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There are sixteen Shards{{epigraph ref|TWoK|11}}, and they are the most powerful known entities in the [[cosmere]]. They are related to many, if not all, magic systems, and for practical purposes, they are gods. All Shards started at an equal power level.{{wob ref|1081}}
 
Ten of the original Shards have been named: [[Ambition]], [[Autonomy]], [[Cultivation]], [[Devotion]], [[Dominion]], [[Endowment]], [[Honor]], [[Odium]], [[Preservation]], and [[Ruin]].
Ten Shards have thus far been mentioned in the novels, and an additional one by Brandon. They are either referenced by their respective Shards' names or their Vessels' names. Those known by intent are [[Ambition]], [[Autonomy]], [[Cultivation]], [[Devotion]], [[Dominion]], [[Endowment]], [[Honor]], [[Odium]], [[Preservation]], and [[Ruin]]. An eleventh Shard which has been partially revealed just "wants to survive." It is unclear what the intent of this Shard is, as it could be Survival but also could be many other things. [[Trell]] may be one of the unknown Shards or an alternate name for a known Shard, as it is an unknown being of great power worshiped by [[Miles Hundredlives]], and served by the Set. Ruin and Preservation have been combined to form the new shard of [[Harmony]], so Ruin and Preservation no longer exist as separate entities.
 
== Introduction ==
{{quote
| Even now, I can barely grasp the scope of all this. The events surrounding the end of the world seem even larger than the Final Empire and the people within it.<br> I have delved and searched, and have only been able to come up with a single name: '''Adonalsium'''. Who, or what, it was, I do not yet know.
| the [[HeroWords of AgesFounding]]{{epigraph ref|mb3|39}}, emphasis added
}}
 
It is not known what [[Adonalsium]] is, whether it be a person or a great power. Since Shards have been called pieces of the power of creation,{{wob ref|6072}} it is theorized that Adonalsium is in fact the power of creation. Regardless of its nature, Adonalsium was [[Shattering|Shattered]] by the original sixteen Vessels, and thus the Shards of Adonalsium came into being. [[TheThere's Waya total of Kings]] heavily implies there are sixteen Shards.{{epigraph ref|TWoK|11}}
 
These Shards are named after their respective intent, which represents the driving force of the power{{annotation ref|mb3|chapter=58}}--an aspect of creation. However, after the Shattering, the Shards were left with no mind to control the power. For [[Realmatic]] reasons, a mind--Cognitive power--must be attached to the Spiritual power of the Shard. People eventually took up these Shards, like [[Rayse]] and [[Bavadin]], whofor shareexample, sometake historyup withthese whoever wrote [[the Letter]]Shards.
 
When a person takes up a Shard, the extreme power vaporizes the body, allowing the person's mind to expand.{{wob ref|6072}} From then on, the person's consciousness feeds on the power of the Shard to remain alive{{annotation ref|mb3|chapter=58}}, but the Shard's intent is the driving force of the power. Over an immense time--centuries, perhaps millennia--a Vessel’s mind begins to change, slowly molding to the Shard's intent.{{wob ref|5485}}{{epigraph ref|sa1|18}}{{annotation ref|mb3|chapter=57}}{{wob ref|5527}}
It is not clear who the original Vessels were, but they all originally were from [[Yolen]]. Together, the sixteen of them killed Adonalsium and divided the power between themselves, becoming the first to Ascend.{{msh ref|3|2}} Over time, the Vessels begin referring to themselves as their Shard's name (though they do remember their original selves).{{wob ref|7264}} They eventually scattered throughout the cosmere, taking residence on several different [[Shardworld|worlds]] and influencing events on their given planet. Ruin and Preservation made a pact to create life on Scadrial,{{epigraph ref|mb3|53}} and constructed humans in the form which they have seen before{{book ref|mb3|76}}--presumably on the planet where Adonalsium and these Vessels came from. Judging from humanity on other Shardworlds, the Shards on those worlds probably created humanity there, too. However, the worlds existed before the Shards arrived there{{wob ref|7262}} so there is a case to be made that humans already have been present before the Shards’ arrival in some cases. It is known that some shards may have helped transplant humanity to other worlds as well.{{book ref|sa3|113}}{{wob ref|8243}}
 
At least one of the Shardsvessels regrets taking up their power, though it is unknown which of them this refers to.{{wob ref|11900}}
 
Often, a Vessel's original name is mentioned in some form on their world. Atium is named after Ati, lerasium after Leras, and those condensed essences of their Shards' power. AonDor is derived from Aona, a Vessel on Sel. {{epigraph ref|sa1|22}} The [[Tears of Edgli]] is a valuable flower on [[Nalthis]], named after Edgli, vessel of [[Endowment]].
 
It is possible for a Vessel to be separated from their Shard without dying{{wob ref|120}} or Splintering the Shard they held.{{wob ref|6587}} When a Vessel dies, the person's original body rematerializes and falls to the ground as a corpse.{{epigraph ref|mb3|56}}
Also, one that had already been splintered, but its intent was still unknown at the time of the questioning.{{wob ref|1357}} This may refer to Ambition.
 
There is a Shard with an intent similar to Wisdom, that has "realized that survival might not be the most desirable/important".{{wob ref|12684}}
At least one of the Vessels is not human.{{wob ref|2571}}
 
The last six Shards are unknown.
Shards are a vast amount of Spiritual energy, and have enormous capabilities, so much power that they have effectively turned the Vessels holding them into gods. Things like moving a planet is easy for them to accomplish.{{epigraph ref|mb3|4}} They exist on a higher level than the Physical Realm, and have expanded Cognitive aspects and perceptions. Time seems to matter little to Shards. Minutes can pass like hours.{{epigraph ref|mb3|17}}
=== Movement ===
Shards are capable of moving themselves to various parts of their world instantaneously (or near instantly).{{book ref|mb3|76}} They can will themselves to other Shardworlds, as noted from Odium's journey to Sel{{epigraph ref|sa1|21}} and Brandon implying that [[Sazed]] could travel to another world, but chooses not to.{{wob ref|5526}} The [[Lord Ruler]] was also capable of moving around worlds when he took up the power at the [[Well of Ascension]], but he also didn't. However, when a Shard invests its power in a world, it is bound to it and will have difficulty leaving the planet or system.{{wob ref|9852}} For example, Ruin and Preservation couldn't leave [[Scadrial]] for they had had a large hand in the creation of the planet and every thing on Scadrial contains some of the Shards' power.{{cite}} In the [[Letters#The Second Letter|Second Letter]], Odium is implied to be trapped in his current system.
 
=== Magic Generation ===
Shards will begin to fuel magic when they settle on a world. Each Shard can do this differently, though much of the system is restricted by the world itself. Because of this, the Shard is able to directly interact with the users of the magic and provide the needed investiture. Ruin and Preservation's ability to fuel all the Metallic Arts is an example of this.{{wob ref|6072}} [[Ruin]] could also manipulate the contents of [[Feruchemical]] [[metalmind]]s.{{wob ref|9695}}
 
=== Communication ===
Some shards have the ability to touch the minds of people. This ability has many restrictions and much may depend on the intent of each shard.
[[Ruin]] can whisper into the minds of humans, andespecially spiked humans itto whom he could manifest and speak to directly and. Preservation can see into the minds of humans and even influence them a small amount, like getting them to leave an earring off. however that influence is very weak and easily be overcome by a persons own will.{{cite}}
 
=== Future Sight ===
Shards can see into the future, though this is difficult to do. [[Honor]] describes seeing the future like "It's as if the future is a shattering window. The further you look, the more pieces that window breaks into."{{book ref|twok|75}} Some Shards are better at seeing into the future--Honor says Cultivation is better at future sight than Honor.{{book ref|twok|75}} Preservation saw into the future and created the [[Terris Prophecies]].{{wob ref|5309}} Most of the time, temporal abilities are related to the pure essence of a Shard (see [[atium]]) or to a Splinter (like Returned do).{{wob ref|4645}} Since Wyrn can see into the future through some method, it is theorized he may hold a Splinter or be a Sliver, but he may also have this power via [[Seonseon]] or [[Skazeskaze]].
 
=== Cognitive Constructs ===
One of the largest weaknesses a Shard has is that its Vessel is shaped to its intent. Ruin and Preservation could not create by themselves, as it was against their Shards' intent to do so alone. Odium refuses to take additional Shards simply because doing so would change his personality.{{wob ref|6685}}
 
Shards, though their minds are significantly expanded, are not omniscient, omnipresent nor omnipotent. Even after Ruin was free from his prison, he couldn't influence everything. After the end of ''[[The Hero of Agescatacendre]]'', Sazed can more easily influence events where the mists are located,{{wob ref|5308}} which implies that there is a limit to his Shards' powers.
 
Ruin could not read minds, but this is not a limitation to all Shards. Ruin is invasive, it can insert thoughts, but that power can't hear the reaction. Preservation listens and protects, and as such can hear what is inside people's minds, but cannot insert thoughts.{{wob ref|4156}} Brandon has also stated, however, that Shardic mind reading in this case has to do with humans having more Preservation than Ruin.{{wob ref|4139}} It is possible a Shard could only read a mind when the Shard has given its power to make sentience (as Preservation did with humans on Scadrial). If that were true, then if Odium did not give humans sentience on Roshar, Odium would also not be able to read minds, similar to Ruin.
In its Physical form, it can appear as a solid, and does one specific thing.{{wob ref|6072}} On Scadrial, a Shards' Physical essence was a metal, and these [[god metals]] each performed a specific effect within the Metallic Arts. Yet, as evidenced by the god metal atium, the physical essence of a Shard can be used by magic systems created by other shards. For example, Atium, Ruin's "body", could be burned by a mistborn or atium misting, both of whom use magic created by or based on Preservation.
 
In its liquid form, it is most potent.{{wob ref|6072}} The [[Well of Ascension]] is one such pool of a Shard's power, and as it was formed from Preservation's own mind, the liquid essence of a Shard is said to be related to the Cognitive aspect. Many Shards have such a [[Perpendicularity]]. Ruin's is located below the [[Pits of Hathsin]].{{wob ref|5525}} [[Raoden]] encounters a Perpendicularity, where [[Hoed]] can go to relieve their pain.{{book ref|Elantris|60}} That poolPerpendicularity is theorized to be Aona's Perpendicularity.{{cite}}
 
It is not clear what the gaseous form of Shards (the Spiritual power) do in general, but the mists--the power of Preservation--are able to fuel Allomancy as if working as a metal.{{wob ref|6072}} The black smoke that was found in the chamber before the Well of Ascension was Ruin's corresponding "mist".{{epigraph ref|mb3|14}} [[Stormlight]] powers the surges and the fabrials.
 
There are further subdivisions of Shards: Slivers and Splinters.
It is unknown what the exact definition of a Splinter is, but the term seems to refer to a specific kind of fragment of a Shard's power. Unlike Slivers, a Splinter has never been human.{{wob ref|4541}} Lerasium and atium, despite being condensed essences of their Shards, are not Splinters. One distinguishing factor of a Splinter is that they often have an intent, separate from their Shards'. {{wob ref|10089}}
 
The divine Breath that [[Returned]] hold (a Splinter of [[Endowment]]){{wob ref|4486}} and, the Aon within a Seonseon (a Splinter of [[Devotion]]) and [[Spren]] on Roshar (Splinters of [[Honor]]){{wob ref|3017}} are the only confirmed Splinters. Splinters alsodid not appear in ''[[The Way of Kings]]'', but not ''[[Mistborn (series)#Era 1|Mistborn Era 1]]''.{{wob ref|4541}}
 
It is not clear how Splinters are formed, though it appears a Shard can actively create one. Endowment seems to be able to form them at will for [[Returned]]. [[Odium]] traveled to Sel and Splintered [[Devotion]] and [[Dominion]].{{article ref|The Letter}} Since [[Odium]] killed [[Tanavast]],{{book ref|twok|75}} the Vessel of [[Honor]], Honor is Splintered.{{wob ref|9810}}
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