Difference between revisions of "Feruchemy"

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The earliest inspiration for Feruchemy dates to when Brandon was a teenager and had insomnia. He would lie awake at night and be really tired during the day, so he wished that he could store up his sleepiness so that he could be sleepy when he wanted to be sleepy.{{wob ref|8974}}
 
An early version of Feruchemy, then referred to as "Hemalurgy," appeared in [[Final Empire Prime|''Final Empire'' Prime]]. During the development of ''[[Mistborn: The Final Empire]]'', Brandon realized that Feruchemy would work very well as the magic system for Sazed and the Keepers, so he imported it into that novel and added the restriction of storing attributes in metal.{{wob ref|2377}}{{wob ref|7815}} While the writing process of
 
The attributes stored in brass (warmth) and electrum (determination) were originally supposed to be reversed. By the time Brandon realized his mistake, brass storing warmth had already been canonized in released books. Brandon decided not to retcon this, citing the fact that Feruchemy operates on different principles than Allomancy.{{wob ref|5508}} Brandon also notes that the organization of the metals in the Feruchemical chart is of human invention.{{wob ref|1090}}
 
In early drafts of Mistborn:The Final Empire, Brandon called this magic 'hemalurgy', but disliked the blood connotation and decided to change it before publication. Other names considered in development include Sangrimancy, Ferruchemy, Auronomy, Ferramy, Ferrochemy, Ferrichemy, and Ferrachemy.{{wob ref|7815}}
 
== Notes ==
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