Difference between revisions of "Ruin"

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== Associated magic ==
Ruin fuels [[Hemalurgy]], one of the three Metallic Arts on [[Scadrial]]. [[Hemalurgy]] is a unique magic in that unlike most it is not limited to [[Scadrial]] and can be used by anyone anywhere. Hemalurgy is a method of removing a portion of a person's spirit web and grafting it onto someone else. While [[Hemalurgy]]'s potential is largely unexplored and remains a great mystery, it is mainly used to grant access to various [[Investiture]] systems for the recipient. Individuals who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. In addition to this, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes piercing a person, the more holes in their spirit web, which in turn allows for easier control by the Vessel of Ruin as well as susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas [[Koloss]], which are human with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable Ruin or emotional Allomancy to completely control a human.{{book ref|mb6|27}}
Individuals who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. In addition to this, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes piercing a person, the more holes in their spirit web, which in turn allows for easier control by the Vessel of Ruin as well as susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas [[Koloss]], which are human with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable Ruin or emotional Allomancy to completely control a human.{{book ref|mb6|27}}
 
== Physical Manifestations of Power ==
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