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On the other hand, closer proximity to a living form makes it harder to retrieve Breaths from an Awakened host. For example, one generally can no longer recover the Breaths one used on a corpse.
In between the two extremes of inorganic objects and dead bodies, there are also organic objects that are far removed from having been alive, things like organic textiles (e.g. cloth, rope, etc.). These have the advantage of requiring less Breath to Awaken than inorganic objects while at the same time allowing for Breath recovery. Such objects are called '''Type III BioChromatic entities''', and are understandably the most common type of BioChromatic host entities created. However,
=== Dead bodies ===
When a Nalthian dies, there is a small chance that his corpse will Awaken in an apparently spontaneous manner as a sentient host called a [[Returned]], also known as a '''Type I BioChromatic entity'''. The Breath
Most of the time, however, dead bodies only Awaken during the process of creating non-sentient [[Lifeless]], or '''Type II BioChromatic entities'''. These creatures are made via complex Commands that reanimate a dead person or animal. These Commands are guarded closely by those who know them.
Once a Lifeless is created, it will obey any instructions given to it that
Breaths used to Awaken Lifeless cannot be recovered. This Breath will keep the Lifeless functioning for a long time
Lifeless created from bones and covered in metal or stone are extremely powerful as they do not break down and do not need [[ichor-alcohol]]. It is possible to take a dead body that has been turned to stone and animate it without the need to preserve the bones.{{qa ref|1068|12}}
The discovery of how to create Lifeless with just a single Breath eventually led to the Lifeless armies of the [[Manywar]]. One example of a single-Breath Lifeless Command is ''Awaken to my Breath, serve my needs, live at my Command and my word.''.
=== Metal and stone ===
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