Difference between revisions of "Mistborn: Secret History"

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m (Moved the spoiler (that Keliser is killed by the Lord Ruler) a little further down the page from the spoiler warning.)
{{for|/Summary|a complete chapter by chapter summary}}
 
==Summary==
 
Following his death at the hands of the Lord Ruler, Kelsier is met by [[Preservation]] before he is to "pass on" to the [[Spiritual Realm]]. Kelsier refuses, and he remains on [[Scadrial]] as a cognitive aspect. Despite refusing to pass on, as Preservation wished, Kelsier befriended Preservation, giving him the nickname of [[Fuzz]](a crewmember name).
 
When he is returned to Scadrial, Kelsier is trapped at the [[Well of Ascension]]. During his time there, he unknowingly discovered [[Ruin]] trapped beneath the Well. Since Preservation was unable to help him in his investigations, Kelsier set out to discover Ruin's motives for himself. When he uncovered Ruin's plans to destroy the world, Kelsier did everything he could to stop him, and found the only way that he could prevent Ruin's escape was to ensure [[Vin]] took the power at the Well.
 
Vin's arrival at the Well gave Kelsier hope that he would be able to get through to her, but as a cognitive aspect, with no connection to the [[Physical Realm]], he couldn't, and Vin releases Ruin, and Kelsier from the Well. When he asks Preservation to help him stop Ruin, Preservation tells him to head across the ocean for help. Although he doesn't know this at the time, Kelsier has been sent to the southern side of Scadrial, where the people have advanced without much interference from either [[Shard]].
 
Along the way, Kelsier discovers many odd things about not being "alive" anymore. He finds that his [[Allomancy]] is useless, and that he can create fire out of a log long since burned out simply by willing it to be fire.
 
During his journey, Kelsier meets [[Khriss]] from [[Taldain]], and [[Nazh]] from [[Threnody]]. The pair enlighten Kelsier a little bit on how the events on Scadrial have an effect on the [[Cosmere]], but remain quite vague as to why they are there, or about events in the cosmere that are unrelated to the current conflict.
 
Kelsier is also visited by Ruin along the way, who tries to persuade him to give up on his quest. Kelsier doesn't give in, and continues on to find the [[Ire]]. He infiltrates their fortress, and steals a device they have invented which renders the holder capable of holding a Shard.
 
Kelsier returns to [[Luthadel]] to find it in chaos. Upon arrival, however, he is told to go to [[Fadrex]] by Preservation. Here, Kelsier finds Vin, but is unable to get close enough to tell her anything of Ruin's plan, as he is using his power to keep Kelsier away. In his trying to get to Vin, Kelsier learns somewhat about [[Hemalurgy]], and how the spikes give Ruin power over those with spikes.
 
Soon after, Kelsier finds out that [[Leras]] (Preservation) is dying, so he smashes the device, and takes up the power of Preservation. Before Leras dies, he gives Kelsier one final instruction: survive. Kelsier then tries to fight Ruin, but is unsuccessful. Instead, he tries to find a place where Ruin's influence is weaker. He finds it in [[Urteau]], where [[Spook]] is being told to murder by Ruin. Kelsier intervenes, and Spook is freed from Ruin's influence.
 
[[Goradel]], a messenger with Kelsier's warning about spikes, travels from Urteau to Fadrex, while Kelsier watches, but he is killed by Ruin, and the message is revealed. Kelsier gives up hope until he realizes that Ruin is incomplete without [[atium]], and therefore hasn't won yet.
 
Kelsier follows Ruin to Vin, where she is being attacked by [[Marsh]], at Ruin's behest. Ruin thinks he has won, until Marsh rips out Vin's earring, allowing her to be free of Ruin, and take the power of Preservation from Kelsier. The transfer of power almost kills him, but Kelsier again refuses to die, and watches as Vin sacrifices herself to stop Ruin. Upon Vin's and [[Elend]]'s deaths, the pair meet Kelsier in the [[Cognitive Realm]], where they all watch as [[Sazed]] takes up the powers of both shards to form [[Harmony]].
 
Following the reorganization of the world, Kelsier recruits Spook, who by virtue of Sazed's new power is now able to see him, to help him regain a [[Connection]] to the Physical Realm by playing with Hemalurgy.
==Trivia==
{{spoilers|  for [[Mistborn Era 1]], ''[[The Bands of Mourning]]'', and [[Cosmere]] stories in general}}
1. With no connection to the Physical Realm, the [[Metallic Arts]] on Scadrial are useless.
 
2. At least some of the Ire are [[Worldhoppers]] from [[Sel]], as they use the exclamation of "Merciful Domi!" and have names associated with [[Aons]] (Ire, Elrao, etc.)
 
3. While at the Well, Kelsier meets Hoid (who he calls Drifter) when he arrives to take a lerasium bead.
 
4. Kelsier has an appearance in ''[[The Bands of Mourning]]'', in a vision given to Wax.
 
==Speculation==
{{theory}}
== Notes ==
<references />
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