Difference between revisions of "Shard"

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| [[Khriss]] explaining to [[Kelsier]] what the Vessels are.{{msh ref|3|2}}
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The '''[[Shards of [[Adonalsium]]]]''', or '''Shards''' for short, are pieces of the power of creation itself.{{qa ref|727|45}} They are named after a specific action or ideal, often referred to as an "intent," which represents the Shard's primary purpose or motivation. A mind must control a Shard. When a person holds a Shard, they are imbued with its power, but they also become the Shard.{{qa ref|697|21}} A person who has taken up the power of a Shard is the '''Vessel''' of that Shard.{{msh ref|5|2}}
 
There are [[sixteen Shards]]{{epigraph ref|TWoK|11}}, and they are the most powerful known entities in the [[cosmere]]. They are related to many, if not all, magic systems, and for practical purposes, they are gods. All Shards started at an equal power level.{{17s ref|post|42116}}
 
Ten Shards have thus far been mentioned in the novels, and an additional one by Brandon. They are either referenced by their respective Shards' names or their Vessels' names. Those known by intent are [[Ambition]], [[Autonomy]], [[Cultivation]], [[Devotion]], [[Dominion]], [[Endowment]], [[Honor]], [[Odium]], [[Preservation]], and [[Ruin]]. An eleventh Shard which has been partially revealed just "wants to survive." It is unclear what the intent of this Shard is, as it could be Survival but also could be many other things. [[Trell]] may be one of the unknown Shards or an alternate name for a known Shard, as it is an unknown being of great power worshiped by [[Miles Hundredlives]], and served by the Set. Ruin and Preservation have been combined to form the new shard of [[Harmony]], so Ruin and Preservation no longer exist as separate entities.
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