Difference between revisions of "Shard"

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It is possible for Vessels to be separated from their Shards without dying or Splintering the Shards they held.{{wob ref|120}}{{wob ref|6587}}{{wob ref|14278}} If this happens, then after the Vessel's death, it is able to resist the pull into the [[Beyond]].{{msh ref|6|8}}
 
A mentally ill Vessel can affect the ShardsShard's intent.{{wob ref|13090}}
 
== History ==
 
== Known Shards ==
 
Fourteen shards are currently known by name:
 
{| class='infobox sortable' align=center
Shards possess incredible power -- a single Shard can easily move entire planets and alter people down to the genetic level.{{epigraph ref|mb3|4}} They exist in all three Realms, but unlike other living beings, the vast majority of their power is concentrated in the [[Cognitive Realm|Cognitive]] and [[Spiritual Realm|Spiritual]]. Shards do not appear in the Cognitive Realm like other entities (such as a bead on Roshar).{{wob ref|14026}} Time matters little to Shards, and they can bend and stretch it as they wish.{{epigraph ref|mb3|17}}
 
As [[Investiture]] never truly goes away, a Shard has access to a functionally-endless supply of it; however, there is a finite amount that a Vessel can command at any one time. This means that while all Investiture in the cosmere is assigned to one Shard or another, a Shard cannot truly command all of it at once.{{wob ref|8605}} As such, while powerful, Shards are not omniscient, omnipresent, ornor omnipotent.
 
A Shard's power can be temporarily diminished, either by assigning it to living creatures (such as people or [[spren]]), or sending it back to the Spiritual Realm (e.g. burning [[atium]]). Moreover, Shards are, as powers, bound to follow higher rules; a deal, once made by a Shard, cannot be broken, and they must absolutely obey the rules that govern them.{{book ref|sa3|16}} Breaking such deals will leave holes in them that another Shard can exploit to kill them. {{book ref|sa4|112}}
 
Each Shard appears particularly predisposed toward acting in line with their intent; for example, [[Preservation]] finds it nearly impossible to destroy, while it's extremely easy for [[Ruin]] to do so.{{msh ref|2|3}} This is partially influenced by the personality change brought about by the Shard.{{wob ref|6685}} However, whether intentions provide Shards with actual unique powers is unknown.
Shards have several ways of communicating with people. Some Shards can speak directly into the minds of others, while others can listen.{{book ref|mb3|48}} A Shard can also communicate with a person directly through dreams or visions, and even take on a physical form -- a puppet of sorts, serving as a Physical outlet for communication.{{book ref|sa3|57}}{{book ref|sa3|114}} While the use of visions and speaking directly into a mind are limited to a single person, a puppet can be seen by many people.{{book ref|sa3|115}}
 
A Shard can also communicate directly with [[Cognitive Shadow]]s, and is capable of bilocation -- being present in several places at once -- within its sphere of influence.{{msh ref|1|1}}
 
==== Mind Capacity====
Upon Ascension, the [[Vessel]]'s mind will be greatly expanded, allowing a far greater capacity to think than a mortal could.{{book ref|sa4|114}} A Shard is capable of bilocation -- being present in several places at once -- within its sphere of influence.{{msh ref|1|1}} As moments can pass like years to a Shard, they can also appear to think far faster than normal minds. Fundamental understanding of the cosmere, to the point of [[axi]] and anti-axi, also comes as a result.{{book ref|sa4|65}} They seem to possess flawless memory, with no obvious upper limit, as [[Sazed]] is able to absorb the tremendous amount of knowledge in his [[metalmind]]s.
 
However, contrary to what many believes, Shards are neither omniscient nor omnipresent. They can only appear at limited places at once, and can be distracted, deceived or surprised. It is also possible to block a Shard's senses away from a certain area.{{ref|text=Metal can block the sight of [[Ruin]]}} They are incapable of breaking a formal contract, at least not without seriously wounding themselves.{{book ref|sa4|112}}
 
==== Creating Sapience ====
While not all magic systems in the cosmere are directly tied to a Shard, Shardic presence greatly influences the shape a magic system takes. On a [[Shardworld]], magic forms as a result of the interactions between a Shard's power, [[Realmatic]]s, the world's natural inclinations and, in some cases, even genetics.{{wob ref|6072}} For this reason, the exact function magic performs will not always be related to the Shard's nature -- for example, [[Surgebinding]], despite being powered by [[Honor]], is capable of manipulating [[Division]], which controls separating things. However, how the magic is ''obtained'' is tied to the Shard.{{wob ref|4032}} [[Hemalurgy]] demands that a person be destroyed, in line with the intent of Ruin, while Surgebinding demands forging bonds.
 
==== FuturesightFuture Sight ====
{{theory}}
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Shards can perceive the future, although it can be difficult for them. Some are better at it than others, with [[Cultivation]] and [[Preservation]] in particular being noted as particularly excelling.{{book ref|sa1|75}}{{wob ref|5309}} Like all seers, Shards utilize [[Fortune]] to see ahead; and, like all seers, they can be wrong about both what they see and how they interpret it, although as a general rule they see further than non-Shards.{{book ref|sa3|122}} Shardic power can also be utilized by others to perceive the future as they do: examples of this are [[atium]], as well as the visions of the [[Returned]].{{wob ref|4645}}
 
Both [[Preservation]] and [[Honor]] describe seeing the future as not one set path, but a tangled web of linked possibilities, as well as the circumstances necessary to bring them about, with some being more likely than others. As a result, predicting the future is not a straight forward process, and is not equally useful to all seers. Upon Ascension to [[Odium]], [[Taravangian]] realized that there are possibilities of future that Rayse had not seen, implying the future sight ability may be related to the Vessel as well.{{book ref|sa4|114}}
 
AIt is theorized that a Shard's intent may be tied to its proficiency with futuresightfuture sight. Preservation, as a Shard dedicated to keeping things existing, and Cultivation, a Shard dedicated to growing something in a desired form, would hold a natural interest in predicting what the future will hold which may make them more proficient with this ability. By contrast, a Shard like Ruin, which is interested only in destroying things, and Honor, about holding to one's oaths, would not have "seeing ahead" as part of their nature.
 
== Forms and Subdivisions ==
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