7
edits
Reinhartmax (talk | contribs) |
(Added "Abilities" section, revised heading summary, History section. I intend to continue editing later.) |
||
{{quote
|We were the first who died on Canticle. The first to live in this land and devise the designs of flight—based on the ships that brought us here. But then we died and rose as shades. Remembering.
|A shade in the Chorus on [[Beacon]]{{book ref|tsm|22}}
}}
The '''
They are kept in
== History ==
== Abilities ==
Each settlement on Canticle has a Chorus of their own, kept in a specialized containment chamber called a Reliquary--a glass drum with an open top. Despite expressing a desire to kill and absorb the Investiture of the living beings around them, the Chorus are remarkably docile compared to their Threnodite equivalents.
Despite being Threnodite [[Cognitive Shadow]]s in origin, The Chorus claim that they are not shades, citing their ability to remember as a significant difference.{{book ref|tsm|22}} This may be a result of the unique Connection properties between groups of Canticlites. In addition, when a shade is generated, it is often drawn to the Reliquary of the settlement that individual was associated with, and occasionally their likeness is visible within the Chorus.{{book ref|tsm|22}} It's unclear if individual shades contribute any knowledge to the Chorus, as the shades functionally act as a single entity once they have be assimilated, generally only speaking as the original immigrants from [[Threnody]].
Arguably the most notable function of the Chorus is the ability to fabricate nearly anything from raw materials after observing relevant blueprints or schematics--the process bearing resemblance to the methods [[Shardblade|Rosharan Radiant spren]] use to change shape. Similarly, the length of time it takes for the Chorus to fabricate any given object is influenced by how familiar the shades are with the process.{{book ref|tsm|22}}
== Notes ==
|
edits