how they interpret it.{{book ref|sa3|122}} Shardic power can also be utilized by others to perceive the future like they do: examples of this are [[atium]], as well as the visions of the [[Returned]].{{wob ref|4645}}
{{theory}}▼
It has been speculated that the Shard's intent is tied to its proficiency in futuresight. Preservation, as a Shard dedicated to keeping things existing, and Cultivation, a Shard dedicated to growing something in a desired form, would hold a natural interest in predicting what the future will hold. As such, they would be particularly excellent at seeing it. By contrast, a Shard like Ruin, which is interested only in destroying things, and Honor, about holding to one's oaths no matter what, would not have "seeing ahead" as part of their nature.
== Forms and Subdivisions ==
As a gas, the Shardic power can take on a number of different functions. Examples of Investiture in gaseous forms include [[Breath]], [[Stormlight]], and Preservation's mists. All can serve as fuel for magic. In both [[Awakening]] and [[Surgebinding]], gaseous Investiture is, in fact, the primary source of magic, but even in systems that use other substances, like [[Allomancy]], gaseous Investiture can serve the same purpose.{{wob ref|6072}}
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{{for|Sliver}}
A Sliver is a person who has held the power of a Shard, and then released it.{{wob ref|4540}} This "stretches" a person's [[spiritweb]], noticeably altering them. There is some grey area as to how much power one needs to have to be considered a Sliver; however, a person who directly handled Shardic power is the most straightforward example. The [[Lord Ruler]] and [[Kelsier]] would both be considered Slivers, while [[Elantrian]]s and [[Returned]] would not.{{wob ref|4499}}
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{{for|Splinter}}
Splinter is a fragment of a Shard's power, similar to how a Shard is a fragment of Adonalsium's power. Unlike Slivers of [[Cognitive Shadow]]s, Splinters don't generally have a Physical component.{{wob ref|4541}} They often have a mind of their own, separate and distinct from that of their parent Shard.{{wob ref|10089}} They can form in two distinct ways: either by the Shard being splintered (killed), or by the Shard directly splitting off splinters of itself.{{wob ref|4129}}{{book ref|sa3|108}}
Splinters can be comprised of the
▲{{theory}}
== See Also ==
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