Editors
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Niser Resin (talk | contribs) m (→Powers: Kelsier can see that way without burning anything so the Inquisitors might be the same) |
Reinhartmax (talk | contribs) |
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All Inquisitors exhibit a high tolerance to pain and most forms of physical damage. Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely. The number of spikes varied; Marsh had eleven pre-Collapse, and after the Collapse an Inquisitor at Vetitan had a new one. After Ruin took control of them, Marsh was given 10 more spikes, making him the most powerful Inquisitor.{{book ref|mb3|13}}
* Steel spikes: Inquisitors had five steel spikes.
* Bronze spikes: Inquisitors had four bronze spikes between the ribs, to give them the four Allomantic Mental Powers (zinc, brass, copper, and bronze).{{book ref|mb3|5}}
* Atium spike: Most Inquisitors were able to see into other people's futures by burning atium.{{book ref|mb1|34}}
* Gold spike: Most Inquisitors had a gold spike between the ribs to give them the Hybrid Feruchemy ability to store health.{{ref|text=The early editions of the books said Feruchemical healing was granted by pewter spikes,{{epigraph ref|mb3|36}}
* Pewter spikes: Gained after Ruin's release, the Inquisitor at Vetitan had a pewter spike through his heart which granted the Physical Feruchemical ability to store physical speed.{{book ref|mb3|5}}
* Brass spikes: Gained after Ruin's release, granted Cognitive Feruchemical abilities, such as mental speed.{{wob ref|3868}}
==Trivia==
* The early editions of the books said Feruchemical healing was granted by pewter spikes,{{epigraph ref|mb3|36}}
* A group of Inquisitors is called a murder.{{msh ref|6|7}}
* Kelsier was not the first person to kill a Steel Inquisitor.{{wob ref|15168}}
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