Difference between revisions of "Awakening"

697 bytes added ,  3 years ago
no edit summary
m
 
==BioChromatic Breath==
Each Nalthian is born with one [[Breath]]. Any person with Breath can use it for Awakening, though it's harder for a non-[[Nalthian]].{{wob ref|1473}} Other Investiture can be used to fuel Awakening, though the method on how is hard to figure out.{{wob ref|12667}}{{wob ref|977}}{{wob ref|6861}} One may choose to give away one's Breath to another person, increasing that person's number of Breaths.
 
The more Breath one has, the easier it is to Awaken, and the more types of Awakening can be performed. Some feats of Awakening can only be achieved once a certain [[Heightening]] has been reached.
 
==Color as fuel==
Awakening an object has the additional cost of draining the color of nearby objects. Color appears to act as a fuel for Awakening. Objects drained of their color usually turn grey, although an Awakener who achieved [[Heightening#Tenth_Heightening|Perfect Invocation]] could drain objects more fully, turning them white.{{book ref|wb|57}} If this happens to an object, it cannot be be drained from white to grey.{{wob ref|11713}} While the color change is physical, there is also a Spiritual change happening to the object.{{wob ref|12900}}
 
An effective way to prevent an Awakener from using their art is removing all but grey or white objects in their vicinity. Black, although not commonly considered a color, is very effective as a source of fuel for Awakening.{{wob ref|6025}}
{{image|Vasher by Connor Chamberlain.jpg|side=right|width=300px|[[Vasher]] using Awakening}}
{{for|/Command|a list of all Commands}}
'''Commands''' are the [[focus]] for [[Awakening]].{{wob ref|6799}} The Commands used in Awakening are crucial to its success or failure. They must be clearly stated and properly visualized, and said in the Awakener's native language.{{book ref|wb|46}} If there is strong enough Connection to another language, their native language would not need to be used.{{wob ref|2699}}
 
Many Commands are simple, concrete ideas expressed in phrases of two words or less in the imperative mood, usually consisting of a specific verb and a general subject (e.g. "Grab things"). While more complex Commands can be used, the more complex the Command the more difficult the visualization of the Command becomes. Advanced Commands tend to be jealously guarded by Awakeners.{{book ref|wb|46}}
 
Other Commands may be simple-sounding but require a greater degree of mental control such as "Fetch keys" or "Find tunnels". Both of these Commands appear simple, but the visualizations required are actually quite complex.{{book ref|wb|46}}{{wob ref|6019}}
 
[[Vasher]] claims to know Commands that can erase a person's memories, and he even appears to use them once. It is unclear how these Commands work, as all known Awakening invests a lifeless object or corpse, but it appears that they can only be used on oneself, as Vasher offers to teach them to [[Denth]] rather than using themself, and appears to teach them to [[Misel]] after rescuing her from captivity.{{book ref|wb|49}}{{book ref|wb|57}}
 
The Command given to [[Lifeless]] at creation provides for the giving of additional Commands (security phrases) without consuming extra Breath.{{book ref|wb|21}} The Command given to [[BioChromatic_Breath#Types_of_BioChromatic_entities|Type Four Biochromatic entities]], such as [[Nightblood]], takes on nuance and incredible power, becoming the core personality of the object.{{book ref|wb|51}}
 
==Non-Awakening Commands==
Awakening can be used for more than animating objects and there are different manipulations and manifestations of Breath.{{wob ref|2003}}
 
[[Vasher]] claims to know Commands that can erase a person's memories, and he even appears to use them once.{{wob ref|3165}} It is unclear how these Commands work, as all known Awakening invests a lifeless object or corpse, but it appears that they can only be used on oneself, as Vasher offers to teach them to [[Denth]] rather than using themselfit himself, and appears to teach them to [[Misel]] after rescuing her from captivity.{{book ref|wb|49}}{{book ref|wb|57}}
 
There are limitations on what a person can alter about themselves with Breaths.{{wob ref|3462}}
 
==BioChromatic hosts==
The process generally thought of as Awakening creates '''Type III BioChromatic entities''', a BioChromatic manifestation in an organic host far removed from being alive. Examples include Awakened ropes, cloth, or skeletal remains.
 
These are between the two extremes of inorganic objects and dead bodies. Therefore, these have the advantage of requiring less Breath (still more than corpses, often over one hundred) to Awaken than inorganic objects while at the same time allowing for Breath recovery. They have the strength to easily strangle people. The more it resembled living beings, the easier it is to be Awakened, so a skilled Awakener would prepare human-shaped and organic clothes for Awakening purposes.{{book ref|wb|prologue}} An Awakener who is not a human and has a different shape would have an easier time Awakening something that is similar to them in shape (such as a canine making cloth into the shape of a canine).{{wob ref|3660}} When Awakened, it tends to mimic living things, forming muscle-like structures or shape of hand.{{book ref|wb|5}} Awakened objects see similar to [[Steel Inquisitor]]s do via Iron and Steel lines.{{wob ref|145}} They are understandably the most common type of BioChromatic host entities created.{{book ref|wb|46}} However, other types of BioChromatc hosts are generally more powerful.
 
===Dead bodies===
Editors
8,480

edits