Difference between revisions of "Forgery"

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In order to carve a soulstamp, one must have two bases of knowledge. The first base of knowledge is of the forms necessary to program the stamp. The forms imprinted on the stamp act like symbolic functions in a computer program, and it is necessary to put the correct forms in the correct positions to achieve the desired effect. The modifiers and forms required to encode a soul stamp function in a way similar to those of the [[AonDor]], though different shapes are used.{{ref|?|948|5|Selian magic is similar to code}}{{ref|?|987|9|How magic on Sel works}}
 
The second base of knowledge is that of the altered history. The success rate of a soulstamp relies on the plausibility of a stamp to established history. While a Forger does not need to know everything about a subject to create a stamp for it, the more knowledge they have on the topic the more plausible, and thus successful, their stamp will be.{{ref|b|tes|postscript}} Many simple ForgeriesForgings require very little knowledge of anthe object, its history, or variouspertinent skills,topics. suchExamples asinclude reForgingreforging a table to have beenbe cared for rather than neglected,{{ref|b|tes|day|12}} or reForgingreforging an Awakenedawakened object to have a different command phrase.{{ref|17s|7267|text="Would it be possible to reforge Nightblood}}
 
===Materials===