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'''Allomancy''' is one of the three prime manifestations of [[Investiture]] on [[Scadrial]]. Scadrians
Though Allomancy is hereditary, once Allomantic powers are awakened in a person, it is instinctual. All an Allomancer requires to use their power is enough of the correct metal.
==Basics and Types of Allomancers==
Mistings who flare their metal intensely for extended periods of time may be physiologically altered by the constant influx of Allomantic power. These Allomancers are known as Allomantic Savants. These people experience heightened ability with, and heightened dependence upon, whatever metal they are burning in such a manner. Under most circumstances, this is considered damaging and, without powerful external intervention, it is believed that this process is irreversible.▼
When a person is born with the hereditary Allomantic ability, they cannot burn metals until the Allomantic ability is awakened in them. The process of Allomancy being activated within a person is called [[Snapping]]. In the [[Final Empire]] era of Scadrial, Snapping required immense trauma. This was usually achieved in that age with an intense beating. It was possible for Allomancers to Snap from other intense emotion, like joy, but this was much more uncommon.{{cite}} It was said that the more powerful the Allomancer, the more intense the trauma had to be to Snap. However, after the [[Final Ascension]], [[Harmony]] changed the way Snapping operated, but it is unknown how it was altered.{{cite}}
Once an Allomancer has Snapped, they will feel a reserve of power in their stomach when they have ingested a metal they can burn. It is completely instinctual for an Allomancer to activate and burn their metal and gain its ability; it does not require training to do it (however, there is much training in using their metals properly). It is so instinctual that in some circumstances, an Allomancer can even burn metals while unconscious. An Allomancer can also burn their metals at an accelerated rate, which is called "flaring" metals. Flaring grants more power, but the reserve of metals depletes much faster, too.
An Allomancer will either be able to burn a single metal--who are called '''Mistings'''--or they will be able to burn every metal--the '''Mistborn'''. There is no natural way for a person to have, say, exactly two powers. It is either one or all of them. Each type of Misting was given a particular name depending on their ability, such as Lurcher, Coinshot, or Soother.
===Savants===
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===Twinborn and Compounders===
After the [[Final Empire]], Allomancy began mixing with [[Feruchemy]]. People who had one Allomantic ability and one Feruchemical ability were called '''[[Twinborn]]'''. Like Mistings, Twinborn were each given a name depending on their specific combination of abilities.
A special type of Twinborn is a '''[[Compounder]]'''--a Twinborn who has the same metal for both their Allomantic and Feruchemical abilities. A Compounder can Allomantically burn their Feruchemically charged metalmind, and in the process the Compounder gains a massive burst of the stored Feruchemical attribute. Compounders were considered immensely powerful. Though the term "Compounding" appeared in Scadrian lexicon after the Final Empire, perhaps the most famous Compounder was the [[Lord Ruler]] himself--Compounding was one reason he was so strong.
==Allomantic Metals==
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