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Extremepayne (talk | contribs) (pocket of calm--that disambig link is being used intentionally (lol) since hopefully Intent will be one page that discusses both concepts) |
Extremepayne (talk | contribs) (→Attributes and Abilities: another pass on this section) |
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Kaladin has the ability to manipulate the Surges of Adhesion and Gravitation through his Nahel bond with the honorspren Sylphrena.{{book ref|sa1|57}} By breathing in Stormlight, he gains superhuman strength, speed, agility, durability, stamina, and healing, as long as he has access to Stormlight.{{book ref|sa1|62}} While his honorspren is present with him, his movements are enhanced by her, which Kaladin describes as "being guided by the wind." This gives Kaladin a superior natural fighting talent, although it does not replace skill by itself.{{book ref|sa2|52}}
Kaladin often refers to his powers as the Three Lashings. The Full Lashing is sticking objects together with Adhesion. It is the first of the Three Lashings Kaladin mastered, as it is the easiest to perform.{{book ref|sa1|part=ars}} He can use this Lashing to bond rocks to a sheer chasm wall and create a ladder
Basic Lashings involve manipulating Gravitation to have an object or person fall in a different direction. After his encounter with the Assassin in White, Kaladin manages to duplicate the ability to perform Basic Lashings.{{book ref|sa2|41}} He has since learned how to perform multiple Lashings in the same or different directions, as well as partial Lashings. He is able to fly by Lashing himself into the air,{{book ref|sa2|86}} and has gotten quite good at instinctively dismissing and renewing Lashings in different directions to achieve complex maneuvers such as looping and banking.{{book ref|sa4|6}} He can also use this ability to transport people over long distances by Lashing both themselves and himself multiple times in a direction. He typically does this while over the [[highstorm]] so as to avoid running out of Light.{{book ref|sa3|60}}
=== Shardwielding ===
After Kaladin swore the
=== Combat Skills ===
During his time in Amaram's army, Kaladin's natural talent blossomed him into a master at spear-fighting. He was the quickest learner among the members of his cohort. His effortless ability surprised his drill sergeant, Tukks.{{book ref|sa1|27}} Kaladin spent the year after his brother's death driving himself to exhaustion each day at the practice yard. He eventually grew to be known as the best spearman in Amaram's army.{{book ref|sa1|63}} He was able to take down six spearmen by himself in seconds even before he discovered his abilities as a Surgebinder.{{book ref|sa1|47}} Combined with Stormlight, he held off dozens of Parshendi almost single-handedly.{{book ref|sa1|68}}
While the spear is his preferred weapon, Kaladin has training with other weapons as well. He often carries throwing knives as a secondary weapon and is able to use them with considerable accuracy.{{book ref|sa1|47}} He has
Kaladin also possesses a capable mind as a military commander. He became the youngest squadleader in Amaram's army when he was eighteen years old. He managed to reduce the casualty rate of his squad to the lowest in the entire army.{{book ref|sa1|47}} He was able to train Bridge Four with barely any resources.{{book ref|sa1|73}} He is able to quickly analyze a battlefield and assess the tactical situation.{{book ref|sa1|32}}
=== Medicine ===
Kaladin started training in medicine with [[Lirin|his father]] and assisting him in surgery when he was eight years old.{{book ref|sa1|10}} His training was mostly concentrated in, but not limited to, surgery. After joining the army, he had considerable practice as a field medic, attending to his fellows soldiers injured in combat.{{book ref|sa1|1}} He
=== Social Status ===
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