Difference between revisions of "Allomancy"

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==Allomantic Metals==
[[File:Pewter_chunks.jpg|200px|thumb|right|PewterWhen burned, pewter grants physical strength when metabolized, or burned.]]
{{quote|There are two metals for every power. One Pushes, one Pulls--the second is usually an alloy of the first. For emotions--the external mental powers--you Pull with zinc and Push with brass. You just used pewter to Push your body. That's one of the internal physical powers.|Kelsier to Vin.{{ref|b|mb1|c|7}}}}
There are sixteen metals that Allomancers are able to use: eight basic metals (eight base metals and four alloys) and eight higher metals (four base metals and four alloys). There are also two additional metals referred to as 'God metals' that sit outside of the main sixteen, which have as many as sixteen alloys each.{{cite}}
 
There are sixteen normal Allomantic metals, which are typically ingested by the Allomancer from specifically sold vials which have metal flakes in an alcohol solution. The metals come in pairs: one metal is a pure metal, and it is paired with an alloy (a mixture) of that base metal. These pairs have complementary effects. Iron Pulls on nearby metals, while steel (an alloy of iron) Pushes on metals. Similarly, each base metal is classified as a "Pulling" ability, whereas each alloy is classified as a "Pushing" ability. The purity of the metals is important. The more pure a metal, the more effective they are. Alloys require precise metal percentages for maximum power. If an Allomancer burns a metal or an alloy that is impure, they can get sick, and even more severe effects happen if an Allomancer attempts to burn a metal that is not one of the sixteen.
Each metal has a different ability, which are used by Allomancers as listed below. These metals must be pure when ingested, and the alloys must be mixed to the correct proportions. If the metals are impure or mixed wrong the Allomancer could become very ill or possibly die. The same severe effects will happen if an Allomancer burns metals other than those listed below (ex: silver, lead, or platinum).{{disputed}}
 
{{quote|Never try to burn a metal that isn't one of the ten. I warned you that impure metals and alloys can make you sick. Well, if you try to burn a metal that isn't Allomantically sound at all, it could be deadly.|Kelsier to Vin{{ref|b|mb1|c|7}} (note that more metals were discovered after Kelsier's time than ten)}}
The Allomantic metals come in four groupings of four metals: Physical, Mental, Temporal, and Enhancement. Each of these four groupings has two base metals and their corresponding alloys, which in turn have a related ability. Each metal produces an Internal or an External effect.
 
In addition to Pulling and Pushing classifications, there are external and internal metals. External powers influence things outside an Allomancer's body, while internal powers influence the Allomancer. This naturally divides the sixteen Allomantic metals into four groups of four metals each: physical, mental, temporal, and enhancement powers. Each quadrant has a metal and alloy pair of an external power, and another pair of internal powers. For example, the external physical powers are iron and steel, while the internal physical powers are tin--which enhances the Allomancer's senses--and pewter--which enhances the Allomancer's physical attributes.
The eight basic metals are organized into two groups of four: Physical metals ([[iron]], [[steel]], [[tin]], [[pewter]]) and Mental metals ([[zinc]], [[brass]], [[copper]], [[bronze]]). The eight higher Allomantic metals are also organized into two groups of four: Temporal metals ([[cadmium]], [[bendalloy]], [[gold]], [[electrum]]) and Enhancement metals ([[chromium]], [[nicrosil]], [[aluminum]], [[duralumin]]).
 
There are also two "god metals", [[lerasium]] and [[atium]], which do not fit in the modern Table of Allomantic Metals. Atium was famously classified as a temporal metal during the [[Final Empire]] era by the [[Steel Ministry]], but this was shown to be flawed. These god metals are essences of the two [[Shard]]s on Scadrial, [[Preservation]] and [[Ruin]], and are said to have many alloys than just one (possibly forming another set of sixteen metals per god metal{{cite}}). They are effectively a thing of legend during the time after the Final Empire.
The final group of metals are the God Metals: [[atium]] and [[lerasium]]. These metals are a physical manifestation of the power of their corresponding god. All but one of atium's alloys (and their effects) are unknown. Lerasium and its alloys grant regular people Allomantic abilities. Pure lerasium creates Mistborn and lerasium alloys create specific Mistings, depending on which of the other Allomantic metals it's alloyed with.
 
Note: Ingesting lerasium has the ''side effect'' of becoming Mistborn. Burning it has a different (and unknown) effect.
 
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