Difference between revisions of "Perpendicularity"

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|books=[[Elantris (book)|Elantris]], [[Mistborn (series)|Mistborn]], [[The Stormlight Archive]], [[Sixth of the Dusk]]
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{{spoilers|mb7}}
{{update|sa4|mb7}}
{{quote
|From [[Khriss]]'s essay on the [[Drominad system]]{{au ref|drominad}}
}}
A '''perpendicularity''' is a junction between the [[Physical Realm|Physical]], [[Cognitive Realm|Cognitive]], and [[Spiritual Realm]]s. They are used by [[worldhoppers]] such as [[Hoid]] to go from planet to planet. They are formed through the concentration of [[Investiture]]. Because of this, they are most commonly found at places where a Shard's power is focused, often in the form of a pool of liquid. A Shard can control where their perpendicularity manifests.{{wob ref|11322}} A perpendicularity may manifest as the Shards color.
 
== MechanicsCreation ==
Perpendicularities are formed at locations with a large concentration of Investiture. The concentration of Investiture brings the three realms closer together and allows travel between them.{{au ref|drominad}} The proximity of the realms also makes [[Soulcasting]] easier.{{book ref|sa3|120}} They occur naturally when a [[Shard]] spends lots of time on a world.{{wob ref|3504}} Generally, leaving a planet would cause the Shard's perpendicularity to disappear. As a result, their presence is often used to indicate the presence of a Shard. Special circumstances, however, can prevent the perpendicularity from disappearing, and there is at least one Shard that fits these circumstances.{{wob ref|2570}}{{wob ref|4740}} [[AluminumAutonomy]] canis becapable usedof tocreating takeperpendicularities liquidunexpectedly fromacross amultiple perpendicularity,planets andin ita willway staythat Invested.{{wob ref|9233}} They can be used to seegoes intoagainst the Spirituallaws Realm.{{wob ref|10945}}of [[NightbloodRealmatic Theory]] as it is ablecurrently tounderstood collapseby a perpendicularityarcanists.{{wobbook ref|12915mb7|50}} SomeIt perpendicularities are more Investedrequires thanspecific othersconditions.{{wobbook ref|5914mb7|59}} The enormous concentration of Investiture in a perpendicularity makes it possible to become a Cognitive Shadow by entering one.{{wob ref|8324}}
 
[[Autonomy]] is capable of creatingSome perpendicularities unexpectedlycan acrossbe multipleforcibly planetsclosed inby ahaving waypeople thatutilize goesthe againstmassive the lawsamount of RealmaticInvestiture Theorycoming asfrom it is currently understood by arcanists.{{book ref|mb7|5064}} It[[Nightblood]] requiresis specificable conditionsto collapse a perpendicularity.{{wob ref|12915}}{{book ref|mb7sa4|59111}}
 
== Mechanics ==
Perpendicularities are formed at locations with a large concentration of Investiture. The concentration of Investiture brings the three realms closer together and allows travel between them.{{au ref|drominad}} Perpendicularities will not transport people between realms unless they want it to happen.{{book ref|mb7|64}} They can be used to see into the Spiritual Realm.{{wob ref|10945}} The proximity of the realms also makes [[Soulcasting]] easier.{{book ref|sa3|120}}
 
Marasi[[Aluminum]] iscan ablebe used to shuttake liquid from a perpendicularity, ofand Autonomyit beforewill itstay fullyInvested.{{wob opensref|9233}} bySome havingperpendicularities dozensare ofmore AllomancersInvested utilizethan theothers.{{wob massiveref|5914}} amountThe enormous concentration of Investiture comingin froma perpendicularity makes it. Thispossible indicatesto thatbecome ina Cognitive Shadow by entering one.{{wob ref|8324}} In at least some circumstances, a perpendicularity's liquid Investiture may be unkeyed.{{book ref|mb7|64}}
 
== Known Perpendicularities ==
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