Difference between revisions of "Allomancy"

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{{quote|There are two metals for every power. One Pushes, one Pulls--the second is usually an alloy of the first. For emotions--the external mental powers--you Pull with zinc and Push with brass. You just used pewter to Push your body. That's one of the internal physical powers.|Kelsier to Vin.{{ref|b|mb1|c|7}}}}
 
There are sixteen base Allomantic metals (though, despite being called "Allomantic" metals, these same metals are shared in all three Metallic Arts). The metals come in pairs: one metal is a pure metal, and it is paired with an alloy (a mixture) of that base metal. These pairs have complementary effects. Iron Pulls on nearby metals, while steel (an alloy of iron) Pushes on metals. Similarly, each base metal is classified as a "Pulling" ability, whereas each alloy is classified as a "Pushing" ability. The purity of the metals is important. The more pure a metal, the more effective they are. Alloys require precise metal percentages for maximum power. If an Allomancer burns a metal or an alloy that is impure, they can get sick, and even more severe effects happen if an Allomancer attempts to burn a metal that is not one of the sixteen.
 
{{quote|Never try to burn a metal that isn't one of the ten. I warned you that impure metals and alloys can make you sick. Well, if you try to burn a metal that isn't Allomantically sound at all, it could be deadly.|Kelsier to Vin{{ref|b|mb1|c|7}} (note that more metals were discovered after Kelsier's time than ten)}}