Difference between revisions of "Allomancy"

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(Stylistic edit. Also an excellent reason why we should never ever copy from wikipedia again)
==Allomantic Metals==
[[File:Pewter_chunks.jpg|200px|thumb|right|Pewter grants physical strength when metabolized, or burned.]]
There are 16sixteen metals that Allomancers are able to use: 8eight basic metals (4eight base metals and 4four alloys) and 8eight Higherhigher metals (4four base metals and 4four alloys). There are also 2two additional metals referred to as 'God metals' that sit outside of the main 16sixteen, which have as many as 16sixteen alloys each.{{cite}}
 
Each metal has a different ability, which are used by Allomancers as listed below. These metals must be pure when ingested, and the alloys must be mixed to the correct proportions. If the metals are impure or mixed wrong the Allomancer could become very ill or possibly die. The same severe effects will happen if an Allomancer burns metals other than those listed below (ex: silver, lead, or platinum).{{disputed}}
 
The Allomantic metals come in four groupings of four metals: Physical, Mental, Temporal, and Enhancement. Each of these four groupings has two base metals and their corresponding alloys, which in turn have a related ability. Each metal produces an Internal or an External effect.
 
The eight basic metals are organized into two groups of four: Physical metals ([[Ironiron]], [[Steelsteel]], [[Tintin]], [[Pewterpewter]]) and Mental metals ([[Zinczinc]], [[Brassbrass]], [[Coppercopper]], [[Bronzebronze]]). The eight higher Allomantic metals are also organized into two groups of four: Temporal metals ([[Cadmiumcadmium]], [[Bendalloybendalloy]], [[Goldgold]], [[Electrumelectrum]]) and Enhancement metals ([[Chromiumchromium]], [[Nicrosilnicrosil]], [[Aluminumaluminum]], [[Duraluminduralumin]]).
 
The final group of metals are the God Metals: Atium[[atium]] and Lerasium[[lerasium]]. These metals are a physical manifestation of the power of their corresponding god. All but one of Atiumatium's alloys (and their effects) are unknown. Lerasium and its alloys grant regular people Allomantic abilities. Pure Lerasiumlerasium creates Mistborn and Lerasiumlerasium alloys create specific Mistings, depending on which of the other Allomantic metals it's alloyed with.
 
Note: Ingesting Lerasiumlerasium has the ''side effect'' of becoming Mistborn. Burning it has a different (and unknown) effect.
 
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==Basic Metals==
These elemental metals and their alloys below are the 8eight basic Allomantic metals.
 
===Physical Metals===
====Iron (External)====
An Allomancer burning [[Ironiron]] is able to Pull on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air toward them. For metallic objects which weigh more than they do, this can cause them to be pulled toward the object. It was generally assumed that an Allomancer could not Pull on metals that pierce or are otherwise contained in the body of another living being (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer.
 
A Misting who can only burn Ironiron is known as a "Lurcher".
 
====Steel (External)====
An Allomancer burning [[Steelsteel]] is able to "Push" on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air away from them (using coins, for instance, as weapons). For metallic objects which weigh more than they do, this can cause them to be pushed away from the object. It was generally assumed that an Allomancer could not Push on metals that pierce or are otherwise contained in the body of another living being (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer.
 
A Misting who can only burn Steelsteel is known as a "Coinshot".
 
====Tin (Internal)====
An Allomancer burning [[Tintin]] is able to enhance all five of their senses. A major flaw of burning [[Tintin]] is that if a sudden loud noise or bright light appears it can render an Allomancer stunned for a short time. Mistings burning Tintin are often used as lookouts and scouts because they can see in near-darkness.
 
A Misting who can only burn Tintin is known as a "Tineye".
 
====Pewter (Internal)====
An Allomancer burning [[Pewterpewter]] is able to greatly enhance their physical capabilities. While burning pewter, an Allomancer can fight or perform physical labor longer than any normal person, and is also many times stronger than his or her normal self; this applies not only to their muscle strength, but to the strength of their bones, skin, etc. This enhanced strength also allows an Allomancer to shrug off wounds that would kill or incapacitate a normal person. Pewter-burning also provides an Allomancer with an increased sense of balance and vastly increased speed and dexterity. An Allomancer performing a "pewter drag" can run for many hours at speeds up to approximately that of a galloping horse. This is extremely draining on the Allomancer's body and will require the Allomancer to burn pewter after completing the pewter drag itself, just to keep the person's body from collapsing in near-death exhaustion.
 
One danger for someone burning Pewterpewter is when carrying something that they normally couldn't carry and they run out of the metal, the object they are carrying will crush them, causing serious injury. Another danger is that an Allomancer who shrugged off earlier wounds could succumb to said wounds when they run out of Pewterpewter to burn.
 
Ideal allomantic pewter has a tin:lead ratio of 91:9.{{cite}}
 
A Misting who can only burn Pewterpewter is known as a "Pewterarm" or "Thug".
 
===Mental Metals===
====Zinc (External)====
An Allomancer burning [[Zinczinc]] is able to inflame the emotions of those nearby. This can be used to incite riots (hence the name zinc Mistings go by) or to enhance any emotion of the target. The Allomancer can affect a single person or all the individuals in a particular area.
 
Smokers are immune to the effects of rioting whilst burning copper, and aluminium lining in hats also blocks emotional allomancyAllomancy.
 
A Misting who can only burn Zinczinc is known as a "Rioter".
 
====Brass (External)====
An Allomancer burning [[Brassbrass]] is able to sootheSoothe or guide emotions in a particular direction. An Allomancer can affect a single person or small group with great effect or all the individuals in a particular area with only a vague effect, but not themselves. It is not strictly mind control, only emotional manipulation.
 
Smokers are immune to the effects of brass whilst burning copper, and aluminium lining in hats also blocks emotional allomancy.
 
A Misting who can only burn Brassbrass is known as a "Soother".
 
====Copper (Internal)====
An Allomancer burning [[Coppercopper]] is able to hide themselves and others from "Seekers" by hiding Allomantic vibrations caused by burning metals. The radius of effect around an Allomancer burning copper is known as a "coppercloud" (Hencehence the name copper Mistings go by). In strike teams copper- burning Allomancers are extremely helpful to keep from being caught by a Seeker, or a Mistborn burning [[bronze]], though a Mistborn or Seeker pierced with a bronze [[Hemalurgy|Hemalurgic]] spike can pierce copperclouds and feel the dampened Allomantic vibrations. In addition, by burning copper, one is immune to emotional Allomancy (though this immunity is not shared by others within the coppercloud). When using Allomancy, Mistborn will usually burn this metal first before using other metals in order to hide their Allomantic powers from Steel Inquisitors or other Allomancers. Copper burns slowly, so many Mistborn continue to burn Coppercopper most if not all of the time.
 
A Misting who can only burn Coppercopper is known as a "Coppercloud" or "Smoker".
 
====Bronze (Internal)====
An Allomancer burning [[Bronzebronze]] is able to determine if someone else is using Allomancy in the immediate area. With practice, an Allomancer can determine the location of the other Allomancer, which metal the other Allomancer is burning, and to what extent the other Allomancer is burning his or her metal. An Allomancer under the influence of hemalurgyHemalurgy (bronze-stolen) is able to pierce the "invisibility" of copperclouds.
A Misting who can only burn Bronzebronze is known as a "Seeker".
 
==Higher Metals==
===Temporal Metals===
====Cadmium (External)====
An Allomancer burning [[Cadmiumcadmium]] can subtly pull on time in a bubble around them, stretching it and making time pass more slowly inside of the bubble.
 
A Misting who can only burn Cadmiumcadmium is known as a "Pulser".
 
This metal iswas still unknown by the end of [[Mistborn: The Hero of Ages]].
 
====Bendalloy (External)====
An Allomancer burning [[Bendalloybendalloy]] can subtly push on time in a bubble around them, compressing it and making it pass more quickly inside of the bubble.
 
A Misting who can only burn Bendalloybendalloy is known as a "Slider".
 
This metal alloy iswas still unknown by the end of [[Mistborn: The Hero of Ages]].
 
====Gold (Internal)====
[[Gold]] allows an Allomancer to see what they might have been if they had made different choices in the past. It is rarely used due to possible severe emotional trauma.
 
A Misting who can only burn Goldgold is known as an "Augur".
 
====Electrum (Internal)====
An Allomancer burning [[Electrumelectrum]] is able to see into their own future. Burning Electrum is also an effective means of countering an Allomancer burning Atium.
 
Ideal allomantic electrum has a gold:silver ratio of 9:11.{{cite}}
 
A Misting who can only burn Electrumelectrum is known as an "Oracle".
 
===Enhancement Metals===
====Chromium (External)====
An Allomancer burning [[Chromiumchromium]] is able to destroy another Allomancer's metals, just like Aluminumaluminum does to one's self.
 
A Misting who can only burn Chromiumchromium is known as a "Leecher".
 
This metal iswas still unknown by the end of [[Mistborn: The Hero of Ages]].
 
====Nicrosil (External)====
An Allomancer burning [[Nicrosilnicrosil]] can cause a target Allomancer that is currently burning metals to burn them in a brief, intense flash. While similar to [[Duraluminduralumin]], Nicrosilnicrosil differs only because Duraluminduralumin is an internalInternal metal (targeting the Allomancer burning it), and Nicrosilnicrosil is an externalExternal metal (which targets other Allomancers).
 
A Misting who can only burn Nicrosilnicrosil is known as a "Nicroburst" (Nicro).
 
This metal alloy iswas still unknown by the end of [[Mistborn: The Hero of Ages]].
 
====Aluminum (Internal)====
A Mistborn who burns [[Aluminumaluminum]] causes all of their other metal reserves to be drained instantly, leaving them powerless.
 
A Misting who can only burn Aluminumaluminum is known as an "Aluminum Gnat" as they gain no discernible effect from burning their metal.
 
====Duralumin (Internal)====
A Mistborn that burns [[Duraluminduralumin]] causes a reaction with any of the other metals they are currently burning to create an exceptionally large flare of the metal, consuming the remaining supply. It does not burn away all metals at once, but rather, any metal being burned alongside it. The exact degree to which Duraluminduralumin enhances the next metal burned is unknown but appears to be massive; for example, duralumin enhanced pewter could cause a massive burst of strength (Allowingallowing Vin to easily kill a pewterarmPewterarm with a single headbutt), but was unable to burn away sleeping drugs.
 
A Misting who can only burn Duraluminduralumin is known as a "Duralumin Gnat" as they gain no discernible effect from burning their metal.
 
==God Metals==
===Atium (External)===
Previously thought to only be a higher metal, it is also revealed in the third book ([[Mistborn: The Hero of Ages]]) that [[Atiumatium]] is actually the physical form of the god Ruin that Preservation locked away when he placed Ruin in the [[Well of Ascension]]. It is described as being a dark, beadlike bit of metal.{{cite}}
 
Atium is the most valuable metal in the world, and it is slowly mined from the [[Pits of Hathsin]]. The metal is mined by prisoners of the Lord Ruler, as using Allomancy near the Atiumatium-producing crystals shatters them. This metal allows the Mistborn to see a few seconds into the future, thereby allowing them to anticipate the moves of an opponent. It also enhances the mind to cope with and understand these new insights, effectively turning a Mistborn invincible for a short time. Atium burns very quickly.
 
The only known counter to Atiumatium is to burn it yourself, showing you what the other person will do. However, this in turn changes what you will do, which changes what the other person will do, creating a confusing "vortex" of Atiumatium shadows. One could also burn Electrumelectrum, which creates multiple Atiumatium shadows, though does not allow the burner to see the similar shadows around their opponent.
 
In the second book ([[Mistborn: The Well of Ascension]]) it is revealed that if someone burning Atiumatium attacks someone not burning the metal there is a way to combat the Atiumatium-burner. The person being attacked can allow their attacker to begin intercepting their future move before they make it allowing the victim to change what they are doing, and as the attacker is aware that the victim has no atium to burn they will see their victim's Atiumatium shadow "split" into two separate attacks causing a presumably fatal outcome.
 
Burning Atiumatium in combination with Duraluminduralumin allows a Mistborn to see the ultimate effects of their immediate actions, and act accordingly.
 
It may beis possible to alloy Atiumatium with one of the other 16sixteen Allomantic metals to create another alloy with a different Allomantic ability, such as Malatiummalatium which is Atiumatium alloyed with [[Goldgold]].
 
A Misting who can only burn Atiumatium is known as a "Seer".
 
<blockquote>
===Malatium (External)===
 
[[Malatium]] is an alloy of Atiumatium and gold which allows an Allomancer to see who another person was in the past. This metal is referred to in legend as the Eleventh Metal. It is described as being silvery white in color.{{cite}}
 
</blockquote>
 
===Lerasium (Internal)===
[[Lerasium]] is greenish metallic bead that allows the burner (which can be anyone) to become a Mistborn, allowing them access to all of the Allomantic metals. These beads are the source of all Mistborn, and this trait ends up being genetic; whereby the descendants of a Mistborn have a chance of becoming either a Mistborn or a Misting without the need of burning Lerasiumlerasium. These descendants are not born with the ability of Allomancy, and will show no signs until some traumatic event causes them to 'snapSnap' there by allowing them the ability to burn allomanticAllomantic metals.
 
Pure Lerasiumlerasium when ingested will turn the user into a Mistborn, whereas Lerasiumlerasium alloyed with one of the other 16sixteen Allomantic metals will turn the user into a Misting of the metal used in the alloy. Sanderson has stated, in the annotations to the novels, that this is not the 'primary' use of Lerasiumlerasium, and that it would have an entirely different effect if burned by a Mistborn.
 
Lerasium is not actually one of the 16sixteen Allomantic metals, though it is clearly related. In ''[[Mistborn: The Hero of Ages]]'' it is revealed that these beads are actually parts of the god Preservation's "body".
 
Note: Lerasium can be burned, but the effect is unknown.