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|universe=[[Cosmere]]
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:''This page contains information for the Shards of Adonalsium. For information regarding the armaments used on Roshar, see [[Shardblade]] or [[Shardplate]].''
 
}}
 
The '''Shards of [[Adonalsium]]''', or '''Shards''' for short, are sixteen pieces of the power of creation.{{wob ref|6072}} They are each named after a specific actionscharacteristic or ideals,ideal whichthat representrepresents the Shard's primary purpose or motivation. A person who has taken up the power of a Shard is the '''Vessel''' of that Shard.{{msh ref|5|2}}
 
The Shards are the most powerful known entities in the [[cosmere]], and for all intents and purposes, serve as cosmere'sthe gods of the cosmere. Most, if not all magic systems are related to them.
 
== Introduction ==
[[File:{{image|Tanavast.jpg|thumb|side=right|width=250px|<center><small>by {{a|botanicaxu}}</small></center> [[Honor]] ]]}}
{{quote
|Ruin and Preservation inhabited power and energy in the same way a person inhabits flesh and blood.
Each Shard is a piece of the power of creation with a specific motivation, such as to destroy or to preserve. Those fragments each began their existence with equal level of power; however, over time many have diminished, whether through conflict or by the act of Investing a world -- imbuing it with [[Investiture]]. Each Shard has its own Investiture; while a Shard can co-opt the Investiture of another Shard, that Investiture can become noticeably red.{{wob ref|8340}}
 
Investing in a world will produce numerous effects, most notably the creation of a magic system tied to the Shard. While a Shard doesn't have complete control over how the magic system functions or what it does, it can manipulate its mechanics to an extent.{{wob ref|6072}}{{wob ref|4242}} Moreover, the presence of a Shard leads to the formation of a [[Perpendicularity]], a well of the Shard's Investiture that pierces all three [[Realmatic Theory|Realm]]s, allowing for the existence of [[worldhopping]].{{book ref|sa3|119}} The Shard's investitureInvestiture can also manifest directly in the world in other ways; examples of such manifestations are [[atium]] and [[lerasium]] on [[Scadrial]], the [[Tears of Edgli]] on [[Nalthis]], or the many [[spren]] of [[Roshar]].
 
=== Vessel ===
To function properly, a Shard requires a '''Vessel''' -- a mind to control it, belonging to a sapient creature from the [[Physical Realm]], such as a human.{{wob ref|310}} One doesn't need to be able to use Investiture in order to become a Vessel, but the ability does help.{{wob ref|4062}} What becoming a Vessel requires above all is [[Connection]] to the Shard in question, whether forged artificially or driven by a natural inclination towards the Shard's intent.{{msh ref|5|2}} Upon Ascension, a Vessel loses its connection to its former species -- for example, a human who Ascended is no longer considered human.{{wob ref|4709}} However, it is possible for Vessels to reproduce.{{wob ref|6383}}
 
The act of becoming a Vessel is called '''Ascension''', and causes the Vessel's body to vaporize, allowing theirand mind to expand.{{wob ref|6072}} From then on, the Vessel and the Shard are intertwined; the Vessel gets to set some general course of how the Shard's power is defined, and feeds off the Shard's power to remain alive, but the Shard's power is the driving force between the two. Over centuries, the Vessel's mind begins to change to fit the Shard's intent more perfectly.{{wob ref|7965}}{{wob ref|5485}}{{epigraph ref|sa1|18}} If the Vessel were to give up the Shard, the Shard's influence on their mind would fade over time.{{wob ref|3009}}
 
A Shard can be killed by Splintering it, breaking its power down further into smaller pieces, called [[splinter]]s; the easiest way to achieve that is by killing the mind.{{msh ref|3|2}} The actual death of a Vessel, however, can take up to hundreds of years.{{wob ref|8144}} If the Shard is taken up before the Vessel dies completely, splintering can be prevented;{{msh ref|3|2}} if not, the power will become wild and dangerous.{{au ref|Selish}} A Shard without a Vessel will eventually gain sentience.{{wob ref|5816}} When a Vessel dies, the person's original body rematerializesmaterializes and falls to the ground as a corpse.{{epigraph ref|mb3|56}} However, it does not age rapidly, since Shardic immortality is different from other methods like atium compounding.{{wob ref|3870}}
 
It is possible for a VesselVessels to be separated from their ShardShards without dying or Splintering the ShardShards they held.{{wob ref|120}}{{wob ref|6587}}{{wob ref|14278}} If this happens, then after the Vessel's death, it is able to resist the pull into the [[Beyond]].{{msh ref|6|8}}
 
A mentally ill Vessel can affect the Shards intent.{{wob ref|13090}}
 
== History ==
Following the Shattering, the power that comprised Adonalsium broke into sixteen pieces, each polarized to one particular aspect of it, such as [[Ruin]] or [[Endowment]]. Those pieces, each equal in power,{{wob ref|13482}} became known as the Shards. The sixteen killers of Adonalsium each took up one of the Shards, Ascending and becoming the first Vessels.{{msh ref|3|2}} Following their Ascension, each of the Vessels departed Yolen. Some settled on various planets, henceforth dubbed [[Shardworld]]s; others set no roots.{{wob ref|4441}} At this time they all had an equal amount of power.{{wob ref|13482}}
 
Originally, the Shards made aan pactagreement not to interfere with each other; however,{{epigraph onlyref|sa3|39}} abut fewthey Shardsdid keptnot tomake it.a formal oath{{epigraphwob ref|sa3|3913144}} Theand pactmany wasof not,the itShards seems,chose setnot into stone,keep as evento the Shardagreement.{{epigraph ofref|sa3|39}} oathkeepingAdditionally, [[Honor]], felt nohe qualmsdid aboutnot break the agreement by travellingtraveling with [[Cultivation]].,{{wob ref|10835}} suggesting the wording of the agreement may not have been as precise as Shards like Endowment thought.
 
Over the millennia, several Shards have passed away, one way or another. The most common cause of death for them were actions of one specific Shard, [[Odium]], who went on a killing spree, splintering [[Ambition]], [[Devotion]], [[Dominion]] and [[Honor]] before eventually being trapped in the [[Rosharan system]] by the remnants of the latter.{{au ref|Rosharan}} The death of [[Preservation]]'s Vessel, [[Leras]], led to the power being passed between several hands before it was eventually combined with [[Ruin]] to form [[Harmony]].{{book ref|mb3|76}}{{msh ref |6|4}} By contrast, [[Autonomy]] spread, creating avatars to inhabit numerous Shardworlds, including [[Obrodai]] and [[First of the Sun]].{{wob ref|11432}}
 
At least one of the Vessels regrets taking up a Shard, though which one that would be is unknown.{{wob ref|11900}} There are living descendants of some of them still alive.{{wob ref|13341}} At least one Shard other than Odium has been forced to leave their Shardworld after its destruction.{{wob ref|12759}}
 
== Known Shards ==
|-
| [[Odium]]
| [[Taravangian]] <small>(formerly [[Rayse]])</small>
| [[Braize]]
| ''[[The Stormlight Archive]]''
|-
| [[Cultivation]]
| ''Unknown''[[Koravellium Avast]]
| [[Roshar]]
| ''[[The Stormlight Archive]]''
|{{wob ref|10113}}{{wob ref|5984}}{{file ref|Alethi Glyphs Page 2.jpg}}
|-
| [[Honor]]
| ''[[Shadows for Silence in the Forests of Hell]]''
|{{au ref|threnodite}}{{epigraph ref|sa3|40}}{{wob ref|8398}}
|-
| [[Invention]]
| ''Unknown''
| ''Unknown''
| ''Unknown''
|{{epigraph ref|sa4|24}}
|-
| [[Mercy]]
| ''Unknown''
| ''Unknown''
| ''Unknown''
|{{epigraph ref|sa4|25}}
|-
| [[Valor]]
| ''Unknown''
| ''Unknown''
| ''Unknown''
|{{epigraph ref|sa4|25}}
|-
| [[Whimsy]]
| ''Unknown''
| ''Unknown''
| ''Unknown''
|{{epigraph ref|sa4|25}}
|}
 
{{quote
|Some men, as they age, grow wiser. I am not one of those, for wisdom and I have always been at cross-purposes, and I have yet to learn the tongue in which she speaks.
|[[Hoid]] implying the existence of another Shard{{book ref|sa3|68}}{{wob ref|13239}}
}}
 
There remain sixtwo Shards that have not been named, nor referred to explicitly in text. Very little is known about them.
 
WhatOne isof knownthese istwo thatShards therehas exists a Shard withan intent similar to Wisdom, thator once sought to hide and survive, but has over time realized that this isn't the most desirable course of actionPrudence.{{wob ref|12684}}{{wob ref|13231}} [[Hoid]] and this Shard seem to be antagonistic towards each other,{{book ref|sa3|68}}{{wob ref|13239}} though this appears to be a common thread in his relations with allthe original Vessels.{{bookepigraph ref|sa1|23}}{{epigraph ref|sa3|6841}}{{book ref|sa2|55}} There is a Shard that "[[Survival Shard|just wants to hide and survive]],"{{wob ref|132392788}} though it has realized over time that that may not be the most desirable course of action; it is implied that this may be the "wisdom" Shard.{{wob ref|12684}}{{wob ref|13231}}
 
ThereAt existsone apoint, there was an unknown Shard that wishesdoes onlynot toinhabit hidea and surviveplanet.{{wob ref|27884441}} It'sSince possiblethen, thathowever, thisthe refersShards to[[Ambition]], "wisdom".[[Invention]], There's[[Mercy]], also[[Valor]], atand least[[Whimsy]] onehave unknownbeen Shardrevealed; thatit doesn'tis inhabitunclear if any planet.{{wobof ref|4441}}them Moreoverare this Shard. Similarly, at one point there was at least one unknown Shard hasthat had been mentionedSplintered asby having been splinteredOdium,{{wob althoughref|1357}} thisthough maythe referSplintered toShard Ambition, whohas wasbeen unnamedrevealed at thesince time this information appearedthen.{{wob ref|1357}}
 
In addition to these unknown Shards, Harmony believes there are Shards that are hidden to him that are encroaching on Scadrial.{{epigraph ref|sa4|27}} This likely refers to the entity [[Trell (Trellism)|Trell]], which is associated with one of the nine Shards that were known when [[trellium]] first appeared,{{wob ref|6261}}{{wob ref|8554}} likely Autonomy.{{article ref|Trell (Trellism)#Theories & Speculation}}
When asked about what Vessel he would become, Brandon suggested Ingenuity, implying that it might be another Shard.{{wob ref|10288}}{{wob ref|3299}} Likewise, Prudence was suggested to be a very Shardic name.{{wob ref|13231}} However, neither Ingenuity nor Prudence have been confirmed as Shards.
 
== Powers and Abilities ==
Shards possess incredible power -- a single Shard can easily move entire planets and alter people down to the genetic level.{{epigraph ref|mb3|4}} They exist in all three Realms, but unlike other living beings, the vast majority of their power is concentrated in the [[Cognitive Realm|Cognitive]] and [[Spiritual Realm|Spiritual]]. Time matters little to Shards, and they can bend and stretch it as they wish.{{epigraph ref|mb3|17}}
 
As [[Investiture]] never truly goes away, a Shard has access to a functionally-endless supply of it; however, there is a finite amount that a Vessel can command at any one time. This means that while all Investiture in the Cosmerecosmere is assigned to one Shard or another, a Shard cannot truly command all of it at once.{{wob ref|8605}} As such, while powerful, Shards are not omniscient, omnipresent, or omnipotent.
 
A Shard's power can be temporarily diminished, either by assigning it to other living creatures (such as people or [[spren]]), or by sending it back to the Spiritual Realm, such as by(e.g. burning [[atium]]). Moreover, Shards are, as powers, bound to follow higher rules; a deal, once made by a Shard, cannot be broken, and they must absolutely obey the rules that govern them.{{book ref|sa3|16}}
 
Each Shard appears particularly predisposed toward acting in line with their intent; for example, [[Preservation]] finds it nearly impossible to destroy, while it's extremely easy for [[Ruin]] to do so.{{msh ref|2|3}} This is partially influenced by the personality change brought about by the Shard.{{wob ref|6685}} However, whether intentions provide Shards with actual unique powers is unknown.
 
=== Individual Powers ===
[[File:{{image|Marsh Ruin.png|thumb|side=right|width=250px|<center><small>by {{a|eyeronis}}</small></center> [[Ruin]] commanding a [[Steel Inquisitor]] ]]}}
 
==== Movement ====
Shards can use their power to create complex '''constructs''', capable of continuing their function past the Shard's death. Examples of such constructs are the snapping mists of [[Preservation]],{{wob ref|4445}} and the vision journal of [[Honor]].{{book ref|sa1|75}} Shards can also create sapient beings from their power -- this is most commonly seen on [[Roshar]], with its overabundance of [[spren]]. Many of them, like the [[Stormfather]], [[Nightwatcher]], and [[honorspren]] were created by local Shards.{{book ref|sa3|108}}{{book ref|sa3|114}}
 
Shards can also create '''avatars''', personas that can act independently of them.{{wob ref|13220}} Avatars can be of any gender, race, and species, regardless of the original Vessel creating them, and can be formed at a considerable distance from the main body of the Shard, with many different avatars able to exist on a single [[Shardworld]].{{wob ref|3974}}{{wob ref|9385}}{{wob ref|3974}} Though a Shard can create them directly, avatars can also form without a conscious decision on the Shard's part, though the Shard is still aware of what is happening.{{wob ref|13220}} When created directly, however, they can be instilled with specific traits.{{epigraph ref|sa3|50}} Some avatars are self-aware, while others are not, although the parent Shard will always be aware. Though some would call these avatars Splinters, it is not clear whether they truly fit the definition.{{wob ref|13323}}{{wob ref|13339}}
 
Avatars are, in a way, considered to be Shards in their own right.{{wob ref|8606}} Known ones include [[Patji (being)|Patji]] and the [[Sand Lord]], both of [[Autonomy]].{{wob ref|8902}}{{wob ref|5876}} It is difficult but possible for someone to become a Vessel of an avatar.{{wob ref|13323}}
When a Shard Invests a world, it will begin to fuel the local magic system. Each Shard can do this differently, though much of the system is dictated by the planet itself. Because of this connection to the magic, a Shard is able to directly interact with its users and provide Investiture when necessary, without the need for intermediaries.{{wob ref|6072}}
 
While not all magic systems in the Cosmerecosmere are directly tied to a Shard, Shardic presence greatly influences the shape a magic system takes. On a [[Shardworld]], magic forms as a result of the interactions between a Shard's power, [[Realmatic]]s, the world's natural inclinations and, in some cases, even genetics.{{wob ref|6072}} For this reason, the exact function magic performs will not always be related to the Shard's nature -- for example, [[Surgebinding]], despite being powered by [[Honor]], is capable of manipulating [[Division]], which controls separating things. However, how the magic is ''obtained'' is tied to the Shard.{{wob ref|4032}} [[Hemalurgy]] demands that a person be destroyed, in line with the intent of Ruin, while Surgebinding demands forging bonds.
 
==== Futuresight ====
{{theory}}
{{quote
|It's as if the future is a shattering window. The further you look, the more pieces that window breaks into. The near future can be anticipated, but the distant future… I can only guess.
Shards can perceive the future, although it can be difficult for them. Some are better at it than others, with [[Cultivation]] and [[Preservation]] in particular being noted as particularly excelling.{{book ref|sa1|75}}{{wob ref|5309}} Like all seers, Shards utilize [[Fortune]] to see ahead; and, like all seers, they can be wrong about both what they see and how they interpret it.{{book ref|sa3|122}} Shardic power can also be utilized by others to perceive the future as they do: examples of this are [[atium]], as well as the visions of the [[Returned]].{{wob ref|4645}}
 
It has been speculated that theA Shard's intent ismay be tied to its proficiency inwith futuresight. Preservation, as a Shard dedicated to keeping things existing, and Cultivation, a Shard dedicated to growing something in a desired form, would hold a natural interest in predicting what the future will hold. Aswhich such,may theymake would bethem particularlymore excellentproficient atwith seeingthis itability. By contrast, a Shard like Ruin, which is interested only in destroying things, and Honor, about holding to one's oaths no matter what, would not have "seeing ahead" as part of their nature.
{{theory}}
 
It has been speculated that the Shard's intent is tied to its proficiency in futuresight. Preservation, as a Shard dedicated to keeping things existing, and Cultivation, a Shard dedicated to growing something in a desired form, would hold a natural interest in predicting what the future will hold. As such, they would be particularly excellent at seeing it. By contrast, a Shard like Ruin, which is interested only in destroying things, and Honor, about holding to one's oaths no matter what, would not have "seeing ahead" as part of their nature.
 
== Forms and Subdivisions ==
[[File:{{image|Cultivation and the Nightwatcher 1.jpg|thumb|side=right|width=250px|<center><small>by {{a|Kyle Pearson}}</small></center> [[Cultivation]] with her daughter-[[spren]], the [[Nightwatcher]] ]]}}
{{quote
|I'm still a [[spren]]. I’m a little piece of God.
 
Splinters can be comprised of the Investiture of one or more Shards.{{wob ref|6454}} Examples of splinters include the divine [[Breath]] of the [[Returned]],{{wob ref|4486}} [[Aon]]s within [[seon]]s, and [[spren]].{{wob ref|3017}}
 
== Champion ==
It is possible for a Shard to name a "champion" when making a deal with another Shard. Honor encouraged [[Dalinar Kholin]] to try to get Odium to agree to a contest of champions;{{book ref|sa1|75}} Odium eventually agreed and attempted to name Dalinar as his champion, though Dalinar declined.{{book ref|sa3|119}} The Heralds are similar to champions{{wob ref|9548}} and Shards outside of the [[Rosharan system]] have also had champions.{{wob ref|5286}}
 
== See Also ==
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