Difference between revisions of "Iron"

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→‎Feruchemical Use: physics and momentum and weight changing stuff
(→‎Feruchemical Use: physics and momentum and weight changing stuff)
An iron [[Ferring]] is known as a '''Skimmer'''. Iron is used to store physical mass, or more accurately, density.{{book ref|aol|part=ars}} This is accomplished by changing the Feruchemist's mass, not by changing the effect of gravity on the Feruchemist. This change does not affect things that the Feruchemist wears, but is great enough that a Feruchemist storing weight can safely fall any distance, as the Feruchemist's surface area is sufficient to slow the fall to safe speeds.{{book ref|woa|12}}
 
A Feruchemist tapping iron can grow proportionally heavier than normal, and although this is not as useful as storing mass in many cases, it has significant martial applications. Specifically, by tapping iron during key moments, Feruchemists can add force to their blows, and can use added weight to withstand attacks. It can be used to counter coinshots or lurchers, for example, by increasing weight when pushed, one can instead push the coinshot back. Furthermore, the added mass from tapping an ironmind can wreak havoc with steelpushes/ironpulls if the Feruchemist is being used as the anchor.{{book ref|woa|58}}
 
Tapping iron has no effect on a Feruchemist's vulnerability to penetration, despite the increase in density.{{annotation ref|aol|chapter=6}} Tapping iron grants the Feruchemist the strength requisite to remain standing.
 
The law of Conservation of momentum still exists when using iron Feruchemy, so while tapping weight doesn't significantly increase the speed of falling(not considering air resistance), decreasing one's weight to half will double one's speed.{{book ref|mb6|12}}{{cite}}
 
Feruchemical iron interferes with an individual's interaction with the [[wikipedia: Higgs boson|Higgs Field]].{{wob ref|327}}
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