Difference between revisions of "Kandra"

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Especially skilled kandra are able to make their own adjustments to the shape of the creature they are taking. Although mimicking an existing unique individual or creature is most common, the most skilled kandra can use just a skull or set of bones to build a working structure to gain the ability to move around freely and communicate.
 
Being without bones will make kandra unable to move fast, speak or form any proper shape, but doesn't effect their mental ability.
 
By reforming their body inside the mechanism, they can crack simple locks.{{cite}}
Kandra are also known as unmatched actors. Before assuming the role of a certain person, a kandra will spend a significant amount of time observing the individual in order to learn their mannerisms, history, and relationships. As a result, it is almost impossible to tell a kandra apart from the actual individual they are impersonating.
 
Kandra are also known as unmatched actors. Before assuming the role of a certain person, a kandra will spend a significant amount of time observing the individual in order to learn their mannerisms, history, and relationships. As a result, it is almost impossible to tell a kandra apart from the actual individual they are impersonating.
Kandra can heal most wound immediately, utilizing their ability to shape shift. But breaking bones can slow them greatly. Other method to harm kandra are described below.
 
Kandra can heal most wound immediately, utilizing their ability to shape shiftshapeshift. But breaking bones can slow them greatly. Other method to harm kandra are described below.
Kandra do not die naturally, with the First Generation's age identical to the Lord Ruler's, exceeding a thousand years. One of the kandra secrets references the unknown acid mixture, which is one of the only processes that can kill a kandra, another of a kandra digesting another kandra. Otherwise they are essentially immortal. Though after the Catacendre the kandra did develop a way to take their own lives at will.
 
Kandra are capable of assuming smaller shapes, but losing too much mass means that a kandra is unable to maintain their intelligence.{{17s ref|post|408809|text=They must keep a certain mass to maintain intelligence and a bunny is very small.|date=26 Feb, 2016}}
 
== Killing a Kandra ==
Kandra do not die naturally, with the First Generation's age identical to the Lord Ruler's, exceeding a thousand years, they are essentially immortal. One of the kandra secrets references the unknown acid mixture. Being bathed in acid can effectively kill a kandra, so this is one way how misbehaved kandra were executed in kandra homeland during the [[Final Empire]], the other way is starvation. Because of their ability to change shape, most damage to a kandra is of no consequence; they do feel normal physical pain as a result of trauma, though [[MeLaan]] has said that kandra have the ability to turn nerves off and thus experience no pain.{{book ref|mb6|24}} This leads to kandra guards mostly using hammers to break bones, thus hindering movement. Being bathed in acid can effectively kill a kandra, so this is how misbehaved kandra were executed .
 
A kandra digesting another kandra can perform the killing, but it is unknown if the two kandra will fight and try to eat each other during the process. After the [[Catacendre]], the kandra develop a way to take their own lives at will. Also developed by the Kandra post-catacendre is a liquid which upon injection will disable Kandra and make them transparent, but will not make them unconscious.(The liquid is fatal to human) Though it does not kill the Kandra, further pulling out their spike will turn them back to mistwraith.{{cite}}
 
== Notable Kandra ==