Difference between revisions of "Kaladin"

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→‎Traveling with the Parshmen: add link to card game
(Add heading for the battle of Taylen Field (just noticed it was still under the trip through shadesmar heading))
m (→‎Traveling with the Parshmen: add link to card game)
 
===== Traveling with the Parshmen =====
When Kaladin finally caught up to the [[Voidbringers]], he was surprised to find they not only were playing [[Rosharan card game|cards]], but that they looked very different than what he expected. Rather than being red and black marbled like [[Rlain]], the parshmen's skin was marbled white and red. They were not wearing warform, nor did they have red eyes. Kaladin observed them for awhile and tells [[Syl]] they had been wrong. These parshmen weren't the destroyers they had been told about. One of their number noticed him, sounding the alarm. As they took up their cudgels, Kaladin hesitated. Though he knew he could easily defeat them, it didn't sit right, so he surrendered instead.{{book ref|sa3|14}}
 
The parshmen bound Kaladin to a tree while they debated what to do with him. Against [[Khen]]'s wishes, they didn't kill him, but yet pulled him by a rope as they traveled. Kaladin talked up [[Sah]], his captor, explaining card game strategies to him. As they walked, Kaladin realized that the parshmen weren't monsters, they were just slaves, like him. Sah argued that Kaladin couldn't possibly understand what they had been through, but Kaladin felt he did understand a little. Continuing on, Syl panicked, worried that the parshmen could see her or at least the spren could. Syl explained that the spren leading the parshmen must be from him, a [[Voidspren]]. Syl stayed close to Kaladin, just in case he needed to summon her.{{book ref|sa3|17}}
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