Difference between revisions of "Coppermind:Welcome"

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==Featured Article: Hemalurgy==
'''[[Hemalurgy]]''' is the third of the three [[Metallic Arts]] on [[Scadrial]]. At the times of the books, it is the least known Metallic Art.
 
===Lore & Background===
 
After the spike pierces through the initial person and is Hemalurgically charged, the '''Law of Hemalurgic Decay''' states that the spike loses some of its potency. The longer a spike is outside a body, the weaker it becomes. Thus, when the Steel Ministry creates an Inquisitor, the spikes are outside of a person for as little as possible.
 
===Hemalurgic Constructs===
*[[Steel Inquisitors]] are created from nine to eleven spikes, which are charged with various Allomantic or Feruchemical powers.
 
'''([[Hemalurgy|more...]])'''
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