Difference between revisions of "Rosharan subastral"

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{{for|Cognitive Realm|theuse Cognitiveof RealmShadesmar inas generala generic term for the entire realm|pre=This article is about the Cognitive Realm regionlocation specificthat coined the toterm [[Roshar]]Shadesmar}}
 
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The '''ShadesmarRosharan subastral''' is thea Rosharansection subastral inof the [[Cognitive Realm]].{{wob ref|4445}} Itthat encompasses the entirety of the [[Rosharan system]],{{wob ref|14144}}{{wob ref|2262}} and is the kingdom and birthplace, of [[spren]].{{book ref|sa3|89}} It is colloquially referred to as '''Shadesmar''',{{wob ref|7199}}{{wob ref|5814}} as this is the Rosharan word for "Cognitive Realm".{{wob ref|3010}} Although other worlds have their own words for "Cognitive Realm", when these get magically translated to another language, it results in the name "Shadesmar", even if not in reference to the Rosharan subastral.{{wob ref|10305}} Shadesmar, as coined and used by Rosharans, is also used in [[Silverlight]] as the [[cosmere]] standard.{{wob ref|10305}}
 
Shadesmar is the colloquial name{{wob ref|7199}} of the Rosharan subastral{{wob ref|5814}} and also the Rosharan translation of "Cognitive Realm".{{wob ref|3010}} Although other worlds have their own words for "Cognitive Realm", when these get magically translated to another language, it results in the name "Shadesmar", even if not in reference to the Rosharan subastral.{{wob ref|10305}} Shadesmar, as coined and used by Rosharans, is also used in [[Silverlight]] as the [[cosmere]] standard.{{wob ref|10305}}
 
== Locations ==
The Rosharan subastral is part of a single infinite plane{{wob ref|8594}} that connects to the other subastrals in the [[cosmere]] by regions that are locally known as ''Expanses''.{{map ref|Shadesmar}} Moving far enough in the direction of an Expanse, will take you to another world in the cosmere.{{wob ref|1392}}{{wob ref|1540}} The four Expanses at the edge of the Rosharan subastral are;
 
[[File:{{image|Shadesmar (TWoK).jpg|thumb|side=left|width=750px|Shadesmar Map by [[Isaac_Stewart|Isaac Stewart]]]]}}
 
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The Cognitive Realm is an inverse reflection of the [[Physical Realm]], with Shadesmar's bodies of "water" mirroring land in the Physical Realm, and Cognitive Realm land being the reflection of oceans, rivers, and lakes. In the Rosharan subastral, "water" is made up of small beads that represent the cognitive aspects of physical world objects, while the land is created out of obsidian.{{book ref|sa2|7}}{{book ref|sa3|87}}{{book ref|sa3|89}}
 
[[File:{{image|RoW_US_cover_art.jpg|thumb|side=right|width=700px|[[Shallan]] and [[Adolin]] in Shadesmar by {{a|Michael Whelan}}]]
 
Shadesmar overlays the Physical Realm,{{book ref|sa2|1}} however, as the Cognitive Realm is more compact,{{book ref|sa4|i|2}} locations do not map one to one between the two realms.{{wob ref|13234}} As the realm forms based on people’s perception of objects and space, the vertical dimension,{{book ref|sa4|22}} space between planets,{{wob ref|5671}}{{wob ref|1392}} and unknown locations in the Physical Realm,{{wob ref|4132}}{{wob ref|5671}} are particularly compressed. Shadesmar geography does not need to be based off naturally occurring Physical Realm geology, and can also form as a reflection of man-made land or water sources.{{wob ref|11870}}
Investiture, such as [[Stormlight]], can be detected by the beads if contained in a gemstone, or held by a [[Knights Radiant|Radiant]]. The degree that the beads can sense Investiture from a Knights Radiant is dependent on the Order, with some being less "detectable" than others.{{book ref|sa3|89}} Because of the reaction of the Shademar ocean beads, it can be dangerous for [[Surgebinder]]s to use their powers while in the Realm, lest they draw the beads - and dangerous spren - to themselves and their companions.{{book ref|sa3|89}} Despite these issues, traveling Shadesmar without sufficient Stormlight is unwise as it is the currency of the realm and can be used by the spren to heal if required.{{book ref|sa4|36}}{{book ref|sa3|97}} It is unclear if the Shadesmar beads can be infused with Stormlight.{{wob ref|10295}}{{wob ref|10290}}
 
If fed Stormlight by a [[Order of Lightweavers|Lightweaver]] or [[Elsecaller]], the beads can be used to build objects based on visualization of the soul of a specific bead.{{wob ref|14422}} The beads will fit together with the source bead to form a lattice like structure until the object has formed.{{book ref|sa3|89}}{{book ref|sa2|prologue}} These objects can be load bearing,{{book ref|sa3|89}} even when they would not be in the Physical Realm, and the entire object does not need to be created.{{book ref|sa2|prologue}} Some creations can move on their own, though not very well.{{book ref|sa2|prologue}} Creations of larger or more solid objects, may be more difficult to relocate without first collapsing the structure, while smaller ones can be moved around more easily. Stormlight can be reclaimed from these creations, although not all is returned to the user.{{book ref|sa3|89}}
 
Stormlight can be used on the beads to manifest objects from the Physical Realm.{{book ref|sa3|117}} These objects can be reinfused so that they will last longer.{{book ref|sa4|26}} The skill of the manifester determines the length of time the item will remain in the realm,{{book ref|sa4|26}} although the ability to manifest objects is rare,{{book ref|sa4|26}} can be quite dangerous,{{book ref|sa3|108}} and is rather draining.{{book ref|sa4|26}}
 
Like with water, it is possible to drown if pulled under the beads, as they will swarm beings if they make contact and will attempt to force their way into a person's mouth and throat,{{book ref|sa2|prologue}} causing them to suffocate.{{book ref|sa1|70}} It is not possible to swim through the beads as they provide no buoyancy, and instead people will sink into what feels like a viscous liquid.{{book ref|sa2|prologue}} There is an underwater current that moves the beads,{{book ref|sa3|93}}{{book ref|sa3|99}} that is stronger than what would normally be found in Physical Realm oceans.{{book ref|sa4|26}}
Shadesmar is predominantly populated by spren, with [[Spren#True_Spren|true spren]] organized in civilizations and [[Spren#Lesser_Spren|lesser spren]] roaming wild, similar to animals as they would be found in the Physical Realm.{{book ref|sa4|22}} Many of these lesser spren live within the bead ocean{{book ref|sa3|89}} as they are drawn to human populations that are in the equivalent location in the other realm.{{book ref|sa3|101}} There is a regionality to the spread of spren types and certain spren may be more commonly found in different areas.{{wob ref|14430}} The number of spren in Shadesmar help to act as "release valves" for Honor’s splintered power, due to their nature as [[Splinter]]s.{{wob ref|4129}}
 
[[File:{{image|Spren_by_Marie_Seeberger.jpg|thumb|side=left|width=300px|[[Spren]] in their Shadesmar form by {{a|Marie Seebergerforms}}]]
 
Many of the spren that live in the oceans are emotion spren, with several types considered quite dangerous.{{book ref|sa3|89}} Lesser spren, such as [[mandras]] can only travel so far away from human population centers in the Physical Realm before they will begin to die.{{book ref|sa3|99}} The specific types of lesser spren that can be found in Shadesmar are tied into the natures of the two [[Shards]] on [[Roshar]], [[Cultivation]] and [[Honor]].{{wob ref|6134}}
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The Highstorm appears as ripples and vibrant colors in the sky, with shimmering clouds that are an ethereal luminescence.{{book ref|sa3|97}} There is a pulse to the Highstorm, that may be similar in nature to the beat heard by true spren during other weather events.{{book ref|sa3|97}} Spheres do not get infused with Stormlight whlie in the CogntivieCognitive Realm.{{book ref|sa4|29}}
 
The three realms blend together within the Highstorm, and an Invested person can briefly see into the Spiritual Realm if they are able to access the storm via Shadesmar. However, it does not appear possible to access the Physical Realm using this method.{{book ref|sa3|97}} The Stormfather is able to sense someone accessing the realms through the Highstorm in the Cognitive Realm, however, this is not a common occurrence.{{book ref|sa3|107}} This connection is not two ways, however, and the person in the storm cannot sense the Stormfather.{{book ref|sa3|97}}
 
=== Perpendicularity ===
==== Honor's Perpendicularity ====
[[File:{{image|I_am_Unity.jpg|thumb|side=right|width=250px|Dalinar opening Honor's Perpendicularity by {{a|Wanda Sonnemann}}]]
 
[[Honor's Perpendicularity]], also referred to as Honor’s path,{{book ref|sa4|111}} is an unstable portal{{book ref|sa3|93}} that can allow for transport between the Physical and Cognitive Realm. It moves around Shadesmar randomly, however, can be summoned by both Dalinar and [[Ishar]].{{book ref|sa3|119}}{{book ref|sa4|111|Ishar}} The Stormfather can feel when the perpendicularity is opened, except when done by Ishar.{{book ref|sa4|111}} The [[Fused]] also appear to be negatively affected by the perpendicularity.{{book ref|sa3|119}}
[[Cryptic]]s began, at some point, to flock to the Shadesmar location equivalent to [[Kharbranth]].{{book ref|sa1|29}}{{book ref|sa1|42}}{{book ref|sa1|45}}{{book ref|sa1|48}}
 
Following the escape of [[Syl]] from [[Lasting Integrity]],{{book ref|sa3|102}} posters of Syl were placed in some, if not all, port cities in Shadesmar by the honorspren in an attempt to have her found and returned to the capital.{{book ref|sa3|102}}{{book ref|sa3|99}}
[[File:{{image|Jasnah_by_Audrey_Hotte.png|thumb|side=left|width=280px|[[Jasnah]] returning from Shadesmar by {{a|Audrey Hotte}}]]
 
=== A Scholar's Interest and Journey (1167-Present) ===
Following their escape from the [[Kholinar Palace]] through the corrupted [[Oathgate]], [[Kaladin]], [[Shallan]], [[Adolin]], [[Azure]], along with the [[spren]] of the [[Knights Radiant|Radiant]]’s and [[Maya|Adolin’s Shardblade]], found themselves trapped in Shadesmar.{{book ref|sa3|87}} Unable to return through the Oathgate, and to escape [[Ashertmarn]], the group made their way to the [[Windrunner River]],{{book ref|sa3|89}}{{map ref|Alethkar}}{{map ref|Sea of Lost Lights}} before making their way up the peninsula and away from [[Kholinar]].{{book ref|sa3|89}}
 
Eventually, the travelers came upon the ''[[Wind's Pleasure]]'';{{book ref|sa3|95}} while Kaladin went to investigate the building and find out more about the occupants, Shallan and the others were contacted by [[Sja-anat]]. When the group had first transitioned to Shadesmar, Sja-anat had falsely reported back to [[Odium]] that the group had been transported to an unknown point, far from the Kholinar Oathgate. Odium ordered Sja-anat to search for the Radiants, however, once she located them she used the opportunity to warn them about Odium’s hunt and that they should avoid his forces.{{book ref|sa3|97}}
 
Kaladin, deeming Riino’s Lighthouse to be safe, returned to fetch the other members of his party then convened at the lighthouse to enquire about travel and supplies.{{book ref|sa3|97}} A ship, captained by the [[Reacher]] [[Ico]], reached the lighthouse not long after the group arrived,{{book ref|sa3|97}}{{book ref|sa3|99}} and ferried them to [[Celebrant]], a trade city, found in the south east on the [[Sea of Spears]]. The party was unable to agree on a destination, with Azure wanting to go west to [[Cultivation's Perpendicularity]] as she had previously used it to reach the Physical Realm,{{book ref|sa3|93}}{{book ref|sa3|99}} while Kaladin was strongly insistent about traveling south to [[Thaylenah]], due to a vision he had when he touched Riino’s magic globe.{{book ref|sa3|99}}{{book ref|sa3|101}}
In 1175, a delegation from [[Urithiru]] headed by [[Adolin]] and [[Shallan]], set out to visit [[Lasting Integrity]] and try to convince the [[honorspren]] to re-bond humans and join their war efforts against [[Odium]] and the [[Fused]].{{book ref|sa4|19}} Setting out from Urithiru, the group travelled on a [[peakspren]] ship captained by [[Unativi]], then by caravan from [[Nameless]] to Lasting Integrity. During this time, Shallan began taking notes for her eventual book on Shadesmar’s natural history.{{book ref|sa4|26}} During the second half of their journey, they were followed by a [[Tukari caravaneers|Tukari mercenary group]] that eventually broke away from their path to head south, while the Urithiru delegates continued west. Unfortunately, the Tukari had continued in the same direction of [[Notum]], who had also been traveling along the route, and he had been their target all along. Racing to save him, Adolin and [[Maya]] fought off the Tukari, long enough for the other soldiers in their party to arrive and provide backup.{{book ref|sa4|35}}
 
[[File:{{image|Lasting_Integrity_Interior.jpeg|thumb|side=right|width=600px|[[Shallan]] and the [[honorspren]] in [[Lasting Integrity]] by {{a|Connor Chamberlain}}]]
 
With an injured Notum in tow, the group pressed on quickly to reach Lasting Integrity, wary that the Tukari were still in the area and could circle back around to attack them again. Reaching the honorspren stronghold however, the group was not warmly welcomed; the honorspren did not respond kindly to the diplomatic efforts of Adolin, destroying his correspondence from the coalition monarchs and refusing to engage his pleas and arguments. With all of his other plans having failed, Adolin surrendered himself into the custody of the honorspren, after giving them the opportunity to put him on for the [[Recreance]]. The honorspren allowed for two others to remain with Adolin, and Shallan and [[Pattern]] joined the Highprince inside the fortress where Adolin was taken into custody.{{book ref|sa4|36}}
== Culture and Society ==
==== True Spren Societies ====
True spren live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3|108}}, however, not all Radiant spren their own kingdom,{{book ref|sa2.5|2}} and some settlements are a conglomeration of different spren types.{{book ref|sa3|102}}{{book ref|sa4|29}} [[Cryptic]]s are known to rule one of the greater cities in Shadesmar,{{book ref|sa2|3}} and the [[honorspren]] have control of multiple locations.{{book ref|sa3|102}}{{book ref|sa3|108}} [[Cultivationspren]] rule no cities in the realm.{{book ref|sa2.5|2}} However, the true spren types are not homogenous, with different nationalities and subgroups being found in the different regions of Shadesmar.{{book ref|sa4|22}}
 
The longstanding presence of one type of spren in a given area, can affect the fundamental forces in that section of Shadesmar, and although this may mimic [[Surgebinding]], these environmental changes are caused by another mechanism.{{book ref|sa4|78}} Some spren choose to build their cities in particular parts of Shadesmar for specific reasons, that may be related to these realmatic changes, however, this is rare and the different spren types mostly choose areas where they can assert political control.{{wob ref|12889}} The [[Lasting_Integrity|honorspren capital]], however, is one such place where the environment has been altered and the spren of this keep have utilized and integrated these changes into their lifestyles.{{book ref|sa4|78}} Most, if not all, spren cities utilize manifested objects to create their buildings.{{book ref|sa3|102}}
 
=== Travel ===
{{image|Shadesmar by Pablo Zamora Almagro.jpg|side=right|width=500px|[[Mandra]]s are often used to pull ships through Shadesmar's seas}}
[[File:Shadesmar_Travel_by_LittleGreyDragon.jpeg|thumb|right|400px|A Boat Traveling Past [[Riino's lighthouse]] by {{a|LittleGreyDragon}}]]
==== Local Travel ====
Travel is largely conducted by [[Reachers]] and [[peakspren]], who can be hired for travel over both land and sea.{{book ref|sa3|99}}{{book ref|sa4|26}} They utilize [[mandras]] for sea travel in lieu of standard sailing equipment to offset the lack of wind in Shadesmar.{{book ref|sa3|97}} Multiple mandras have to be used at the same time on all ships, as these spren will occasionally be pulled into the [[Physical Realm]] and vanish -- a phenomenon known as "dropping."{{book ref|sa3|99}} Ships in Shadesmar move faster than an average ship in the Physical Realm, largely because they are not dependent on wind direction and can use the most efficient path to reach their destination.{{book ref|sa3|99}} Some ships will keep rations and a water making fabrial aboard in case they take on human passengers.{{book ref|sa3|99}}
=== Economy ===
==== Currency ====
[[Stormlight]] is the major currency of Shadesmar, however, due to its propensity to quickly fade, some cities have banks where infused gems can be exchanged for tokens.{{book ref|sa3|93}} The Stormlight is then transferred into [[perfect gemstone]]s so that it will not fade and is available for future use.{{book ref|sa3|99}}{{book ref|sa4|29}} Infused [[sphere]]’ss can be used as currency though it is up to the merchant to decide if they will accept sphere’sspheres directly,{{book ref|sa3|97}} and while dun spheres can be traded, they are worth much less.{{book ref|sa3|101}} In general, spren care very little about gemstones themselves or their value, and are instead only interested in any Stormlight the gems carry.{{book ref|sa4|26}}
 
==== Trade ====
Items that are imported from the [[Physical Realm]] are considered much more valuable than manifested items because they will not eventually disappear. However, these are much harder to obtain as they have to be brought through a perpendicularity or [[Oathgate]].{{book ref|sa4|29}} This has been historically unattainable since the [[Recreance]], as the Oathgates had been sealed and abandoned{{book ref|sa3|116}}{{book ref|sa4|22}} and the [[Horneater]]s that guard [[Cultivation's Perpendicularity]] were not receptive to travelers using the waypoint.{{book ref|sa4|13}} Non-manifested weapons, in particular, are worth a lot of money in Shadesmar.{{book ref|sa4|75}} Following the [[True Desolation]], traders from outside of the Rosharan system increased in traffic, with people being drawn to the subastral by stories of [[Shardblade]]s, and a desire to purchase them. [[Roshar#Wines|Rosharan wines]] are also popular off-world.{{book ref|sa4|30}}
 
As well as being the major currency, Stormlight is a valued commodity because it can be used to manifest objects from the Physical Realm.{{book ref|sa3|117}} These objects can then be sold as wares by a merchant. The price set for an manifested item is reflective, not of the craftsmanship of the item,{{book ref|sa4|29}} but the length of time the object will last in Shadesmar before it disappears,{{book ref|Sa4sa4|75}} These items, however, can be reinfused so that they will last longer.{{book ref|sa4|26}} The skill of the manifester determines the length of time the item will remain in the realm,{{book ref|sa4|26}} although the ability to manifest objects is rare,{{book ref|sa4|26}} can be quite dangerous,{{book ref|sa3|108}} and is rather draining.{{book ref|sa4|26}}
 
The demand for Stormlight as a commodity, both in Shadesmar and off-world, has led the [[Ghostbloods]] to attempt to set up a trade route that will transport the [[Investiture]] from the Physical Realm and through Shadesmar, using the Oathgates. They eventually plan to trade Stormlight on other planets, and although they are aware of how to transport the Investiture off of Roshar, they have run into issues implementing their plan.{{book ref|sa4|13}}
 
=== Leisure Activities ===
[[File:{{image|Wyndle.jpg|thumb|side=left|width=400px|[[Wyndle]] gardening by {{a|Bonnie Johnson}}]]
==== Gardening ====
Gardening appears to be an art form in Shadesmar, that is enjoyed particularly by [[cultivationspren]]. It differs from Physical Realm gardening, with the cultivation of plants being considered mundane and pedestrian. Instead, Shadesmar gardening involves growing items out of crystals, based on the souls of objects, though this method is distinctly different from manifesting souls. Cultivationspren are known to create gardens of chairs. Like with Physical Realm artwork, these garden creations are put on display in exhibitions where they can be viewed by other spren.{{book ref|sa2.5|1}}
 
=== Languages ===
Like humans, spren speak a multitude of different languages{{book andref|sa2|60}}{{book ref|sa3|102}} that appear to have separated into various different language families.{{wob ref|3977}} theThe ability to speak multiple languages, spren or human, varies between individuals.{{book ref|sa2|60}}{{book ref|sa3|102}} These languagesand must be learned andas they are not inherently known.{{book ref|sa4|26}} Most spren are able to speak human languages.{{book ref|sa4|21}}
 
There appears to be some languages that are specific for different types of spren.{{book ref|sa3|108}}{{book ref|sa4|26}} Not all languages are verbal, with some spren, such as [[Reachers]], being able to communicate using vibrations passed through metal plates.{{book ref|sa3|99}}
 
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=== Religion ===
==== Mythology ====
 
=== Magic ===
[[File:{{image|Elsecaller.png|thumb|side=right|width=200px| Jasnah Elsecalling Shadesmar beads by {{a|LittleGreyDragon}}]]
Some species and people have a more natural ability to view the Cognitive Realm. [[Singers]] can commonly see some level of Shadesmar, which usually equates to seeing the entirety of a [[spren]]’s physical appearance,{{book ref|sa4|48)}} while humans rarely can see the other realm.{{book ref|sa4|i|5}} Some [[Horneater]]s also have the ability to see spren that are invisible to others,{{book ref|sa3.5|9}} though it is unclear if this is related to their singer ancestry, or their interactions with [[Cultivation's Perpendicularity]]. [[Cultivation]] has the power to permanently move someone more into the Cognitive than they normally would be, which can allow them to physicalphysically touch spren that are not manifested.{{book ref|sa2.5|4}}
 
==== Surgebinding ====
*[[Expanse of Vibrance]]: This expanse's name was hidden behind the Shadesmar's map's title.{{wob ref|4805}} It is believed to be Nalthis.
* An uncanonical scene from [[Words of Radiance]] was released in 2014 about [[Jasnah]] transitioning to Shadesmar from the ''[[Wind's Pleasure]]'' when it was attacked.{{wob ref |12304}} It was excluded from the book so as to not lessen the epilogue reveal that Jasnah survived.{{wob ref|4576}}
* Although Brandon plans to usefor Shadesmar moreto widelybe used in reference to the whole cosmere and not just the Rosharan subastral, therethis may shift to beingthe more scientific term ‘Cognitive Realm’ asonce Brandon reaches Era 4 so that a more scientific term is being used.{{wob ref|10305}}
* There is a specific reason that the Rosharan subastral is full of spheres.{{wob ref|2742}}
* The idea of Shadesmar can be tied back to Brandon’s love of Tel’aran’rhiod from the Wheel of Time and some ideas from ancient Greek philosophy.{{wob ref|12616}}
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[[es:Shadesmar]]
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