Difference between revisions of "Allomancy"

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When a person is born with the hereditary Allomantic ability, they cannot burn metals until the Allomantic ability is awakened in them. The process of Allomancy being activated within a person is called [[Snapping]]. In the [[Final Empire]] era of Scadrial, Snapping required immense trauma. This was usually inflicted by an intense beating at a young age. It was possible for Allomancers to Snap from other intense emotions, like joy, but this was much more uncommon.{{annotation ref|mb3|chapter=70}} It was said that the more powerful the Allomancer, the more intense the trauma had to be to Snap. However, after the [[Final Ascension]], [[Harmony]] changed the way Snapping operated, but it is unknown how it was altered.{{wob ref|6888}}
 
Once an Allomancer has Snapped, they will feel a reserve of power in their stomach when they have ingested a metal they can burn. The metals are usually ingested by drinking specifically prepared metal vials, which contain metal flakes suspended in an alcohol solution or other such liquid i.e. cod oil. It is completely instinctual for an Allomancer to activate and burn their metal and gain its ability; it does not require training to do it (however, there is much training in using their metals properly). It is so instinctual that in some circumstances, an Allomancer can even burn metals while unconscious.{{citebook ref|mb1|15}} An Allomancer can also burn their metals at an accelerated rate, which is called "flaring." Flaring grants more power, but the reserve of metals depletes much faster, too.{{book ref|mb1|7}}
 
{{anchor|Mistings}} Allomancers will either be able to burn a single metal ('''Mistings''') or they will be able to burn every metal ('''Mistborn'''). There is no natural way for a person to have, say, exactly two Allomantic powers. It is either one or all of them. Each type of Misting was given a particular name depending on their ability, such as Lurcher, Coinshot, or Soother.
 
=== Savantism ===
Allomancers who flare their metal intensely for extended periods of time may be physiologically altered by the constant influx of Allomantic power. These people are known as Allomantic '''[[savant]]s'''.{{epigraph ref|mb3|16}} These people experience heightened ability with, and heightened dependence upon, whatever metal they are burning in such a manner. Under most circumstances, this was considered irreversibly damaging.
 
=== Twinborn and Compounders ===
After the [[Final Empire]], Terris and nobles began to interbreed, so it became possible for their descendants to have one Allomantic ability and one [[Feruchemy|Feruchemical]] ability. People with such powers were called '''[[Twinborn]]'''. Like Mistings, Twinborn were each given a name depending on their specific combination of abilities.{{book ref|mb4|1}} The interaction between the two abilities creates a new, secondary effect, known as a [[Resonance]].{{book ref|mb5|part=ars}}
 
A special type of Twinborn is a '''[[Compounding|Compounder]]''' -- a Twinborn who has the same metal for both their Allomantic and Feruchemical abilities. A Compounder can Allomantically burn their Feruchemically charged metalmind, gaining a massive burst of the stored Feruchemical attribute. Compounders were considered immensely powerful. Though the term "Compounding" first appeared in Scadrian vocabulary ''after'' the Final Empire, perhaps the most famous Compounder was the [[Lord Ruler]] himself -- Compounding was one reason he was so strong.
In addition to Pulling and Pushing classifications, there are external and internal metals. External powers influence things outside an Allomancer's body, while internal powers influence the Allomancer. This naturally divides the sixteen Allomantic metals into four groups of four metals each: physical, mental, temporal, and enhancement powers. Each quadrant has a metal and alloy pair of an external power, and another pair of internal powers. For example, the external physical powers are iron and steel, while the internal physical powers are [[tin]]--which enhances the Allomancer's senses--and [[pewter]]--which enhances the Allomancer's physical attributes.
 
There are also three "God Metals" known to Scadrians [[lerasium]], [[atium]], and [[ettmetal]], with others from other planets[[Shardworld]]s, which do not fit in the modern Table of Allomantic Metals. Atium was famously classified as a temporal metal during the [[Final Empire]] era by the [[Steel Ministry]], but this was shown to be flawed. The God Metals are essences of the [[Shard]]s that have taken up residence on Scadrial, [[Preservation]] and [[Ruin]], and later [[Harmony]]. Alloys of God Metals can lead to additional abilities.{{book ref|mb4|part=ars}}
 
=== Abilities ===
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Allomancy is an End-Positive{{book ref|mb4|part=ars}} magic system--meaning energy is gained in the process of its use.{{book ref|mb4|part=ars}} It is of the [[Shard]] [[Preservation]].{{epigraph ref|mb3|32}} Energy does not come from one's own body, as happens in [[Feruchemy]], but from Preservation himself.
 
Metal is not the source of Allomancy's power.{{annotation ref|mb3|chapter=38}} Rather, metal is what is called a [[focus]]--a necessary component to a manifestation of [[Investiture]] (magic system), but not the source of the power itself. When an Allomancer burns a metal, that metal's specific molecular structure acts as a conduit to Preservation, and then the Allomancer is granted an ability corresponding to the metal, hence the metal "focuses" Preservation's power to the user. Each metal is the only way a mortal can access Preservation and the power of creation's power.{{wob ref|6072}} Afterwards, the metal is vaporized.{{wob ref|10097}} This is only true for the base sixteen Allomantic metals. The god metals (lerasium, atium, their alloys and other shardShard's metal) are actually Investiture condensed into a solid form. Burning atium draws power from Ruin, not Preservation.{{epigraph ref|mb3|78}}
 
It may be quite unclear that Allomancy is of Preservation. After all, Pushing and Pulling on metals isn't an effect that "preserves," so to speak. However, it is important to know that the saying "Allomancy is of Preservation" has a very specific meaning: the ''power'' that an Allomancer accesses is of Preservation, but the actual ''effect'' of the power is unrelated to Preservation.{{wob ref|4032}} The fundamental difference between Allomancy and Feruchemy is that Allomancy draws power from an ''external'' source (Preservation), while Feruchemy draws power from an ''internal'' source (the user's own body).
 
Allomancy--as well as Feruchemy--has the property that abilities are inherent to the user, and are hardcodedhard-coded into their Spiritweb.{{book ref|mb4|part=ars}} While other Investitures can take years of practice{{disputed}}, a new Allomancer's blunt power is already at its max extent the moment they acquire the correct metals. This comes with the tradeofftrade-off that having the trait of Allomancy is something one is born with; a non-Allomancer cannot become an Allomancer (except in the very particular case of burning [[lerasium]], which overwrites one's Spiritual DNA to have the connection to Preservation required to use Allomancy.{{wob ref|10116}}).
 
Allomancy was not created by Preservation. None of the Metallic Arts were "created" by Preservation and Ruin. Rather, these powers are the natural result of the interactions between Preservation, Ruin, and Scadrial itself.{{wob ref|5269}}
 
However, Preservation could still alter Allomancy in certain ways. He changed the rules of Allomancy twice: the first time, he changed the Table of Allomantic Metals to have atium and malatium as external temporal metals, exchanging them with cadmium and bendalloy.{{citewob ref|5971}} This may have had the effect of allowing for the existence of atium Mistings. Ultimately, this was part of Preservation's plan to defeat Ruin: to have atium Mistings that could burn away Ruin's body of atium, allowing someone else, who was not influenced as much by the intent of Preservation, to take up its power and destroy Ruin.{{wob ref|8063}}
 
The second time Allomancy was changed was after the [[Final Ascension]], when [[Harmony]] was particularly disturbed by the horrors of Snapping, so he altered Snapping to act differently.{{wob ref|4242}} It is not currently known how Snapping works in the present era.{{wob ref|6888}} It is also unclear how a Shard can influence manifestations of Investiture in this way, and how much a Shard is allowed to alter the way they operate.
The metals themselves changed over time. Brandon had been misled by employees of a hobby shop in his childhood that pewter was an alloy of silver, so in the original draft of Mistborn, silver and pewter were paired, and he named silver Mistings Silvereyes. When he realized the factual error, he was forced to change it to tin and Tineye.{{annotation ref|mb1|chapter=23}} Brandon always thought Silvereye sounded much "slicker" than Tineye. And so silver just happened to not have any Allomantic effect in the final form of Allomancy.
 
After the original trilogy and Brandon's reveal that atium and malatium did not belong on the true Table of Allomantic Metals, Brandon chose the true external temporal metal to be cadmium, as it was particularly dangerous and hard to acquire, so it made sense that only Scadrians with the technology after the Final Ascension could discover it.{{citewob ref|4883}} Brandon originally had cadmium's alloy named cerrobend, but that name happened to be copyrighted, so Brandon was forced to change it to the generic word, bendalloy. The error was present on an early version of the Table of Allomantic Metals.
 
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