Editors
8,291
edits
Reinhartmax (talk | contribs) |
|||
(40 intermediate revisions by 17 users not shown) | |||
{{metal
|allomancy=Pull metals
'''Iron''' is the External Physical Pulling Metal. An Allomancer burning iron can Pull bits of metal toward his center of mass, and can also use iron to sense the presence of metal nearby. Ironpulling is not dependent on magnetic forces or Allomantic power--most metals (with the exception of [[aluminum]] and some of its alloys) can be Pulled. Feruchemists can use iron to store physical weight, and when used as a Hemalurgic spike, iron steals physical strength.▼
|type-a=External, Pulling, Physical
|misting=Lurcher
|feruchemy=Store weight/mass
|type-f=Physical
|ferring=Skimmer
|hemalurgy=Steal strength
|type-h=Physical
|'world=[[Scadrial]], [[Roshar]]
|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]]
}}
▲'''Iron''' is the External Physical Pulling Metal. An Allomancer burning iron can Pull bits of metal toward
== Allomantic Use ==
An iron [[Misting]] is known as a '''Lurcher'''. Ironpulling is the art of burning iron to pull metals toward (in a straight line) the user's "center of
When burning iron, blue lines emerge from the Lurcher and connect themselves to pieces of nearby metals, with the size of the iron line indicating how big the metal is. The iron lines can typically only be seen by the Lurcher.{{book ref|mb1|7}} The iron lines manifest themselves on the [[Spiritual Realm]] and can be cut or interfered with.{{wob ref|2796}} It is also possible to use the iron lines to see via the trace metals in everyone's bodies and in the objects around them.{{wob ref|2944}}
Of the two external physical metals, iron is by far the less flashy. Utilized by a Misting, iron is generally used as a purely defensive mechanism, cancelling out the efforts of enemy Coinshots by ironpulling enemy projectiles into a wooden shield. Iron is also less useful by itself in jumping, since using iron requires a large, well anchored piece of metal at your destination. Both metals' performance is greatly enhanced when used in tandem, allowing feats like those performed by [[Kelsier]] in his battle with the Inquisitor [[Bendal]].▼
▲Of the two external physical metals, iron is by far the less flashy. Utilized by a Misting, iron is generally used as a purely defensive mechanism, cancelling out the efforts of enemy Coinshots by ironpulling enemy projectiles into a wooden shield. Iron is also less useful by itself in jumping, since using iron requires a large, well anchored piece of metal at your destination. Both metals' performance
It is possible for a Lurcher to identify specific metals.{{wob ref|2255}}
== Feruchemical Use ==
An iron [[Ferring]] is known as a '''Skimmer'''. Iron is used to store physical mass, or more accurately, density.{{book ref|
▲An iron [[Ferring]] is known as a '''Skimmer'''. Iron is used to store physical mass, or more accurately, density.{{book ref|aol|part=ars}} This is accomplished by changing the Feruchemist's mass, not by changing the effect of gravity on the Feruchemist. This change does not affect things that the Feruchemist wears, but is great enough that a Feruchemist storing weight can safely fall any distance, as the Feruchemist's surface area is sufficient to slow the fall to safe speeds.{{book ref|woa|12}}
A
Tapping iron has no effect on a
The law of Conservation of momentum still exists when using iron Feruchemy, so while tapping weight doesn't significantly increase the speed of falling (not considering air resistance), decreasing one's weight to half will double one's speed.{{book ref|mb6|12}}{{wob ref|6595}}
Feruchemical iron interferes with an individual's interaction with the [[wikipedia: Higgs boson|Higgs Field]].{{wob ref|327}}
== Hemalurgic Use ==
When used as a [[hemalurgy|Hemalurgic]] spike, iron steals
=== Hemalurgic Constructs ===
=== Kandra Blessing ===
▲'''[[Koloss]]''' are created when a living human is implanted with four iron spikes.{{epigraph ref|mb3|40}} This gives the koloss incredible strength, but the process effectively destroyed their minds, leaving them incapable of complex logic, and extremely vulnerable to Ruin's control.
The [[kandra]]
== Fabrial Use ==
▲The [[kandra]] call a pair of these spikes the '''Blessing of Potency'''.{{book ref|hoa|39}} Like all kandra Blessings, the Blessing gave the [[mistwraith]]s sentience, with the added benefit of physical strength and endurance.
A [[fabrial]] with an iron cage will physically attract the element corresponding with the trapped [[spren]], creating an attractor fabrial. For example, a fabrial that draws nearby smoke and causes it to accumulate near the device.{{epigraph ref|sa4|11}}
== Notes ==
<references />
{{partial}}
{{Mistborn|metals|sub-box cats=}}
|