Difference between revisions of "Iron"

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== Allomantic Use ==
An iron [[Misting]] is known as a '''Lurcher'''. Ironpulling is the art of burning iron to pull metals toward (in a straight line) the user's center of gravity.{{book ref|aol|part=ars}} There are two general rules for ironpulling, which also apply to steelpushing, its paired opposite. The first rule is that the strength of your pull is roughly proportional to your physical mass. This means that larger Allomancers can generally ironpull and steelpush more powerfully than a smaller counterpart. While proportional, the force exerted by an ironpull is much greater than the AllomancerLurcher's weight, allowing them to pull themselves through the air by pulling on a piece of metal that weighs more than they do (or is anchored to something that does).{{book ref|mb1|7}} The second rule is that metal that is at least partially inside a person's body cannot be affected by iron. Both of these rules can be overcome by a sufficiently strong AllomancerLurcher, however.
 
When burning iron, blue lines emerge from the Lurcher and connect themselves to pieces of nearby metals, with the size of the iron line indicating how big the metal is. The iron lines can typically only be seen by the Lurcher.{{book ref|mb1|7}} The iron lines manifest themselves on the [[Spiritual Realm]] and can be cut or interfered with.{{wob ref|2796}} It is also possible to use the iron lines to see via the trace metals in everyone's bodies and in the objects around them.{{annotation ref|mb2|chapter=12}}
== Feruchemical Use ==
{{icon|iron|f|150px|thumb|right|The Feruchemic symbol for iron}}
An iron [[Ferring]] is known as a '''Skimmer'''. Iron is used to store physical mass, or more accurately, density.{{book ref|aol|part=ars}} This is accomplished by changing the FeruchemistSkimmer's mass, not by changing the effect of gravity on the FeruchemistSkimmer. This change does not affect things that the FeruchemistSkimmer wears, but is great enough that a FeruchemistSkimmer storing weight can safely fall any distance, as the FeruchemistSkimmer's surface area is sufficient to slow the fall to safe speeds.{{book ref|woa|12}}
 
A FeruchemistSkimmer tapping iron can grow proportionally heavier than normal, and although this is not as useful as storing mass in many cases, it has significant martial applications. Specifically, by tapping iron during key moments, FeruchemistsSkimmers can add force to their blows, and can use added weight to withstand attacks. It can be used to counter coinshotsCoinshots or lurchersLurchers, for example, by increasing weight when pushed, one can instead push the coinshotCoinshot back. Furthermore, the added mass from tapping an ironmind can wreak havoc with steelpushes/ironpulls if the FeruchemistSkimmer is being used as the anchor.{{book ref|woa|58}}
 
Tapping iron has no effect on a FeruchemistSkimmer's vulnerability to penetration, despite the increase in density.{{annotation ref|aol|chapter=6}} Tapping iron grants the FeruchemistSkimmer the strength requisite to remain standing.
 
The law of Conservation of momentum still exists when using iron Feruchemy, so while tapping weight doesn't significantly increase the speed of falling (not considering air resistance), decreasing one's weight to half will double one's speed.{{book ref|mb6|12}}{{wob ref|6595}}
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