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== Mechanics ==
Perpendicularities are formed at locations with a large concentration of Investiture. The concentration of Investiture brings the three realms closer together and allows travel between them.{{au ref|drominad}} The proximity of the realms also makes [[Soulcasting]] easier.{{book ref|sa3|120}} They occur naturally when a [[Shard]] spends lots of time on a world.{{wob ref|3504}} Generally, leaving a planet would cause the Shard's perpendicularity to disappear. As a result, their presence is often used to indicate the presence of a Shard. Special circumstances, however, can prevent the perpendicularity from disappearing, and there is at least one Shard that fits these circumstances.{{wob ref|2570}}{{wob ref|4740}} [[Aluminum]] can be used to take liquid from a
== Known Perpendicularities ==
; Scadrial
:The pool below the [[Pits of Hathsin]] ([[Ruin]]'s
; Sel
:[[Devotion's Perpendicularity|The Pool]] ([[Devotion]]'s
; Threnody
:Perpendicularities on Threnody are unstable, unpredictable, and have a morbid origin.{{au ref|threnodite}} They may possibly have something to do with the creation of [[Shade]]s.
; First of the Sun
: First of the Sun is notable for being a minor [[Shardworld]] with a perpendicularity.{{au ref|drominad}} It is, presumably, [[Patji's Eye]].
; Roshar
: A pool in the [[Horneater Peaks]] is confirmed to be Cultivation's
== Notes ==
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