Difference between revisions of "Dawnshard"

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At their core, Dawnshards are nothing more than Commands of enormous power,{{book ref|dawnshard|19}} but on their own they seem to be nearly useless.{{wob ref|14333}} As all applications of Investiture require a Command and Intent, these Dawnshards cannot be used without a person that has access to Investiture trying to carry out some task.{{book ref|dawnshard|19}} The mechanics here are unclear, but as Commands made by someone with the understanding of a deity, Dawnshards allow a person to make use of the most powerful forms of magic. It is unclear what if any influence the specific Command of each Dawnshard has on what may be accomplished using that Command. In a person with no access to Investiture or an inanimate object, the Dawnshard's most dangerous powers are rendered useless and they are unable to truly present a threat to the lives of anyone.{{wob ref|14333}}{{book ref|dawnshard|19}}
 
That being said, Dawnshards do confer a certain amount of Investiture on the person that holds them.{{wob ref|14328}} The Investiture of each Dawnshard grants Heightening-like abilities,{{wob ref|14339}} allowing a person to see colors and hear sounds more vividly than before.{{book ref|dawnshard|epilogue}} This is an effect granted by large amounts of Investiture, not because of any specific connection to Endowment.{{wob ref|14328}} In the same way Savants are changed by power over time, the person that is a Dawnshard is also increasingly changed by its power,{{wob ref|14346}} although it is not certain if these changes depend on which Dawnshard is possessed.
 
== Mythology ==
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