Difference between revisions of "Connection"

Jump to navigation Jump to search
m
'''Connection''' is an ability within the [[cosmere]] that allows a closer relationship between two parties.
 
== The Nature of Connection ==
== Metallic Arts ==
Connection uses [[spiritweb]]s, and connects them in the [[Spiritual Realm]]. Connection is thought to be part of the spiritual aspect of a being. Additionally, it is possible to alter connection through artificial means,{{msh ref|5|2}} though the particulars of how this is accomplished are unknown. Connection can be inherited.{{wob ref|11881}} People are generally Connected to certain locations, and can be Connected to more than one place at a time.{{wob ref|642}}  [[Cognitive Shadow]]s, and in certain instances [[Shard]]s, can get tied to an area or [[Shardworld]], due to their Connection to the location.{{wob ref|2688}}
In [[Feruchemy]], Connection is stored in [[duralumin]]. Storing Connection lessens others' trust in and awareness of the Feruchemist, while tapping Connection allows the Feruchemist to form trusting relationships quickly.{{book ref|mb4|part=ars}} It can also be used for communication.
 
In== [[Hemalurgy]],Uses of Connection can be stolen by a duralumin spike.==
=== Accessing Investiture ===
Many methods of accessing [[Investiture]] have been observed throughout the [[cosmere]], but all share certain cardinal similarities; an established Connection or ability to create a Connection to a source of power and a way of directing that power.
 
=== Communication ===
It is unknown whether Connection can be accessed by [[Allomancy]].
Connection can be used in many ways to allow the user to speak the language of another person they are Connecting with. This can be done without the user learning any of the language beforehand. The ability has flaws though, as it will fill in local idioms and phrases on its own, but if the user is careless and focuses on a specific word or phrase the ability may fail and they will say the word verbatim in their own tongue{{wob ref|3759}} or it may be said in an odd way.{{wob ref|3583}} This includes slip ups that confuse others,{{wob ref|8185}} such as saying coin{{book ref|sa2|epilogue}} or bunny{{book ref|sa2|59}} on [[Roshar]].
Blanking [[Identity]] and tapping Connection can cause someone to gain an accent for a particular area.{{wob ref|2558}}
 
'''Feruchemy''': In [[Feruchemy]], Connection is stored in [[duralumin]].{{book ref|aol|part=ars}} Using this, a Feruchemist can communicate with others on foreign lands.{{book ref|mb6|22}} Connection can also be accessedused by anyone by wearing [[unsealed metalminds]].{{wob ref|2112}} These medallions are worn by a person who is in a land that is not their own, and they are then able to speak the language of the place they are in. A person wearing their medallion in their own land will still speak their own language, not the language of the person they are communicating with. Occasionally, words do not translate fully.
== The Nature of Connection ==
 
Connection uses [[spiritweb]]s, and connects them in the [[Spiritual Realm]]. Connection is thought to be part of the spiritual aspect of a being, and has an influence on who can or cannot ascend as the holder of a certain [[Shard]].{{msh ref|6|4}} Additionally, it is possible to alter connection through artificial means other than Feruchemy{{msh ref|5|2}} (such as the device designed by the [[Ire]]), though the particulars of how this is accomplished are unknown. Connection can be inherited.{{wob ref|11881}}
'''Spiritual Adhesion''':
Using the [[Surge]] of [[Adhesion]] to manipulate spiritual, rather than purely physical forces, a [[Bondsmith]] can touch another person and forge a spiritual connection between them. This allows the Bondsmith to temporarily speak whatever languages this other person can speak.{{book ref|sa3|65}}
 
'''Regal Forms of Power''': By staying out in the [[Everstorm]], [[singer]]s are capable of bonding with a [[Voidspren]], which has the effect of changing their form, which alters their physical appearance and mental capabilities.{{book ref|sa3|I-6}}{{wob ref|9897}} One [[Regal]] form of power is Envoyform, which allows the user to have Connection to other cultures and allows the user to speak their languages.{{book ref|sa3|I-6}}
 
'''Hoid''': [[Hoid]] has access to some manifestation of Investiture that allows him to manipulate the Spiritual attribute of Connection. The full extent of this ability is unknown, but its primary known use is to help Hoid speak the various languages of the worlds of the cosmere that he visits. The ability allows him to Connect to whatever land he is in, temporarily altering his Spiritual aspect to believe that he was raised in that place, allowing him to speak as a native.{{wob ref|3759}}
 
=== Bonds ===
Bonds are Connections between entities in the cosmere that exist outside the [[Physical Realm]]. All bonds are basically the same, with the powers and functions depending on the holders of the bond.{{wob ref|3488}} Bonds are typically formed between entities with greater-than-normal Investiture and other entities, allowing them to gain enhancements.
 
'''The Nahel Bond''': The [[Nahel Bond]] is between a human and certain types of intelligent [[Spren]]. It gives a human access to [[Surgebinding]], while granting the spren the ability to maintain their cognition in the Physical Realm. There are ten known forms the Nahel Bond can take, each giving access to two different Surges.
 
'''Singer Bond''': The singers can bond with a spren. Doing so grants the singer a Form with a specific physical and mental change. Not all spren grant a unique Form; most spren give the singers Dullform. Without a spren, singers exist in what is known as slaveform ([[Parshmen]]).
 
'''Void Bonds''': Nothing is known at this time about [[Voidbinding]].
 
'''Lesser Spren Bonds''': Non-intelligent spren are able to form bonds with humans.{{wob ref|4783}} This bond does not grant Surgebinding.
 
'''Other Spren Bonds''': Certain spren bond with animals native to Roshar, enhancing those animals and granting them abilities. Animals that are confirmed to have these bonds are [[chasmfiend]]s, [[chull]]s, and [[skyeel]]s.
 
'''Yelig-nar''': Yelig-nar is able to bond with a human{{book ref|sa3|118}} or [[singer]], and grants his host the use of all ten Surges.{{epigraph ref|sa3|95}} The people he bonds with appear to remain fully in control of themselves,{{book ref|sa3|120}} but they must control Yelig-narif they do not wish to be consumed by him.{{book ref|sa3|118}}
 
'''Seons''': A [[seon]] can create bonds with humans and [[Elantrian]]s. Little is known of this bond other than that the [[seon]] follows and helps the person it is bonded to, functioning as a servant to the owner of the bond. Seons will automatically seek out a new person to bond with following the death of its master; often the new master has been prearranged. During the time of the [[Reod]], while the [[Shaod]] was unable to finish transforming a human into an Elantrian, any seon bonded to a Elantrian lost its mind and would float around the city, often near their master.{{book ref|elantris|4}} This bond grants new unknown powers to the members of the bond while on Roshar and is very similar to a Nahel Bond.{{wob ref|3035}}{{wob ref|6928}}
 
'''Aviar''': [[Aviar]]s create a bond with a person and grant a specific power based of the type of Aviar bonded. Aviar are granted their ability if raised on one of the pantheon islands and consume a worm native to the island.{{book ref|sixth}}
 
'''Other Worm Infected Animals''' Other birds besides native island Aviar are able to eat the worms and create a bond with a new effect.{{book ref|sixth}}
 
'''Sentient Awakened Entities in an Inorganic Host''': Also known as Type IV BioChromatic Entities. The only known entity of this kind is [[Nightblood]]. Nightblood is a sentient sword made using 1000 [[Breath]]s and the command to destroy evil. It makes a bond with anyone with whom it wishes to communicate, and it is able to read and speak with minds directly.{{wob ref|6928}} Distance appears to be a factor, but this may be a limitation of the mind of Nightblood and not its ability. While idle, Nightblood reaches out to other people, tempting them to draw the blade. "Pure" people who cannot be tempted would feel great nausea, even induce vomiting. Anyone who is able to wield Nightblood and survive, bonds with the blade to a greater degree and is no longer repelled by or abnormally drawn to use it.{{annotation ref|wb|chapter=45}} Those unable to control Nightblood are controlled by it, in effect Nightblood wields them killing everyone around and absorbing all of the Investiture from the victim including the spark of life (i.e. the soul). This bond may grant additional powers on Roshar.{{wob ref|6892}}
 
'''Shardblade''': [[Shardblade]]s are able to bond with people through the use of charged gemstones. The gem is placed in the hilt of the Blade and after a week of constant contact, the Blade is bonded and can be dismissed from and recalled to the Physical Realm. Once bonded the blade can be dismissed and recalled by syncing with the user's heart to the blade. Ten heartbeats are required. A person's iris will lighten during the bonding process.
 
'''Honorblades''': [[Honorblade]]s grant Surgebinding abilities to humans who touch them, but requires dangerous levels of [[Stormlight]].{{wob ref|5822}}
 
=== Other Uses ===
'''Lightweaving''': In order to [[Lightweaving|Lightweave]] properly, a strong spiritual component requiring a certain measure of Connection and a full mental picture of the desired illusion is necessary.{{book ref|sa2|part=ars}}
 
'''Malatium''': Flaring [[malatium]] allows an [[Allomancer]] to see not just a malatium shadow of a person, but seems to give them a glimpse into the Spiritual Realm, allowing them to see a vision of a past event in another person's life by seeing their Connection and their past.{{msh ref|1|1}}
 
'''Lerasium''': For normal people, burning [[lerasium]] forges a permanent Connection between them and [[Preservation]], turning them into very powerful [[Mistborn]] by rewriting their spiritual DNA.{{wob ref|10116}} For people who are already Mistborn, the same effect increases their power.{{wob ref|1304}}
 
'''Selish Magic''': All magic on [[Sel]] ([[AonDor]], [[Dakhor]], [[ChayShan]], [[Forgery]], [[Bloodsealing]]) requires a Connection to certain lands in Sel to function properly. The magics will decrease in power the farther from the land the user is,{{wob ref|8617}} and will not normally work on Shardworlds other than Sel.{{wob ref|1473}}{{wob ref|6164}}
 
'''Ba-Ado-Mishram''': [[Ba-Ado-Mishram]] is able to Connecte with the vast majority of singers on Roshar and is able to grant them forms of power. This made them into Regals. She also provided them with [[Voidlight]].{{epigraph ref|sa3|80}}
 
'''Realms''': Connection can be used to exist in different realms.{{msh ref|6|6}}
 
== Manipulating Connection ==
'''Feruchemy''': In Feruchemy, Connection is stored in duralumin.{{book ref|aol|part=ars}} Storing Connection lessens others' trust in and awareness of the Feruchemist, while tapping Connection allows the Feruchemist to form trusting relationships quickly.{{book ref|mb4|part=ars}} Tapping the metalmind will allow the Feruchemist to form stronger Connections, possibly depending on what Connections were stored. It can allow Feruchemists to form trust relationships with others much faster, for example. Duralumin Feruchemy can also change one's Spiritual Connection to a planet, which can help [[worldhopper]]s with magic systems. If a Feruchemist were able [[Compounding|compound]] duralumin, they would be able to use duralumin to have a nearly infinite supply of Spiritual Connection.
 
'''Hemalurgy''': In [[Hemalurgy]], Connection can be stolen by a duralumin spike.{{file ref| Hemalurgy table.jpg | Hemalurgy Table}}
 
'''Singers''': If a singers Connection is stolen, they will change into slaveform.{{book ref|sa1|72}}{{book ref|sa3|17}}
 
'''The  Ire's orb''': The  [[Ire]]'s [[Ire's orb|orb]] is an arcane device that can magically grant Connection. The members of the Ire intended to use it to allow one of their members to ascend as a Vessel of a Shard of [[Adonalsium]].{{msh ref|5|2}}{{wob ref|11537}}
 
'''Aons''': There is an [[Aon]] for Connection, but it's use is unknown.{{wob ref|11541}}
 
'''Fabrials''': [[Fabrial]]s can be used to alter Connection, though how is currently unknown.{{wob ref|4822}}
 
== IntentConnection ofwith UseShards ==
The closer the Connection between a human and a Shard, the more powerful the human becomes. How a person becomes Connected to a Shard varies from Shardworld to Shardworld. It is assumed that the intent of the respective Shard influences these conditions. On [[Scadrial]] Connection to a Shard is determined by genetics. On Sel it's the Shaod that comes to those who live in the correct area and are devoted to something, and on Roshar it has to do with a person's actions and how they live their life.{{wob ref|7256}}
Connection can allow communication between two parties that would otherwise be difficult or impossible. Examples include people speaking a different language{{book ref|mb6|22}}{{book ref|sa3|65}} or existing in different realms.{{msh ref|6|6}}
 
Since Shards are Connected to their magic, a Shard is able to directly interact with its users and provide the needed Investiture directly when needed.{{wob ref|6072}}
== Medallions ==
Connection can be accessed by wearing [[unsealed metalminds]]. These medallions are worn by a person who is in a land that is not their own, and they are then able to speak the language of the place they are in. A person wearing their medallion in their own land will still speak their own language, not the language of the person they are communicating with. Occasionally, words do not translate fully.
 
=== Ascension ===
Connection has an influence on who can or cannot ascend as the holder of a certain Shard,{{msh ref|6|4}} and Connection to a [[Shard]] is required to ascend. Improper connection decreases the [[vessel]]'s ability to control the powers and weakens the vessel's power.{{msh ref|6|4}} Connection to the paired opposite of a shardShard makes it difficult to maintain ascension. Proper ascension can happen either forged artificially or driven by a natural inclination towards the Shard's intent.{{msh ref|5|2}}
 
== Notes ==