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[[File:Tanavast.jpg|thumb|right|250px|<center><small>by {{a|botanicaxu}}</small></center> [[Honor]] ]]
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=== Power ===
Each Shard is a piece of the power of creation with a specific motivation, such as to destroy or to preserve. Those fragments each began their existence with equal level of power; however, over time many have diminished, whether through conflict or by the act of Investing a world -- imbuing it with [[Investiture]]. Each Shard has its own Investiture; while a Shard can co-opt the Investiture of another Shard, that Investiture
Investing in a world will produce numerous effects, most notably the creation of a magic system tied to the Shard. While a Shard doesn't have complete control over how the magic system functions or what it does, it can manipulate its mechanics to an extent.{{wob ref|6072}}{{wob ref|4242}} Moreover, the presence of a Shard leads to the formation of a [[Perpendicularity]], a well of the Shard's Investiture that pierces all three [[Realmatic Theory|Realm]]s, allowing for the existence of [[worldhopping]].{{book ref|sa3|119}} The Shard 's investiture can also
=== Vessel ===
To function properly, a Shard requires a '''Vessel''' -- a mind to control it, belonging to a sapient creature from the [[Physical Realm]], such as a human.{{wob ref|310}} One doesn't need to be able to use Investiture in order to become a Vessel, but the ability does help.{{wob ref|4062}} What becoming a Vessel requires above all is [[Connection]] to the Shard in question, whether forged artificially or driven by a natural inclination towards the Shard's intent.{{msh ref|5|2}}
The act of becoming a Vessel is called '''Ascension''', and causes the Vessel's body to vaporize, allowing their mind to expand.{{wob ref|6072}} From then on, the Vessel and the Shard are intertwined; the Vessel gets to set some general course of how the Shard's power is defined, and feeds off the Shard's power to remain alive, but the Shard's power is the driving force between the two. Over centuries, the Vessel's mind begins to change to fit the Shard's intent more perfectly.{{
A Shard can be killed by Splintering it, breaking its power down further into smaller pieces, called [[splinter]]s; the easiest way to achieve that is by killing the mind.{{msh ref|3|2}} The actual death of a Vessel, however, can take up to hundreds of years.{{wob ref|8144}} If the Shard is taken up before the Vessel dies completely, splintering can be prevented;{{msh ref|3|2}} if not, the power will become wild and dangerous.{{au ref|Selish}} When a Vessel dies, the person's original body rematerializes and falls to the ground as a corpse.{{epigraph ref|mb3|56}}
It is possible for a Vessel to be separated from their Shard without dying or Splintering the Shard they held.{{wob ref|120}}{{wob ref|6587}} If this happens, then after the Vessel's death, it is able to resist the pull into the [[Beyond]].{{msh ref|6|8}}
== History ==
:''For the histories of individual Shards, see their respective pages.''
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It is unknown what precisely [[Adonalsium]] was, though it has been referred to numerous times as the power of creation, suggesting it to be the progenitor god of the [[cosmere]]. At some point in the distant past, on the planet of [[Yolen]], sixteen people conspired to kill it, and succeeded in an event known as the [[Shattering of Adonalsium]].{{msh ref|3|2}} Some of those people were romantically involved; others were related to each other.{{wob ref|1291}}{{wob ref|2786}} All of them were mortal at some point.{{wob ref|13341}}
Following the Shattering, the power that comprised Adonalsium broke into sixteen pieces, each polarized to one particular aspect of it, such as [[Ruin]] or [[Endowment]]. Those pieces, each equal in power,{{wob ref|13482}} became known as the Shards. The sixteen killers of Adonalsium each took up one of the Shards, Ascending and becoming the first Vessels.{{msh ref|3|2}} Following their Ascension, each of the Vessels departed Yolen. Some settled on various planets, henceforth dubbed [[Shardworld]]s; others set no roots.{{wob ref|4441}} At this time they all had an equal amount of power.{{wob ref|13482}}
Originally, the Shards made a pact not to interfere with each other; however, only a few Shards kept to it.{{epigraph ref|sa3|39}} The pact was not, it seems, set in stone, as even the Shard of oathkeeping, [[Honor]], felt no qualms about travelling with [[Cultivation]].{{wob ref|10835}}
=== Unnamed Shards ===
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== Powers and Abilities ==
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==== Futuresight ====
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[[File:Cultivation and the Nightwatcher 1.jpg|thumb|right|250px|<center><small>by {{a|Kyle Pearson}}</small></center> [[Cultivation]] with her daughter-[[spren]], [[Nightwatcher]] ]]
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[[category: magic]]
[[category: Shards| ]]
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