Difference between revisions of "Shard"
Jump to navigation
Jump to search
→Movement
(25 intermediate revisions by 12 users not shown) | |||
| [[Khriss]] explaining to [[Kelsier]] what the Vessels are.{{msh ref|3|2}}
}}
The '''Shards of [[Adonalsium]]''', or '''Shards''' for short, are pieces of the power of creation itself.{{
There are sixteen Shards{{epigraph ref|TWoK|11}}, and they are the most powerful known entities in the [[cosmere]]. They are related to many, if not all, magic systems, and for practical purposes, they are gods. All Shards started at an equal power level.{{
Ten of the original Shards have been named: [[Ambition]], [[Autonomy]], [[Cultivation]], [[Devotion]], [[Dominion]], [[Endowment]], [[Honor]], [[Odium]], [[Preservation]], and [[Ruin]].
== Introduction ==
{{quote
| Even now, I can barely grasp the scope of all this. The events surrounding the end of the world seem even larger than the Final Empire and the people within it.<br> I have delved and searched, and have only been able to come up with a single name: '''Adonalsium'''. Who, or what, it was, I do not yet know.
| the [[
}}
It is not known what [[Adonalsium]] is, whether it be a person or a great power. Since Shards have been called pieces of the power of creation,{{
These Shards are named after their respective intent, which represents the driving force of the power{{annotation ref|mb3|chapter=58}}--an aspect of creation. However, after the Shattering, the Shards were left with no mind to control the power. For [[Realmatic]] reasons, a mind--Cognitive power--must be attached to the Spiritual power of the Shard. People
When a person takes up a Shard, the extreme power vaporizes the body, allowing the person's mind to expand.{{
{{quote
}}
It is not clear who the original Vessels were, but they all originally were from [[Yolen]]. Together, the sixteen of them killed Adonalsium and divided the power between themselves, becoming the first to Ascend.{{msh ref|3|2}} Over time, the Vessels begin referring to themselves as their Shard's name (though they do remember their original selves).{{
At least one of the
Often, a Vessel's original name is mentioned in some form on their world. Atium is named after Ati, lerasium after Leras, and those condensed essences of their Shards' power. AonDor is derived from Aona, a Vessel on Sel. {{epigraph ref|sa1|22}} The [[Tears of Edgli]] is a valuable flower on [[Nalthis]], named after Edgli, vessel of [[Endowment]].
It is possible for a Vessel to be separated from their Shard without dying{{wob ref|120}} or Splintering the Shard they held.{{wob ref|6587}} When a Vessel dies, the person's original body rematerializes and falls to the ground as a corpse.{{epigraph ref|mb3|56}}
Two of the original Vessels were relatives.{{wob ref|1291}}
Ruin and Preservation were drawn together because they were such perfect opposites
It is implied that not all Shards are equal (though they started at an equal level).{{
Odium was powerful enough to travel to Sel, kill Aona and Skai, and Splinter their power:
It is unknown if Odium is special in his ability to Splinter a Shard, but regardless, the person who wrote [[the Letter]] is terrified of Odium's power.
Odium is not native on Roshar{{
If Brandon were to do a novel where different magic systems collide as the focus of the book, he refers to it as a '''conflux''' book.{{
The [[Seventeenth Shard]], however, is not a Shard of Adonalsium, but rather an organization of people who hop between worlds.{{
== Known Shards ==
| [[Sel]]
| [[Elantris]]
|{{
|-
| [[Dominion]]
| [[Sel]]
| [[Elantris]]
|{{
|-
| [[Preservation]]
| [[Scadrial]]
| [[Mistborn (series)]]
|{{
|-
| [[Ruin]]
| [[Scadrial]]
| [[Mistborn (series)]]
|{{
|-
| [[Odium]]
| [[Braize]]
| [[The Stormlight Archive]]
|{{
|-
| [[Cultivation]]
| [[Roshar]]
| [[The Stormlight Archive]]
|{{
|-
| [[Honor]]
| [[Roshar]]
| [[The Stormlight Archive]]
|{{
|-
| [[Endowment]]
| [[Nalthis]]
| [[Warbreaker]]
|{{
|-
| [[Autonomy]]
| [[Taldain]]
| [[White Sand]]
|{{
|-
| [[Ambition]]
| [[Threnody]]
| [[Shadows for Silence in the Forests of Hell]]
|{{au ref|threnodite}}{{epigraph ref|sa3|40}}{{
|}
It is likely that this is a complete list of all the Shards for the published [[Shardworld]]s. Some worlds have more Shards than others.{{
According to Brandon, it's possible that there is an Ingenuity Shard.
Ruin and Preservation are the only Shards on [[Scadrial]] at the moment.{{
{{quote
One is a tough call. You've never met the Shard itself, but you've seen its power.<br>
The other one you have not met directly, but have seen its influence.|multiline=y
| Brandon Sanderson{{
}}
Endowment was confirmed to be the Voice from [[Warbreaker]],{{
With the Way of Kings, [[the Letter]] demystifies the other two unaccounted for Shards: we had not directly met Skai's Shard, but his power on the planet of [[Sel]] has been seen (and, presumably, his related magic, with the [[Dakhor]]). And [[Odium]] traveled to Sel, killing Aona and Skai, so by default his influence is pervasive on Sel.{{epigraph ref|sa1|22}} So, all the Shards on Scadrial, Sel, and Nalthis are accounted for.
There are three Shards on Roshar{{
Therefore, for all Shardworlds that have been seen, all Shards are known.
{{quote
| There is one [Shard] who just wants to hide + survive.
| Brandon Sanderson{{
}}
There is also a shard that doesn't inhabit any planet.{{
Also, one that had already been splintered, but its intent was still unknown at the time of the questioning.{{
There is a Shard with an intent similar to Wisdom, that has "realized that survival might not be the most desirable/important".{{wob ref|12684}}
The last six Shards are unknown.
Shards are a vast amount of Spiritual energy, and have enormous capabilities, so much power that they have effectively turned the Vessels holding them into gods. Things like moving a planet is easy for them to accomplish.{{epigraph ref|mb3|4}} They exist on a higher level than the Physical Realm, and have expanded Cognitive aspects and perceptions. Time seems to matter little to Shards. Minutes can pass like hours.{{epigraph ref|mb3|17}}
=== Movement ===
Shards are capable of moving themselves to various parts of their world instantaneously (or near instantly).{{book ref|mb3|76}} They can will themselves to other Shardworlds, as noted from Odium's journey to Sel{{epigraph ref|sa1|21}} and Brandon implying that [[Sazed]] could travel to another world, but chooses not to.{{
=== Magic Generation ===
Shards will begin to fuel magic when they settle on a world. Each Shard can do this differently, though much of the system is restricted by the world itself. Because of this, the Shard is able to directly interact with the users of the magic and provide the needed investiture. Ruin and Preservation's ability to fuel all the Metallic Arts is an example of this.{{
=== Communication ===
Some shards have the ability to touch the minds of people. This ability has many restrictions and much may depend on the intent of each shard.
[[Ruin]] can whisper into the minds of humans,
=== Future Sight ===
Shards can see into the future, though this is difficult to do. [[Honor]] describes seeing the future like "It's as if the future is a shattering window. The further you look, the more pieces that window breaks into."{{book ref|twok|75}} Some Shards are better at seeing into the future--Honor says Cultivation is better at future sight than Honor.{{book ref|twok|75}} Preservation saw into the future and created the [[Terris Prophecies]].{{
=== Cognitive Constructs ===
Shards can develop complex constructs with their power. Preservation made the mists Snap Allomancers long after his mind had withered away.{{wob ref|4445}} Honor created a visual journal which [[Dalinar]] now sees during [[highstorm]]s.{{book ref|twok|75}} That visual journal was propagated by the [[Stormfather]]. Honor also created many [[Spren]] out of investiture and was even able to alter and increase the mind of the [[Stormfather]]. Entities like the Mist spirit and the Stormfather are often called Cognitive Shadows, bits of mind with power doing tasks created for them.
=== Endless investiture ===
Investiture never goes away and always returns; a Vessel wielding a Shard has access to an endless supply of Investiture. However, there is a finite amount that a Vessel can wield at one time. Occasionally a Shard's power is condensed into a different form in the physical realm. Investiture can appear in one of three states: a gas or mist like substance, a liquid, or a solid. [[Stormlight]] and the mists on [[
=== Weaknesses ===
One of the largest weaknesses a Shard has is that its Vessel is shaped to its intent. Ruin and Preservation could not create by themselves, as it was against their Shards' intent to do so alone. Odium refuses to take additional Shards simply because doing so would change his personality.{{
Shards, though their minds are significantly expanded, are not omniscient, omnipresent nor omnipotent. Even after Ruin was free from his prison, he couldn't influence everything. After the
Ruin could not read minds, but this is not a limitation to all Shards. Ruin is invasive, it can insert thoughts, but that power can't hear the reaction. Preservation listens and protects, and as such can hear what is inside people's minds, but cannot insert thoughts.{{
Preservation and Ruin are blind to metal, the [[focus]] of the [[Metallic Arts]]. It is not clear if other Shards are blind to an aspect of their respective focus, but Brandon has stated that Sazed is also blind to metal.{{
Honor states to [[Dalinar]] that a champion may bind [[Odium]], but it is unknown what he meant.{{book ref|
▲Honor states to [[Dalinar]] that a champion may bind [[Odium]], but it is unknown what he meant.{{book ref|TWoK|75}}
== Forms and Subdivisions ==
{{quote
A Shard's power can take many different forms, related to the three [[Realmatic Theory|realm]]s: the Physical, the Cognitive, and the Spiritual.{{wob ref|4445}} All are extensions of the Shard's power, and in ''[[The Hero of Ages]]'', sometimes referred to as the body of the Shard.{{epigraph ref|mb3|14}}
In its Physical form, it can appear as a solid, and does one specific thing.{{
In its liquid form, it is most potent.{{
It is not clear what the gaseous form of Shards (the Spiritual power) do in general, but the mists--the power of Preservation--are able to fuel Allomancy as if working as a metal.{{
There are further subdivisions of Shards: Slivers and Splinters.
=== [[Sliver]] ===
A Sliver is a human intelligence who has held the power and released it.{{
The [[Lord Ruler]] held a bit of Preservation at the [[Well of Ascension]] and let it go. This altered him, and that residue of a Shard inside him was what scholars would term a Sliver. After Vin gave up [[Preservation]], she was considered a Sliver, as was Kelsier by the end of the [[Mistborn trilogy]]. Elantrians are not slivers.{{
=== [[Splinter]] ===
It is unknown what the exact definition of a Splinter is, but the term seems to refer to a specific kind of fragment of a Shard's power. Unlike Slivers, a Splinter has never been human.{{
The divine Breath that [[Returned]] hold (a Splinter of [[Endowment]]){{
It is not clear how Splinters are formed, though it appears a Shard can actively create one. Endowment seems to be able to form them at will for [[Returned]]. [[Odium]] traveled to Sel and Splintered [[Devotion]] and [[Dominion]].{{article ref|The Letter}} Since [[Odium]] killed [[Tanavast]],{{book ref|twok|75}} the Vessel of [[Honor]], Honor is Splintered.{{
=== Shardic Sentience ===▼
== Relationship with Magic Systems ==
{{quote
| The powers of Ruin and Preservation are Shards of Adonalsium, pieces of the power of creation itself. Allomancy, Hemalurgy, Feruchemy are manifestations of this power in mortal form, the ability to touch the powers of creation and use them. These metallic powers are how people's physical forms interpret the use of the Shard, though it's not the only possible way they could be interpreted or used. It's what the genetics and Realmatic interactions of Scadrial allow for, and has to do with the Spiritual, the Cognitive, and the Physical Realms.
| [[Brandon]]{{
}}
All magic systems that are currently known are related to Shards. [[Allomancy]] is of Preservation, [[Hemalurgy]] is of Ruin, and [[Feruchemy]] is the balance between the two Shards. [[AonDor]], by name, appears to be related to [[Devotion]]. [[Awakening]] is of [[Endowment]]. [[Surgebinding]] is of [[Honor]] and [[Cultivation]]. The only magic that may not be related to a Shard are [[Hoid]]'s ability to move from planet to planet, but the mechanics of his powers are not clear.
The types of magics that exist on a world depends on which Shards are present. If Endowment were to move to Scadrial, additional combinations of magics may form.{{
Though magics are related to a Shard, that does not mean that the effect of a magic is in line with a Shard's intent. For example, Allomancy does things like Pushing and Pulling that don't bring to mind "Preserving" things. Rather, a Shard's intent determines ''how'' the magic is obtained, not its effect.{{
Magic systems have a [[focus]]. Metals are the focus for the Metallic Arts, Aons are the focus for AonDor, and the Commands are the focus for Awakening.{{annotation ref|
== Theories and Speculation ==
{{theory}}
▲=== Shardic Sentience ===
▲It has been theorized that a Shard's power creates sentience.{{17s ref|topic|549}}{{17s ref|topic|636}} Preservation put a fragment of himself into the people on Scadrial, granting them sentience, and the large quantity of Breaths (presumably fragments of Endowment) in [[Nightblood]] are a factor in his sentience.
=== Shardic Future Sight ===
A remarkably simple theory explains why some Shards are better at seeing into the future than others. Cultivation is better at seeing into the future than Honor, and when compared to Preservation, Ruin was remarkably bad at seeing into the future. (After all, if Ruin figured out the Terris Prophecies, he could have simply killed Vin after the events of [[The Well of Ascension]], thus defeating Preservation's plot for a new Vessel and ultimately gaining victory.)
The idea is simple: a Shard's ability to see into the future is determined by the Shard's intent.{{wob ref
There was significant debate whether Odium could see into the future. People agreed that Odium is more proficient than Ruin at the very least, because having hatred for something would mean that Odium would stop at nothing to exact his goals, even if he had to wait an extremely long period of time. However, Odium is probably not as good as Cultivation or Preservation in this regard, but this still means Odium is much more dangerous than Ruin.
== Notes ==
<references>
</references>
{{partial}}
|