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Advanced Allomancy can be combined with Feruchemy to gain faster-than-light travel.{{wob ref|4697}} It is possible to use Allomancy in the Cognitive Realm.{{wob ref|1835}}
Burning metals containing [[BioChromatic Breath]] has no effect on the Allomancy, although if the Breath belongs to the Allomancer it will be regained.{{wob ref|8055}} If an Allomancer burns an Invested metal which is Allomantically inert, it will not have any special effect apart from possibly killing the Allomancer.{{wob ref|10589}} Allomancers will still feel a reserve of power in their stomach from badly mixed alloys, and burning them will make them sick, giving them a blinding headache.{{book ref|mb2|5}}
=== Gaining Allomantic Abilities ===
==== Snapping ====
In the [[Final Empire]], children of confirmed noble bloodlines often undergo a planned beating as a test to see if they [[Snap]], as Snapping commonly occurs when a Misting or Mistborn undergoes heavy stress and pain, often in a near-death situation, causing them to trigger latent Allomantic abilities.
According to [[Realmatic Theory]], this creates a crack on the soul which the power can fit into. There are some similarities on this to other magic systems, such as the [[Knights Radiant]] all being "broken" as indicated by [[Syl]].{{wob ref|5469}}{{book ref|sa2|68}}
During the time the mists are Snapping people in [[The Hero of Ages]], they also raise the Allomantic potential of the people they Snap so that exactly 16% are Snapped.{{book ref|mb3|21}} The number is a hint left by Preservation for humans to understand.
=== Savantism ===
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